Lose/Lose - The Game That Deletes Your Files

traceur_

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Feb 19, 2009
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Wow... just wow.

What the hell was going through the creator's head when this game was made?

If mums around the world are anything like mine, a bunch of kids will be murdered when they accidentally delete the family photo albums.
 

amenfire

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Jul 27, 2009
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I do applaud the artistic value. Actually, when I buy a new computer I will indeed play this game to try and break my current one. That really is the only use I can see for it.
 

iamthehorde

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Mar 2, 2009
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this is so cool as an art piece it blows my mind. actually i wanted to start the samed thread because i just read about this on another site.
 

Darenus

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Apr 10, 2008
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... this is......... .......I can't say what the hell it is but I know it's just WRONG! SO WRONG!!!!

...neat idea of teaching your kiddo at home with his filesharing and cracked shooters and who can only get it up whenever he bathes in blood and guts about a lesson of cause-and-efect of sorts, but it's still wrong!
 

iamthehorde

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Mar 2, 2009
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RavingLibDem said:
That is actually an interesting idea, but they've gone down a stupid way of doing it, in video games many of your actions have very few consequences, your routinely expected to mow down hordes of enemies, while having no idea of the consequences such an action would actually bring in life. Although this isn't a societal problem, it could become one, as people begin to treat the world less and less as a real place, and more a place for their own manipulation.

However, a more realistic way of doing it, would be to have far reaching in game consequences, should you ever kill an alien, for instance, it could severely penalise you in other ways, making it much harder, making it clear that you are the bad guy for this, and attempting to demonstrate the far reaching consequence of death. Not very fun, but it would get the effect their aiming for. However to compare the far reaching effects of someone's deatht to the loss
you feel if you lose a random computer file is absurd, and fails to even suport their own case. For these reasons the game is stupid, despite bringing up an interesting concept, and a game with a very real permadeath is also an interesting idea - if in something like goldeneye or halo, the whole game or save file deleted itself it would make for an incredibly hardcore gaming experience. It would be more likely to transport games back to the arcade ages however, where the game would try and kill you, and there were very few which would allow you to resume from anywhere near the stage at which you died.


But yeah, just dont play it, or indeed give them the publicity that they are blatantly seeking!
i don´t think they really want the people to play the game, it´s more about the concept. and as a concept it´s brilliant. what you mentioned is just something like the police in gta. the thing here is no sane person with important files on their computer would kill something in this game, although it could be a completely unnecessary one. it connects the game mechanic to the fear of losing something(virtual like data) in real life. imagine you play this game, shoot an alien, whooops, there goes your last work for college. it would suck, but you knew shooting the alien would have consequences. i think the idea is funny and intelligent.
 

naab

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Jun 4, 2009
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By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?
Things that aren't real and tangible are more important to us than understanding them.
 

mambodog

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Jul 8, 2009
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1. Make contents of hard drive read-only (or otherwise obscured)
2. Make several hundred new, empty files
3. ???
4. High score!


(alternatively you could run the game in a sandbox, for example, Altiris SVS)
 

neurohazzard

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Nov 24, 2007
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(Sorry if this has already been said, can't be bothered to read through all 5 pages)
"By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?"
There's a difference between "virtual data" and god damn system files, and to illustrate such a point, I ask the creators of the game: on a scale of 1 to 10, how pissed off would you guys be if I removed a spark plug from your car every time you drove over an ant? =P
 

Proteus214

Game Developer
Jul 31, 2009
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I know he said he's trying to prove some philosophical point, but to make a game around it is a waste of time in my opinion.
 

Rottweiler

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Jan 20, 2008
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The tremendous irony is that these people make this game in an attempt to impress their own values and judgments on others. The 'lesson' they are teaching is that somehow by forcing someone to lose something they value it raises them to a level of philosophical and moral high ground.

Short form- when someone forces their values on others, it's the exact same thing they argue against.
 

Sulu

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Jul 7, 2009
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Bloody arty-farty morality brigade has decided to ruin gaming by giving us a 'message'. Pretty soon the political correctness brigade will join forces with them and produce another game so utterly retarded that it will destroy our love of the gaming world!

Keep moral issues away from my games! I love being an evil SOB in Fallout 3 and suprisingly don't wish for it to ever have an impact on my real life