Machine Learns How to Play Pitfall On Its Own

I III II X4

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Nov 14, 2008
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I'll admit, the fact that it realized the log was damaging it was impressive, (they'll use this exact AI for foresty machines and mechs) but showing emotion?

The AI 'sees' by status, yet it must be able to tell how far it's progressed along the level by X,Y, and Z cooridinates (Just X and Y in 2D games), like a Debug menu, so once it reached the end of the level, the AI went into a 'safe-mode', knowing no other moves could be made, not as a celebration.

I'm not saying that AI and machines won't be able to feel emotions one day, I just don't think that's the case here.