Treblaine said:
Wait, so if you shoot at ENEMY spacecraft that damages YOUR OWN data and files?
How the F**K does that make sense? If it was an online multiplayer, and it deleted files on your opponent's computer and also by extension your opponent successfully attacking you dmaged/removed your own files... that would make sense... but only slightly.
Quadtrix said:
Cool concept, but terrible execution. While it fits with the name "lose/lose", having a game punish you for succeeding is incredibly retarded.
GyroCaptain said:
The sense I get from this is that the creator thinks it's never wrong to destroy anything or anyone for any reason, and that the enemies in ANY game are proxies for real people.
Longshot said:
The game is fundamentally flawed in that it tells us that it has consequences to fight back in an alien invasion.
I think you guys are missing the point. :V Where did it say that you HAD to shoot the aliens? And that they were ENEMIES? It's just people being used to the old school game mechanics that makes you ASSUME that you HAVE to shoot the aliens. But they never shoot back. How is that INVADING? All we can see is that the game takes place in what looks like space. Who's to say that the PLAYER isn't the one invading the ALIENS? How can you even call shooting aliens that aren't even shooting back for 'fighting back the alien INVASION?'
That doesn't sound like success to me, more like senseless killing of defenceless creatures. (unless you ram into them, which your ship can't handle) :V For which the creator felt should be 'rewarded' by slapping that back in your face and senselessly kill YOUR files U:
The thing is, this isn't as much as a game that has to be played but the creator's trying to bring out a message. It's the CONCEPT of the game that matters, not so much the game itself I would think :V
Herp-a-derp, ARTISTICness and DEEPness