Mafia 2... sigh.

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PurpleSky

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WrongSprite said:
Don't listen to that...I've been playing the demo several times a day for a week now, and it's stupid amounts of fun. See, I personally disagree with the review, you just can't take these things completely seriously, you know? Gotta try it for yourself.
captain awesome 12 said:
To most all posters: Demo does not equal full game. Remember the Mirror's Edge demo everyone thought was so amazing? Then the actual game turned out to be...poor? Demo's are marketing tools first and foremost designed to show off the best and most polished section of a game to build hype. Furthermore over on Gametrailers the guys said the Demo's a very small part of the game and barely showcases any of the actual game. While this could be good or bad, based on professional reviews it seems to be suffering from Just Cause 2 syndrome.
They even hacked the demo so that you play with all of the weapons in the game, and without a time limit, you know.
 

ThePirateMan

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NewYork_Comedian said:
Woodsey said:
SyphonX said:
NewYork_Comedian said:
oh ho, a whole paragraph on one game mechanic isnt enough for you?
It's a paragraph explaining virtually nothing. The reader would have to read up on the game to understand what he's talking about here. Most people would assume the "ticket" remark at the end was a joke. It's a closing remark after all.

There is no mention of being able to bribe them. There is no mention of the witness system if you rob a shop. The owner will call the cops (if he's alive), and cops will come and question him. If you go near them, the cashier will point you out.

The cops don't simply chase you and play bumper cars over nothing. You have options, and their responses are dynamic and elevate accordingly. I consider this an innovation, because I don't remember a game that's ever done it. He didn't elaborate on any of this at all.

I'm not obligated to feel grateful just because he wrote a paragraph of filler, minus all explainable detail.
Oooh, I could kiss you.
Yeah thats true, i thought the fact that robbing a shop and the cashier calling the cops and they show up to question was pretty cool, but the bribe system was about the same as going to jail and getting bailed out. [like, yes omg i said it, gta]
It really wasn't.

Mafia 2: You give the cops some money on the spot, you keep your weapons, the officer is corrupt, you never go to jail and what not.

GTA 4: You actualy go to jail, have to get bailed out and lose your weapons.
 

InnerRebellion

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Fuck IGN, they are the Fox news of the gaming world, and that reviewer is obviously obsessed with GTA IV (which is a bloody fucking over rated and boring as hell game).
 

YuheJi

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SyphonX said:
Furburt said:
Oh, and this utterly moronic and inane load of presumptuous, thickheaded, sexist drivel.
That... was.. quite unpleasant.

He epitomizes the type of person I avoid in all aspects of life. I don't want to associate with people like him, not even on the internet.

He got so sexist and insane towards the end of the rant, that it made me wonder if his hatred for Final Fantasy is just a target for how seriously uncomfortable he is with his supposed sexuality. The air-humping, the absolutely horrid insults to the cosplay women..

Anyway, I'm only commenting on this because in the beginning, it's claimed that he is an Editor on IGN, and I find that rather hard to believe. He must be an intern?
I don't think he's being serious...

Anyways, on to the main topic:
7 is hardly a bad score. I thought the reviewer did a good job of laying out what happens in the game. All he can write about is what he felt while playing the game. He obviously didn't enjoy a lot of it, but that hardly means you or I won't enjoy those same parts. I don't think he ragged on the linearity at all. His main complaints seemed to be about the shooting and the pacing. Unless you believe that you always share opinions with this particular reviewer, I don't see why you are so disappointed in buying the game.

I just find it curious how so often we claim that liking a game is an opinion, then get upset over what a reviewer liked or disliked about a game. If you already bought the game, then you clearly saw something that made you want it. If the review told you what you saw in the game before you bought it isn't so great, then I guess you can regret your purchase. But the main complaint here seems to be about the score, and I'm just saying, focus on the words rather than the number at the end. I mean, how disappointed can you be about a game before even playing it?
 

Art3rius

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Ultratwinkie said:
NewYork_Comedian said:
Well when they said "No real freerome" THATS when i fell on the floor.
dude the first game was exactly the same. not every game has to be GTA. GTA is dead and gone. mafia is its OWN franchise and it doesn't have to prove shit to GTA. at least mafia didn't sell out like GTA did. never did the developers say it was a free roam GTA game. that was your own expectations and not the fault of the devs. not only that but you're getting the PC version, not the console version.
While I absolutely loved the Mafia II demo, GTA is anything but dead.

OT: Don't listen to one reviewer. Listen to a lot of them. Generally the consensus they come to is also the opinion of most gamers. Like many have said, this is the PS3 version, not the PC one.
 

Woodsey

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philosophicalbastard said:
Woodsey said:
Anyway: you're always in a mission in Mafia. You can buy clothes, weapons, modify your car and explore in the time between you leaving your apartment and the bulk of the mission beginning, but that's too prepare for the most part. There's no timer set on it.

The missions go through linearly, and you don't get "down time" in between them where you then get 3 mission icons that appear on your map to choose from. There's a "down time" of sorts between leaving the apartment (of wherever the cutscene opens) and going to the main part of the mission, and between completing the main part of the mission and returning wherever you need to. Once you (for instance) return to your apartment, there'll be a closing cutscene and then the opening cutscene of the next mission starts up.
That seems a bit odd, but I can dig it(I have no idea why I used that phrase). As long as the story is long I shouldn't have a problem with the linearity.
It works well as long as you're not expecting GTA - which is where the problems come in. The first game had the exact same issue when it came out; people just ignored what they'd been told and made up their own stupid little minds about what it would be. Not that I'm bitter, or anything like that.
 

Fenring

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Instead of being sad about what IGN says (which many have pointed out probably isn't true for you), laugh at what they say! http://twitter.com/IGNdotcom

Also, after talking to someone who works at 2K, any fears of a 5-6 hour game are bull. It is much longer.
 

Yureina

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IGN isnt worth my time. Even so, I chose not to get Mafia II for my own reasons that actually ended up getting mentioned in that review.
 

NotSoNimble

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Woodsey said:
philosophicalbastard said:
Woodsey said:
Anyway: you're always in a mission in Mafia. You can buy clothes, weapons, modify your car and explore in the time between you leaving your apartment and the bulk of the mission beginning, but that's too prepare for the most part. There's no timer set on it.

The missions go through linearly, and you don't get "down time" in between them where you then get 3 mission icons that appear on your map to choose from. There's a "down time" of sorts between leaving the apartment (of wherever the cutscene opens) and going to the main part of the mission, and between completing the main part of the mission and returning wherever you need to. Once you (for instance) return to your apartment, there'll be a closing cutscene and then the opening cutscene of the next mission starts up.
That seems a bit odd, but I can dig it(I have no idea why I used that phrase). As long as the story is long I shouldn't have a problem with the linearity.
It works well as long as you're not expecting GTA - which is where the problems come in. The first game had the exact same issue when it came out; people just ignored what they'd been told and made up their own stupid little minds about what it would be. Not that I'm bitter, or anything like that.
Nice avatar picture thing dude.

I am the type who expects GTA like presentation for Mafia II. Why would you try for less??

I played the demo for Mafia II and was kinda upset that the character can't jump. But oh well, fuck that noise......

The fighting during the one mission I played was great! I loved that I was able to get new weapons before I started the main mission, I loved the minimal exploration I was able ta do before hand as well.

Nipple in a demo?!?! Smut won't sell a game ya guys! I hope they don't sued because of that..... but anyways....

The way the shooting felt was great! A mix of Mass Effect and Gears of War, nice games to get inspired from!

I have never played the first Mafia, and based on what people say, I don't want to.

This demo was fun tho (Mafia II), I can't wait for the real game to be released!
 

Casual Shinji

Should've gone before we left.
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All I know is that demo was crap; crappy driving, crappy aiming.

And in all honesty, the Italian mobster concept is milked almost completely dry.

Kinda like the vampire story.
 

Woodsey

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NotSoNimble said:
Woodsey said:
philosophicalbastard said:
Woodsey said:
Anyway: you're always in a mission in Mafia. You can buy clothes, weapons, modify your car and explore in the time between you leaving your apartment and the bulk of the mission beginning, but that's too prepare for the most part. There's no timer set on it.

The missions go through linearly, and you don't get "down time" in between them where you then get 3 mission icons that appear on your map to choose from. There's a "down time" of sorts between leaving the apartment (of wherever the cutscene opens) and going to the main part of the mission, and between completing the main part of the mission and returning wherever you need to. Once you (for instance) return to your apartment, there'll be a closing cutscene and then the opening cutscene of the next mission starts up.
That seems a bit odd, but I can dig it(I have no idea why I used that phrase). As long as the story is long I shouldn't have a problem with the linearity.
It works well as long as you're not expecting GTA - which is where the problems come in. The first game had the exact same issue when it came out; people just ignored what they'd been told and made up their own stupid little minds about what it would be. Not that I'm bitter, or anything like that.
Nice avatar picture thing dude.

I am the type who expects GTA like presentation for Mafia II. Why would you try for less??

I played the demo for Mafia II and was kinda upset that the character can't jump. But oh well, fuck that noise......

The fighting during the one mission I played was great! I loved that I was able to get new weapons before I started the main mission, I loved the minimal exploration I was able ta do before hand as well.

Nipple in a demo?!?! Smut won't sell a game ya guys! I hope they don't sued because of that..... but anyways....

The way the shooting felt was great! A mix of Mass Effect and Gears of War, nice games to get inspired from!

I have never played the first Mafia, and based on what people say, I don't want to.

This demo was fun tho (Mafia II), I can't wait for the real game to be released!
"I am the type who expects GTA like presentation for Mafia II. Why would you try for less??"

Because they're two different types of game. Mafia has never been about trying to imitate GTA.
 

NotSoNimble

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Woodsey said:
NotSoNimble said:
Woodsey said:
philosophicalbastard said:
Woodsey said:
Anyway: you're always in a mission in Mafia. You can buy clothes, weapons, modify your car and explore in the time between you leaving your apartment and the bulk of the mission beginning, but that's too prepare for the most part. There's no timer set on it.

The missions go through linearly, and you don't get "down time" in between them where you then get 3 mission icons that appear on your map to choose from. There's a "down time" of sorts between leaving the apartment (of wherever the cutscene opens) and going to the main part of the mission, and between completing the main part of the mission and returning wherever you need to. Once you (for instance) return to your apartment, there'll be a closing cutscene and then the opening cutscene of the next mission starts up.
That seems a bit odd, but I can dig it(I have no idea why I used that phrase). As long as the story is long I shouldn't have a problem with the linearity.
It works well as long as you're not expecting GTA - which is where the problems come in. The first game had the exact same issue when it came out; people just ignored what they'd been told and made up their own stupid little minds about what it would be. Not that I'm bitter, or anything like that.
Nice avatar picture thing dude.

I am the type who expects GTA like presentation for Mafia II. Why would you try for less??

I played the demo for Mafia II and was kinda upset that the character can't jump. But oh well, fuck that noise......

The fighting during the one mission I played was great! I loved that I was able to get new weapons before I started the main mission, I loved the minimal exploration I was able ta do before hand as well.

Nipple in a demo?!?! Smut won't sell a game ya guys! I hope they don't sued because of that..... but anyways....

The way the shooting felt was great! A mix of Mass Effect and Gears of War, nice games to get inspired from!

I have never played the first Mafia, and based on what people say, I don't want to.

This demo was fun tho (Mafia II), I can't wait for the real game to be released!
"I am the type who expects GTA like presentation for Mafia II. Why would you try for less??"

Because they're two different types of game. Mafia has never been about trying to imitate GTA.
Mafia II is a lot like GTA. If you see it differently, then I guess we agree to disagree.

It's also like many other games, it is going for the 'best of all worlds' as far as Im concerned.

Just cause it has learned from GTA doesn't make it bad, it's just a point of reference, eh?
 

Woodsey

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NotSoNimble said:
Woodsey said:
NotSoNimble said:
Woodsey said:
philosophicalbastard said:
Woodsey said:
Anyway: you're always in a mission in Mafia. You can buy clothes, weapons, modify your car and explore in the time between you leaving your apartment and the bulk of the mission beginning, but that's too prepare for the most part. There's no timer set on it.

The missions go through linearly, and you don't get "down time" in between them where you then get 3 mission icons that appear on your map to choose from. There's a "down time" of sorts between leaving the apartment (of wherever the cutscene opens) and going to the main part of the mission, and between completing the main part of the mission and returning wherever you need to. Once you (for instance) return to your apartment, there'll be a closing cutscene and then the opening cutscene of the next mission starts up.
That seems a bit odd, but I can dig it(I have no idea why I used that phrase). As long as the story is long I shouldn't have a problem with the linearity.
It works well as long as you're not expecting GTA - which is where the problems come in. The first game had the exact same issue when it came out; people just ignored what they'd been told and made up their own stupid little minds about what it would be. Not that I'm bitter, or anything like that.
Nice avatar picture thing dude.

I am the type who expects GTA like presentation for Mafia II. Why would you try for less??

I played the demo for Mafia II and was kinda upset that the character can't jump. But oh well, fuck that noise......

The fighting during the one mission I played was great! I loved that I was able to get new weapons before I started the main mission, I loved the minimal exploration I was able ta do before hand as well.

Nipple in a demo?!?! Smut won't sell a game ya guys! I hope they don't sued because of that..... but anyways....

The way the shooting felt was great! A mix of Mass Effect and Gears of War, nice games to get inspired from!

I have never played the first Mafia, and based on what people say, I don't want to.

This demo was fun tho (Mafia II), I can't wait for the real game to be released!
"I am the type who expects GTA like presentation for Mafia II. Why would you try for less??"

Because they're two different types of game. Mafia has never been about trying to imitate GTA.
Mafia II is a lot like GTA. If you see it differently, then I guess we agree to disagree.

It's also like many other games, it is going for the 'best of all worlds' as far as Im concerned.

Just cause it has learned from GTA doesn't make it bad, it's just a point of reference, eh?
MAFIA IS NOTHING LIKE GTA.

One's a huge sandbox where you can do whatever you like, with a non-linear mission structure and a constant barrage of satire, and the other has an open-world (not sandbox) that serves as a backdrop to the linear story.

And the first game was in production before GTA 3 before you try and jump on that one.

A metacritic user has summed nicely (quite surprisingly):

"Having already marathon played this game, I can say that it is not a GTA game, but still great. These negative reviewers repeatedly complain about this game's linear nature and lack of sub-missions, but (because I began playing the game knowing it was a linear action title) I was very pleased with it. In Grand Theft Auto games, you are given many activities to do - but none of them are very refined. In Mafia II, the opposite is true. Shooting is very satisfying, the cars are fantastic simulations, and the game - particularly the cutscenes - looks amazing. This game is much shorter than GTA at around 12 hours, but the action is much more focused."

Half-Life 2 and Halo both have shooting, vehicle sections and aliens. That doesn't mean they're alike in any way other than superficially.
 

Delusibeta

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Oh, snap. [http://www.eurogamer.net/articles/2010-08-23-mafia-ii-review] Eurogamer hands down a 4/10. While heavily promoting it. Ironically, their French division [http://www.eurogamer.fr/articles/mafia-2-ii-test652?page=1] gave a 10/10, without promoting it.
 

Mr. Grey

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Aug 31, 2009
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And Game Informer gave it a nine out of ten, what's the damage?

So they gave a reviewer a game that he doesn't appreciate, that happens more often than you think, it's not the end of the world and I'm sure you're going to enjoy the game. Have fun.
SyphonX said:
NewYork_Comedian said:
oh ho, a whole paragraph on one game mechanic isnt enough for you?
It's a paragraph explaining virtually nothing. The reader would have to read up on the game to understand what he's talking about here. Most people would assume the "ticket" remark at the end was a joke. It's a closing remark after all.

There is no mention of being able to bribe them. There is no mention of the witness system if you rob a shop. The owner will call the cops (if he's alive), and cops will come and question him. If you go near them, the cashier will point you out.

The cops don't simply chase you and play bumper cars over nothing. You have options, and their responses are dynamic and elevate accordingly. I consider this an innovation, because I don't remember a game that's ever done it. He didn't elaborate on any of this at all.

I'm not obligated to feel grateful just because he wrote a paragraph of filler, minus all explainable detail.
You have to admit though... that would be better placed in a - lack of a better term - persistent world.

Basically... the robbing of the store owner would be better placed in a game akin to Saints Row rather than Mafia II, since it seems a tad bit pointless -- mainly because I don't see how you need to accrue money in such a way - you're getting paid by the mafia, aren't you? - and I'm going to guess that you get your weapons taken away from you after each mission and the money will reset along with it. I am grateful that they sought it out and made it possible so that future games can take a cue from it, but in the end I just question the need.

The cops being bribed, the chasing, that's all the things I expect from Mafia II. I should have been a bit more clear about that, apologies.

[sub]Editing in bold.[/sub]

Woodsey said:
Completely irrelevant to any of your posts, but isn't Free Ride basically the Free-Roam he's seeking? I'm not sure because I haven't played that part in Mafia, yet. I figured you might have and if it is basically the Free-Roam that he wants, can't he just muck around there and then get back to the narrative at hand?

Of course this is assuming they kept that mode in Mafia II, which would be weird if they didn't.
 

Woodsey

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Mr. Grey said:
Of course this is assuming they kept that mode in Mafia II, which would be weird if they didn't.
I don't think they did, but I can't even remember the last time someone who played the first game mentioned that feature. Just piss around at the start of the mission like you can in the demo if that's what you really want to do. That's completely missing the point though.

[small]You as in people in general, not you you.[/small]
 

Jezzascmezza

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IGN review's can be a little... iffy.
That said, after playing the demo, I did notice some problems and issues with the game, but from what I played, it still seemed pretty solid for the most part.
I'll probably pick the game up in a year or so when the price drops off.