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DrDeath3191

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Farmer Higgins' War

Farmer Higgins was farming corn one day when a bunch of Greedlebumps came and stole all of his corn! Farmer Higgins won't stand for this, oh no. He's going to grow Warrior Plants to protect his field while he farms. Those plants ought to show those Greedlebumps!

Basically it would play like a combination of an RTS and Harvest Moon: You grow warriors and cash-crops by purchasing seeds and deciding where they go and planting them. You need to water them right, otherwise they won't be as strong or worse, die of thirst. Selling cash-crops will get you more money to buy more seeds, while the other plants will help defend your farm.

Holy shit, this actually sounds pretty cool. DIBS!
 

drakenabarion

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Sep 11, 2009
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Booze Zombie said:
drakenabarion said:
Wordy words
What I was basically suggesting as an alternate story was a powerful medical corp trying to use Strum as a loyal and intelligent military force to usurp first the city, then an entire country.

They're realistic, though.
An attempt at world domination would be unfeasible without an established country, spies, sleeper agents and other pretty expensive and difficult operations.

Attempting to take over one country and turning it into the epitome of Capitalism and scientific endeavor with no morals is much more, I feel, realistic goal for a group.
I suppose the long term goal would be world domination. When I read of the idea of the corporation, I thought Shinra from FFVII, and instantly thought world domination. Back in 1997, that might have been okay, but these days it needs to be more believable.

I suppose a believable method for the corporate power to get a foothold would be that just after the main character is moved from her life in the perfect city, you hear that the corporation has called to power.

You are originally moved to a safe-zone city with a high military coverage. Perhaps those cities fall into chaos as the military are called to the main "normal population" cities. Also the corporation starts recruiting from these cities.

In that case, instead of being kidnapped, in the chaos, the girl accidentally ends up in the home- nay- lair of the pseudo-villain.

I hadn't thought of what happens to the mother while the girl is gone. At this point, the girls mother is "recruited".

***Sweet. This is really enjoyable!***
 

HellsingerAngel

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sms_117b said:
What about co-op up to 10 players, a la Tactical squad, but you can't create a game until you're at the captain level, to reflect the fact you cannot yet command a squad, master crafted weapons could become available after reaching veteran status or you could go Terminator?

I think launching multiple games that let you play as the separate races (one game each), would be the most effective way to go, price them cheaper (episodic) that way each game has the basics and can display the enemies and still connect online (inter-game online play could possibly be achieved, we have inter console FF11 was yeah?)
My reaosning behind 4 players rather than 10 would be that every character that players create would be like a epic hero. The game would be something akin to if Commander Dante and Mephiston (leader and head psyker of the Blood Angels respectively) decided to take a romp across a battlefield and smack up some Chaos/Orks/Eldar/Dark Eldar/Necron/Tau. The players are meant to be a character model that can turn the tides of battle. Sure, other NPC battle marines would be there, and hey, maybe if there's room on the controls you could input simple commands that the NPCs would obey, but at the core the players are supposed to feel like they cost 250 points out of a 1000 point army. The reaosn why my idea is based around four is that there are four main roles a Space Marine branches into: Assault Marine/Terminator, Tactical Marine/Devestator/Assault Terminator, Apothecary and Psyker/Librarian.
 

sms_117b

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Oct 4, 2007
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Booze Zombie said:
Well, I meant like your average player would hop in, be like "I wanna rule these bit- AAAAAAAAAAAAAAAAAAAAAAAAAH" and call the game crap and blame everyone else for him playing a difficult game.
That's very true, rats, my dream game is laid to ruins....

Anyway, you're game sounds pretty awesome, smashing up robots as a demon, could bring in some cinematic replays at the end of each level selecting the most damaging attacks for the level, so you could see the character progress in in-game footage rather than just the cut scenes, plus after watching KO after KO on UFC I want it added to everything.......What about if, the general robot enemy was kept at roughly the same strength through out the game (assuming the robots are all connected) bosses get harder, but the minions should get easier as your powers develop faster than they can adapt to it given the speed of information be given around...maybe, that may or may not make sense....

HellsingerAngel said:
sms_117b said:
What about co-op up to 10 players, a la Tactical squad, but you can't create a game until you're at the captain level, to reflect the fact you cannot yet command a squad, master crafted weapons could become available after reaching veteran status or you could go Terminator?

I think launching multiple games that let you play as the separate races (one game each), would be the most effective way to go, price them cheaper (episodic) that way each game has the basics and can display the enemies and still connect online (inter-game online play could possibly be achieved, we have inter console FF11 was yeah?)
My reaosning behind 4 players rather than 10 would be that every character that players create would be like a epic hero. The game would be something akin to if Commander Dante and Mephiston (leader and head psyker of the Blood Angels respectively) decided to take a romp across a battlefield and smack up some Chaos/Orks/Eldar/Dark Eldar/Necron/Tau. The players are meant to be a character model that can turn the tides of battle. Sure, other NPC battle marines would be there, and hey, maybe if there's room on the controls you could input simple commands that the NPCs would obey, but at the core the players are supposed to feel like they cost 250 points out of a 1000 point army. The reaosn why my idea is based around four is that there are four main roles a Space Marine branches into: Assault Marine/Terminator, Tactical Marine/Devestator/Assault Terminator, Apothecary and Psyker/Librarian.
Ahhhhhhh, OK I see what you're getting at, well, how about each player is given a "points" rating, and the squad limit is 1000 points/10 Units rather than 4 units? That way you could have a load of level one guys with a fight deciding character. I get the impression this game starts with you playing a simple grunt, so you do need to prove yourself worth of both promotion and stature...
 

Xero Scythe

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Alright, here's mine. got it from a dream, so it is still very rough.

RENEGADE

the main protagonist is a potentiate for the world's greatest fighter(he can use whatever weps you choose at the beginning of the game- a primary wep and helper wep {such as a longsword and 3 shortswords or a scythe and a gauntlet. you can instantaneously switch by using magic.}) (the world is covered in demons and monsters and what have you.) One day, as he comes home, he notices many monsters grouped. he starts getting nervous, 'cause monsters only group in large numbers for blood and death. the monsters turn to face him, badass cutscene battle, then more monsters come in and you (the player) take the fight with prime and sec. wep combos, and if you are really good, wep switch combos. (scythe hooks onto enemy, brings it in, gauntlet spears monster, flings it up into the air, time slows down and you switch weps to dual pistols, keep him floating on a cloud of bullets and shoot him full of more holes than swiss cheese, for instance.) the more of these you do, the more points you get towards mastery of weps and skills. the protagonist runs into the house and finds his sister dead. he sees a man standing over her, who vanishes into thin air. flashbacks to when his sister put a seal on him to maintain his insane power. back to reality, the seal breaks now that the sister is dead. you lose control of the main character, who is 100x stronger and is insane. he is now powerful enough to kill with his bare hands, which are cloaked in shadows. he can use the shadows to form weps, or use them as a ground ripping, air splitting pulse of energy. (think grand king cero + visored getsuga tenshou.) later in the game, he also gets control of chaos and void(which is how you wep switch). however, to stop him from being an unstoppable badass, a sanity meter in the bottom of the screen (Much like tome of darkness) starts to deplete. when the bar is gone, you go from full control of character, to no control, he kills everyone, & game over.
the army thinks he killed his sister to unleash his power! not taking any chances, the army sends everything they have after him. after regaining his sanity, and 50 burning tanks later, he gets away and sneaks into a hi-tech school of warfare, where he sees the principal. the principal is the man who killed his sister! so he's gotta make friends and become popular, so that he can't be taken out. however, just like at any other school, there are kids who object to this. also, the principal is gonna try to kill you to cover up. you gotta think! every choice you make affects you. you gotta stay alive. i might put in a moral choice, but i doubt it would work well. you are basically evil incarnate. your sister was light and love, and balanced you out. you have all the evil powers, you just have morals now. i think the choice system will be kept to staying alive. classes help you power up. and you gotta get revenge for your sister. also, there might be a love interest you actually care about.

yes, i know, more gameplay than story. im still working on it. i have a bunch more i could put down, but i think you guys have bleeding eyes already. yes, it would be a sandbox.

if you have any questions about the game, just quote this and ill tell you.
 

Booze Zombie

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sms_117b said:
Anyway, you're game sounds pretty awesome, smashing up robots as a demon, could bring in some cinematic replays at the end of each level selecting the most damaging attacks for the level, so you could see the character progress in in-game footage rather than just the cut scenes, plus after watching KO after KO on UFC I want it added to everything.......What about if, the general robot enemy was kept at roughly the same strength through out the game (assuming the robots are all connected) bosses get harder, but the minions should get easier as your powers develop faster than they can adapt to it given the speed of information be given around...maybe, that may or may not make sense....
The initial burst of strength I had planned for the main character was meant to be like a temp invuln allowing him to preform an amazing feat (smashing through hundreds of robots) and allowing the player to enjoy a no-risk tutorial level.

After that, most things are challenging, but the reason the beginning was easy was because of a burst of power you had, not because the enemies got more powerful, you just used up your boost.

There would be various forms of cover to assist in not taking damage, such as walls, flipped over tables, the corpses of enemies you hold in one hand whilst firing an assault rifle or using a power and a kind of dark shroud shield that absorbs some bullets for you in between cover.

There would be throws, punches, kicks, guns and all that kind of stuff, not to mention demonic powers.
Like I could punch a robot in the "face", throw it at another one and shoot the last one standing before impaling the two knocked over ones on my evil tentacle power, which needs a brief recovery after use.

I had also planned Prototype style free running for most of the outdoor areas and the larger boss battles.

Imagine free running up a giant mecha and smashing inside of it and battling it out with the robots operating it.
 

Xero Scythe

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BrotherhoodOfSteel said:
A game called Reaper force, where you're sent to purgatory, and are forced by the grim reaper to kill evil people throughout the ages in order to attain a better afterlife. You get tons of weapons like boxing gloves, Crowbars with barbed wire on them, A laser pistol, A gattiling sniper and different oufits like, normal reaper uniform, samurai outfit, cherrleading costume, Byzantine emperor clothers, and the simple fact there are 500 missions too. There's a lot of evil people throughout the history of civilization...

This was from another thread like this. Also, since then I've put in a gattling shotgun, dress like a ninja, a french revolutionary, Clint Eastwood's "Man with no name" and have a "Random Launcher" which shoots anything from teddy bears to nukes, and two easter egg missions where you fight 4chan and reap PedoBear and "moot", and 4Kids to reap Bobby Kotick.

And I just got this idea now, fighting Disney to reap Mickey Mouse, Miley Cyrus and the Jonas Bros.

Tons more ideas coming...
i think i read this before by you one some other forum. i think this might be good. the problem is, unless you make it a sandbox with the ability to roam before a kill, and even roam hell, shooting random demons, it would get real repetitive real fast. has a lot of potential though.

ps- make sure when you fight disney, that you are being employed by the devil, 'cause he might be the only one who would want those souls, and even then it's iffy.
 

sms_117b

Keeper of Brannigan's Law
Oct 4, 2007
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Booze Zombie said:
sms_117b said:
Anyway, you're game sounds pretty awesome, smashing up robots as a demon, could bring in some cinematic replays at the end of each level selecting the most damaging attacks for the level, so you could see the character progress in in-game footage rather than just the cut scenes, plus after watching KO after KO on UFC I want it added to everything.......What about if, the general robot enemy was kept at roughly the same strength through out the game (assuming the robots are all connected) bosses get harder, but the minions should get easier as your powers develop faster than they can adapt to it given the speed of information be given around...maybe, that may or may not make sense....
The initial burst of strength I had planned for the main character was meant to be like a temp invuln allowing him to preform an amazing feat (smashing through hundreds of robots) and allowing the player to enjoy a no-risk tutorial level.

After that, most things are challenging, but the reason the beginning was easy was because of a burst of power you had, not because the enemies got more powerful, you just used up your boost.

There would be various forms of cover to assist in not taking damage, such as walls, flipped over tables, the corpses of enemies you hold in one hand whilst firing an assault rifle or using a power and a kind of dark shroud shield that absorbs some bullets for you in between cover.

There would be throws, punches, kicks, guns and all that kind of stuff, not to mention demonic powers.
Like I could punch a robot in the "face", throw it at another one and shoot the last one standing before impaling the two knocked over ones on my evil tentacle power, which needs a brief recovery after use.

I had also planned Prototype style free running for most of the outdoor areas and the larger boss battles.

Imagine free running up a giant mecha and smashing inside of it and battling it out with the robots operating it.
Ahhhh, ok, sounds good and makes sense. What about different aspects to the demonic powers, like power, speed and ranged for example, increasing the power levels (by using it more frequently) allows the guy to take out more robots in one punch/throw where as increasing speed results in a bullet time/timeshift effect as you run around the bots ripping 10 apart before the first crumples to the floor, (I imagined that one, it's the basis of the idea haha).

Imagining that giant mecha, I just imagine the Colossus in God of War 2, just with robots, it's awesome.
 

Phoenix Arrow

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Sep 3, 2008
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I'm going a game development course and I've actually been thinking about what to do for my final project. I want to make a Silent Hill kind of game but from a totally clean slate, obviously seeing that I wouldn't have the rights to anything anyway. But to try and evoke that feeling of being totally alone. He won't be looking for a lost lover or relative, none of that. Nothing of the real world holds him down. But when he tried to escape, and he does, this... condition he has, I won't say too much because I'm weird like that, prevents him from doing so and sets him off into a chain of paranormal events. He wouldn't know anyone in game before the events take place and the peopl he meets he instinctively doesn't trust, but it will feel like he doesn't have a choice in the matter so he gives in to help them achieve something. I've not decided what yet. Something terrorising something else. Something that haunts them that only his condition can save them from.

I'm liking this idea in my head. I've not really explained it very well though so it doesn't make much sense I suppose. If only I had a high position in the gaming industry. :D
 

drakenabarion

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Sep 11, 2009
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Booze Zombie said:
The initial burst of strength I had planned for the main character was meant to be like a temp invuln allowing him to preform an amazing feat (smashing through hundreds of robots) and allowing the player to enjoy a no-risk tutorial level.

After that, most things are challenging, but the reason the beginning was easy was because of a burst of power you had, not because the enemies got more powerful, you just used up your boost.

There would be various forms of cover to assist in not taking damage, such as walls, flipped over tables, the corpses of enemies you hold in one hand whilst firing an assault rifle or using a power and a kind of dark shroud shield that absorbs some bullets for you in between cover.

There would be throws, punches, kicks, guns and all that kind of stuff, not to mention demonic powers.
Like I could punch a robot in the "face", throw it at another one and shoot the last one standing before impaling the two knocked over ones on my evil tentacle power, which needs a brief recovery after use.

I had also planned Prototype style free running for most of the outdoor areas and the larger boss battles.

Imagine free running up a giant mecha and smashing inside of it and battling it out with the robots operating it.
Its definately sounding like something I would like.

But how would you do the prototype free-running sections? I think they would be very challenging from a first person perspective. Perhaps some movement would switch between first and third person?
 

Booze Zombie

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drakenabarion said:
Its definately sounding like something I would like.

But how would you do the prototype free-running sections? I think they would be very challenging from a first person perspective. Perhaps some movement would switch between first and third person?
You stop and grip onto the area you're running around in with your tentacles, to look around, you see. Get a feel for where you're going.

Phoenix Arrow said:
I'm liking this idea in my head. I've not really explained it very well though so it doesn't make much sense I suppose. If only I had a high position in the gaming industry. :D
The fear becomes more powerful when only the main character sees it and every other character doesn't really know about it.

You walk down an alley, some strange being attacks you and you're pretty sure it's killed someone, you run away, but when you see a police officer heading over to where you were, everything's gone, his flashlight seemingly purging the area of all malice as the shadow slips around the intense beam of light.

Stuff like that.
 

King of the N00bs

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Aug 12, 2009
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my video game would be far too long to explain

okay mainly awesome young mage takes down tyranicall empire with totally badass utility and attack spells with some swordplay added in
 

drakenabarion

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Sep 11, 2009
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Booze Zombie said:
drakenabarion said:
Its definately sounding like something I would like.

But how would you do the prototype free-running sections? I think they would be very challenging from a first person perspective. Perhaps some movement would switch between first and third person?
You stop and grip onto the area you're running around in with your tentacles, to look around, you see. Get a feel for where you're going.
Okay I got it :)

.

There are really alot of great ideas coming out of this thread. I wish I could have that much choice when I go into my nearest Gamestop.
 
Jun 6, 2009
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Xero Scythe said:
BrotherhoodOfSteel said:
A game called Reaper force, where you're sent to purgatory, and are forced by the grim reaper to kill evil people throughout the ages in order to attain a better afterlife. You get tons of weapons like boxing gloves, Crowbars with barbed wire on them, A laser pistol, A gattiling sniper and different oufits like, normal reaper uniform, samurai outfit, cherrleading costume, Byzantine emperor clothers, and the simple fact there are 500 missions too. There's a lot of evil people throughout the history of civilization...

This was from another thread like this. Also, since then I've put in a gattling shotgun, dress like a ninja, a french revolutionary, Clint Eastwood's "Man with no name" and have a "Random Launcher" which shoots anything from teddy bears to nukes, and two easter egg missions where you fight 4chan and reap PedoBear and "moot", and 4Kids to reap Bobby Kotick.

And I just got this idea now, fighting Disney to reap Mickey Mouse, Miley Cyrus and the Jonas Bros.

Tons more ideas coming...
i think i read this before by you one some other forum. i think this might be good. the problem is, unless you make it a sandbox with the ability to roam before a kill, and even roam hell, shooting random demons, it would get real repetitive real fast. has a lot of potential though.

ps- make sure when you fight disney, that you are being employed by the devil, 'cause he might be the only one who would want those souls, and even then it's iffy.
Hey thanks, for the good review! But no, it's not a full sandbox, but in between major missions, (Like lets say after you kill the templar boss after the Damascus level) you're sent back to Reaper HQ, where you can explore the confines of the base and choose whether to reap evil enemies (like you get the option to reap Jack the ripper from one of your fellow troops who was one of his victims) or good people for their souls (This might be a bit much, but the worst of this example is reaping JFK)

Then at the end of the game where,
you reap they guy who killed you
you either get the achivments,

You Were No Better - (Beat the game as an evil character)
Grim Reaper's Prodigy - (Beat the game as neutral)
A Higher Calling Beckons - (Beat the game as a good character)

I WILL GET A KARMA SYSTEM TO WORK!
 

drakenabarion

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Sep 11, 2009
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King of the N00bs said:
my video game would be far too long to explain
Lol, you could do a summary.

I mean the idea I described (and with help from people already evolved and developed a bit) takes up a few pages in word already, just from copying and pasting here.
 

Skwee

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Jul 22, 2009
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Blood bath

You play as a young 26(?) year old Sociopathic woman, in the middle of a city. The young woman in the very beginning of the game starts to delve into murder and other assorted criminal acts as her life gets more and more stressful. The point of the game is to get as far as you can without getting caught, but you are limited to time, so either prepare ahead of time and have a fun kill, or play the silent assassin approach and kill quickly and spend your time cleaning up.

If you leave behind enough evidence then eventually the police will come after you and you will have to either 1) break into the police station destroy all the evidence and the police chief or 2)lay low for a couple of weeks until the whole search is called off.

A mechanic I would add would be controlling her for her entire life, so to choose a target you have to pick them out in the crowd or at her job (I'd make a choice of where she works, newspaper editor, clothing store clerk, or a detective herself). To actually attempt that murder scenario however you have to follow, befriend or get into a relationship with the target. While doing any of the options above you would have to notice the patterns in the targets life and when there are open periods of time, the longer you do it the more precise of a time period you have for the kill is. All of this being in a first person perspective.

(haven't thought it all the way through yet but I'm working it out and it is a future project of mine ^-^)
 

2012 Wont Happen

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Aug 12, 2009
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I would want to make a game without a pre-existing plot. The plot would come about as the result of your actions. For example:

You could be a vigilante and attack your city's gangs. However, you'd piss the gangs off and you or someone you know would be kidnapped. Then you'd have to escape/save them
 

TheSentinel

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May 10, 2008
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I have had this idea for well over a year

Set in 2014 The story is about a new World War. Russia's government have been overthrown by a fascist dictator. Their first goal is retaking their old satellite states, though they do not try invading Scandinavia, because they learned their lesson last time. They have made quite a bit of headway, with much resistance from the European Union. The last line of defense for Europe is Kiev, which is nearly surrounded by Russian Forces. Britain is embroiled in a bitter civil war, with Northern Ireland, Scotland, and Wales fighting for total independence.

Relations between the U.S. and China are very strained. Communism is stronger in China then ever, with an extremist leader at the helm. North and South Korea are near war, as well. With the war in the Middle East past them, and the economy recovering well, things are going well. They are minimally involved with the Russia situation, with small battalions fighting in Kiev.

Then, everything goes to hell.

A nuclear strike lands off the coast of San Fransisco. It is unknown who exactly launched the nuke, but it no longer matters. The U.S. declares war on both North Korea and China. South Korea joins the U.S., and North Korea and China ally.

The gameplay would be first-person shooter, but the sheer depth would be immense, with many different campaigns. An American, European, Russian, Chinese, South Korean, North Korean, England, Defectors (Scotland, Wales and Northern Ireland),"Resistance" and Mercenary campaign, and that's just single player. Resistance players would pick between Russia, China, Europe, America, and the Korea's, and then fight with guerrilla tactics against those countries in their own land. Mercenary players would fight for who ever they want. They could choose to join a military contracting company, or go solo. Contractors would get more funds and start with better weapons, but get less of a choice of missions. Solo's have less money, has to supply their own equipment, but gets a bigger choice of mission. Mercenary missions would be more "behind the scenes" like missions with things like sabotaging and assassinations.

The American campaign follows a soldier fighting in the heart of China. European campaign follows a Ukrainian soldier drafted into a special forces-esque team from various European nations, fighting behind enemy lines in Russia. The Russian Campaign follows a Russian soldier fighting through Eastern Europe. The Chinese campaign follows a Chinese Soldier defending his home country. North an South Korean campaigns would both be fighting for control of the Korean peninsula.

When you start each campaign, you choose a soldier class. This class determines your equipment load out, mission objectives, and the way certain squad mates act around you. For example, choosing the Sniper class may have you teamed up with another sniper, providing support for the ground assault, while choosing the Support Class has you being part of the ground assault.

That's all I have right now. Suggestions?