WrongSprite said:Don't listen to that...I've been playing the demo several times a day for a week now, and it's stupid amounts of fun. See, I personally disagree with the review, you just can't take these things completely seriously, you know? Gotta try it for yourself.
They even hacked the demo so that you play with all of the weapons in the game, and without a time limit, you know.captain awesome 12 said:To most all posters: Demo does not equal full game. Remember the Mirror's Edge demo everyone thought was so amazing? Then the actual game turned out to be...poor? Demo's are marketing tools first and foremost designed to show off the best and most polished section of a game to build hype. Furthermore over on Gametrailers the guys said the Demo's a very small part of the game and barely showcases any of the actual game. While this could be good or bad, based on professional reviews it seems to be suffering from Just Cause 2 syndrome.
It really wasn't.NewYork_Comedian said:Yeah thats true, i thought the fact that robbing a shop and the cashier calling the cops and they show up to question was pretty cool, but the bribe system was about the same as going to jail and getting bailed out. [like, yes omg i said it, gta]Woodsey said:Oooh, I could kiss you.SyphonX said:It's a paragraph explaining virtually nothing. The reader would have to read up on the game to understand what he's talking about here. Most people would assume the "ticket" remark at the end was a joke. It's a closing remark after all.NewYork_Comedian said:oh ho, a whole paragraph on one game mechanic isnt enough for you?
There is no mention of being able to bribe them. There is no mention of the witness system if you rob a shop. The owner will call the cops (if he's alive), and cops will come and question him. If you go near them, the cashier will point you out.
The cops don't simply chase you and play bumper cars over nothing. You have options, and their responses are dynamic and elevate accordingly. I consider this an innovation, because I don't remember a game that's ever done it. He didn't elaborate on any of this at all.
I'm not obligated to feel grateful just because he wrote a paragraph of filler, minus all explainable detail.
I don't think he's being serious...SyphonX said:That... was.. quite unpleasant.Furburt said:Oh, and this utterly moronic and inane load of presumptuous, thickheaded, sexist drivel.
He epitomizes the type of person I avoid in all aspects of life. I don't want to associate with people like him, not even on the internet.
He got so sexist and insane towards the end of the rant, that it made me wonder if his hatred for Final Fantasy is just a target for how seriously uncomfortable he is with his supposed sexuality. The air-humping, the absolutely horrid insults to the cosplay women..
Anyway, I'm only commenting on this because in the beginning, it's claimed that he is an Editor on IGN, and I find that rather hard to believe. He must be an intern?
While I absolutely loved the Mafia II demo, GTA is anything but dead.Ultratwinkie said:dude the first game was exactly the same. not every game has to be GTA. GTA is dead and gone. mafia is its OWN franchise and it doesn't have to prove shit to GTA. at least mafia didn't sell out like GTA did. never did the developers say it was a free roam GTA game. that was your own expectations and not the fault of the devs. not only that but you're getting the PC version, not the console version.NewYork_Comedian said:Well when they said "No real freerome" THATS when i fell on the floor.
It works well as long as you're not expecting GTA - which is where the problems come in. The first game had the exact same issue when it came out; people just ignored what they'd been told and made up their own stupid little minds about what it would be. Not that I'm bitter, or anything like that.philosophicalbastard said:That seems a bit odd, but I can dig it(I have no idea why I used that phrase). As long as the story is long I shouldn't have a problem with the linearity.Woodsey said:Anyway: you're always in a mission in Mafia. You can buy clothes, weapons, modify your car and explore in the time between you leaving your apartment and the bulk of the mission beginning, but that's too prepare for the most part. There's no timer set on it.
The missions go through linearly, and you don't get "down time" in between them where you then get 3 mission icons that appear on your map to choose from. There's a "down time" of sorts between leaving the apartment (of wherever the cutscene opens) and going to the main part of the mission, and between completing the main part of the mission and returning wherever you need to. Once you (for instance) return to your apartment, there'll be a closing cutscene and then the opening cutscene of the next mission starts up.
Nice avatar picture thing dude.Woodsey said:It works well as long as you're not expecting GTA - which is where the problems come in. The first game had the exact same issue when it came out; people just ignored what they'd been told and made up their own stupid little minds about what it would be. Not that I'm bitter, or anything like that.philosophicalbastard said:That seems a bit odd, but I can dig it(I have no idea why I used that phrase). As long as the story is long I shouldn't have a problem with the linearity.Woodsey said:Anyway: you're always in a mission in Mafia. You can buy clothes, weapons, modify your car and explore in the time between you leaving your apartment and the bulk of the mission beginning, but that's too prepare for the most part. There's no timer set on it.
The missions go through linearly, and you don't get "down time" in between them where you then get 3 mission icons that appear on your map to choose from. There's a "down time" of sorts between leaving the apartment (of wherever the cutscene opens) and going to the main part of the mission, and between completing the main part of the mission and returning wherever you need to. Once you (for instance) return to your apartment, there'll be a closing cutscene and then the opening cutscene of the next mission starts up.
"I am the type who expects GTA like presentation for Mafia II. Why would you try for less??"NotSoNimble said:Nice avatar picture thing dude.Woodsey said:It works well as long as you're not expecting GTA - which is where the problems come in. The first game had the exact same issue when it came out; people just ignored what they'd been told and made up their own stupid little minds about what it would be. Not that I'm bitter, or anything like that.philosophicalbastard said:That seems a bit odd, but I can dig it(I have no idea why I used that phrase). As long as the story is long I shouldn't have a problem with the linearity.Woodsey said:Anyway: you're always in a mission in Mafia. You can buy clothes, weapons, modify your car and explore in the time between you leaving your apartment and the bulk of the mission beginning, but that's too prepare for the most part. There's no timer set on it.
The missions go through linearly, and you don't get "down time" in between them where you then get 3 mission icons that appear on your map to choose from. There's a "down time" of sorts between leaving the apartment (of wherever the cutscene opens) and going to the main part of the mission, and between completing the main part of the mission and returning wherever you need to. Once you (for instance) return to your apartment, there'll be a closing cutscene and then the opening cutscene of the next mission starts up.
I am the type who expects GTA like presentation for Mafia II. Why would you try for less??
I played the demo for Mafia II and was kinda upset that the character can't jump. But oh well, fuck that noise......
The fighting during the one mission I played was great! I loved that I was able to get new weapons before I started the main mission, I loved the minimal exploration I was able ta do before hand as well.
Nipple in a demo?!?! Smut won't sell a game ya guys! I hope they don't sued because of that..... but anyways....
The way the shooting felt was great! A mix of Mass Effect and Gears of War, nice games to get inspired from!
I have never played the first Mafia, and based on what people say, I don't want to.
This demo was fun tho (Mafia II), I can't wait for the real game to be released!
Mafia II is a lot like GTA. If you see it differently, then I guess we agree to disagree.Woodsey said:"I am the type who expects GTA like presentation for Mafia II. Why would you try for less??"NotSoNimble said:Nice avatar picture thing dude.Woodsey said:It works well as long as you're not expecting GTA - which is where the problems come in. The first game had the exact same issue when it came out; people just ignored what they'd been told and made up their own stupid little minds about what it would be. Not that I'm bitter, or anything like that.philosophicalbastard said:That seems a bit odd, but I can dig it(I have no idea why I used that phrase). As long as the story is long I shouldn't have a problem with the linearity.Woodsey said:Anyway: you're always in a mission in Mafia. You can buy clothes, weapons, modify your car and explore in the time between you leaving your apartment and the bulk of the mission beginning, but that's too prepare for the most part. There's no timer set on it.
The missions go through linearly, and you don't get "down time" in between them where you then get 3 mission icons that appear on your map to choose from. There's a "down time" of sorts between leaving the apartment (of wherever the cutscene opens) and going to the main part of the mission, and between completing the main part of the mission and returning wherever you need to. Once you (for instance) return to your apartment, there'll be a closing cutscene and then the opening cutscene of the next mission starts up.
I am the type who expects GTA like presentation for Mafia II. Why would you try for less??
I played the demo for Mafia II and was kinda upset that the character can't jump. But oh well, fuck that noise......
The fighting during the one mission I played was great! I loved that I was able to get new weapons before I started the main mission, I loved the minimal exploration I was able ta do before hand as well.
Nipple in a demo?!?! Smut won't sell a game ya guys! I hope they don't sued because of that..... but anyways....
The way the shooting felt was great! A mix of Mass Effect and Gears of War, nice games to get inspired from!
I have never played the first Mafia, and based on what people say, I don't want to.
This demo was fun tho (Mafia II), I can't wait for the real game to be released!
Because they're two different types of game. Mafia has never been about trying to imitate GTA.
MAFIA IS NOTHING LIKE GTA.NotSoNimble said:Mafia II is a lot like GTA. If you see it differently, then I guess we agree to disagree.Woodsey said:"I am the type who expects GTA like presentation for Mafia II. Why would you try for less??"NotSoNimble said:Nice avatar picture thing dude.Woodsey said:It works well as long as you're not expecting GTA - which is where the problems come in. The first game had the exact same issue when it came out; people just ignored what they'd been told and made up their own stupid little minds about what it would be. Not that I'm bitter, or anything like that.philosophicalbastard said:That seems a bit odd, but I can dig it(I have no idea why I used that phrase). As long as the story is long I shouldn't have a problem with the linearity.Woodsey said:Anyway: you're always in a mission in Mafia. You can buy clothes, weapons, modify your car and explore in the time between you leaving your apartment and the bulk of the mission beginning, but that's too prepare for the most part. There's no timer set on it.
The missions go through linearly, and you don't get "down time" in between them where you then get 3 mission icons that appear on your map to choose from. There's a "down time" of sorts between leaving the apartment (of wherever the cutscene opens) and going to the main part of the mission, and between completing the main part of the mission and returning wherever you need to. Once you (for instance) return to your apartment, there'll be a closing cutscene and then the opening cutscene of the next mission starts up.
I am the type who expects GTA like presentation for Mafia II. Why would you try for less??
I played the demo for Mafia II and was kinda upset that the character can't jump. But oh well, fuck that noise......
The fighting during the one mission I played was great! I loved that I was able to get new weapons before I started the main mission, I loved the minimal exploration I was able ta do before hand as well.
Nipple in a demo?!?! Smut won't sell a game ya guys! I hope they don't sued because of that..... but anyways....
The way the shooting felt was great! A mix of Mass Effect and Gears of War, nice games to get inspired from!
I have never played the first Mafia, and based on what people say, I don't want to.
This demo was fun tho (Mafia II), I can't wait for the real game to be released!
Because they're two different types of game. Mafia has never been about trying to imitate GTA.
It's also like many other games, it is going for the 'best of all worlds' as far as Im concerned.
Just cause it has learned from GTA doesn't make it bad, it's just a point of reference, eh?
You have to admit though... that would be better placed in a - lack of a better term - persistent world.SyphonX said:It's a paragraph explaining virtually nothing. The reader would have to read up on the game to understand what he's talking about here. Most people would assume the "ticket" remark at the end was a joke. It's a closing remark after all.NewYork_Comedian said:oh ho, a whole paragraph on one game mechanic isnt enough for you?
There is no mention of being able to bribe them. There is no mention of the witness system if you rob a shop. The owner will call the cops (if he's alive), and cops will come and question him. If you go near them, the cashier will point you out.
The cops don't simply chase you and play bumper cars over nothing. You have options, and their responses are dynamic and elevate accordingly. I consider this an innovation, because I don't remember a game that's ever done it. He didn't elaborate on any of this at all.
I'm not obligated to feel grateful just because he wrote a paragraph of filler, minus all explainable detail.
Completely irrelevant to any of your posts, but isn't Free Ride basically the Free-Roam he's seeking? I'm not sure because I haven't played that part in Mafia, yet. I figured you might have and if it is basically the Free-Roam that he wants, can't he just muck around there and then get back to the narrative at hand?Woodsey said:SNIP!
I don't think they did, but I can't even remember the last time someone who played the first game mentioned that feature. Just piss around at the start of the mission like you can in the demo if that's what you really want to do. That's completely missing the point though.Mr. Grey said:Of course this is assuming they kept that mode in Mafia II, which would be weird if they didn't.