When individual parts of a playable character actually moves freely. The best examples would be hair. The Prince's hair in the Prince of Persia: Sands of Time trilogy, and Dante's hair in Devil May Cry 2, would be prime examples of this little detail that I enjoy seeing in games.
Also ripple effects in water. Baldur's Gate: Dark Alliance would be an excellent example of this. Especially when you get two players wading through the water at the same time. Brilliant effects.
Also ripple effects in water. Baldur's Gate: Dark Alliance would be an excellent example of this. Especially when you get two players wading through the water at the same time. Brilliant effects.