Terminalchaos said:
You admit you're just a troll, fun.
I haven't, actually. But sure, I'm a troll, that's why I posted earlier in the thread explaining precisely what I feel is wrong with this particular piece of 'art.' I'm from that annoying school of trolls that use mean, heavy clubs with names like 'logic' and 'fact.'
Links:
http://www.escapistmagazine.com/forums/read/7.145145?page=6#3293223
http://www.escapistmagazine.com/forums/read/7.145145?page=7#3302130
Terminalchaos said:
To call those that don't appreciate the art philistines isn't "lording it over them" its expressing disgust that they go so far as to insult it violently when they don't get what it is.
But they're not saying they don't appreciate art, they're not appreciating a single, specific piece who's value is at best extremely dubious; it's a poor piece in it's medium [it's absolutely terrible if regarded by any standard of actual game design] and the message is pretentious and contradictory, undermined by needlessly contrary mechanics and bizarre contradictions in the author's statements of intent. Effectively, you're calling them Philistines because they don't share
your regard for
this, not because they have no regard for art as a concept.
Moreover, why do so at all? Sure, a bizarrely large number of people in this thread seem to believe that the artist is some Joker-like figure who'll burst into their house and force them to play the game or die, but it's pointless making a post simply to point out a large number of people don't get it if you're not going to actually explain what the 'it' they're not getting is; the result is just empty ego stroking.
Terminalchaos said:
I said a few times that I think its art. By my Andy Kaufman analogy, I even showed a bit of why. Some art is hard to define or describe the nature of its at its essence, you experience and feel soemthing imparted that transcends a simple logical thought.
Evasive as ever, I see. The artist doesn't seem to think his piece is hard to describe, given he does so at the beginning of the article.
Terminalchaos said:
By pushing the borders and making something that isn't a game yet is, the creators/artists were communicating the idea of gameness in a method that may make traditional gamers uncomfortable.
Hardly. The game doesn't function on the basic level of being a game, contradicts its own goal, includes the 'artist' describing his game's content in an extremely misleading fashion to explain its message [enemies are actively trying to destroy you by homing in on you, so it's immaterial that they don't fire; this destroys the intended effect of the player not being certain what their mission is, which, in the game he made, would require their opponents to be
totally passive and all collisions to appear accidental] and has a conceptual basis in some ludicrous idea that data is somehow a lesser form of property because you can't directly perceive it [a hint of the stupidities of Marxism with its fantasy that the only meaningful labour is physical]. All told, it's a mess, and if tried in any other genre would be called as such instantly.