Martyrdom is a pain, and I'd like to see it changed, but the truth is I seldom get killed by it anymore. It's so pervasive I simply assume that anyone I shoot at is going to blow up. I either stand clear for a couple of seconds or run away as fast as I can. I know there are situations were it's bound to get a kill, you drop a guy in a tight area and aren't able to run fast enough you just get the shaft. The same way you get the shaft if you're walking down a hallway with a guy with a LMG parked at the far end. Like in all things skill only gets you so far, luck comes into play too.
As for Juggernaut and Stopping power, I know it's disappointing when you hit a guy and see that little red cross come up, but that's what stopping power is for. Not to mention it's nowhere near as pervasive as martyrdom. Martyrdom dicates the entire tempo of the game, juggernaut just requires you to pour a little more lead into someone.
As for Juggernaut and Stopping power, I know it's disappointing when you hit a guy and see that little red cross come up, but that's what stopping power is for. Not to mention it's nowhere near as pervasive as martyrdom. Martyrdom dicates the entire tempo of the game, juggernaut just requires you to pour a little more lead into someone.