Martyrdom Perk Changed for Modern Warfare 2

mrF00bar

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Vlane said:
NoMoreSanity said:
I don't see the problem with Martrydom really. I mean it's a legitamate way to get kills, and you have a good chance to get away from it, so why complain?
No it is not a legitimate way to get kills. It's the exact opposite. You don't deserve that kill because somebody shot you. You are supposed to be dead not being able to "throw" a grenade.
/agree

I hate that damn perk.
 

The Austin

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Jul 20, 2009
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vf501 said:
Every single time I've seen martyrdom its always used by the worst players, the ones that get scores of 5:15, 10:24, 20:56 (kill:death) or similar. The kind of players that never, ever learn from their mistakes, and either camp a spot forever, or use LMG all the time and never any other weapon.

All the decent, good and great players either use Deadly Silence, Extreme Conditioning, or Steady Aim. Perks that have a longer lasting and greater tactical advantage.

So to call people that complain about and die from martyrdom, noobs, is a fallacious argument in its favor.
I used Martyrdom alot, and my K:D ratio is around 3:1. I'm not the best, but I certanly dont suck. I really liked Martyrdom. And, JFTR, I use a shotgun. He-he. I never really thought deadly silence was that good a perk, but it was ok for stealthers.
 

Et3rnalLegend64

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Jan 9, 2009
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I did find Martyrdom to be mildly annoying, but never actually found it to be broken. It's nearly useless on big maps, and I have the sense not to shoot someone at point blank range on maps like Vacant. You don't even have to get that close for a shotgun to be effective.

I have more issue with maps that can be entirely locked down by a team with sniper rifles in specific places on the map (though props to them for even being able to get it together like that)
 

Bleep Bloop

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Sep 12, 2009
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I dont really care about Martrydom the only pearks being remove are stopping power and juggernaut the make almost every perk in its slot useless
 

TsunamiWombat

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Sep 6, 2008
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Screw that, can they do something to prevent me being spawn killed by all the random spammed grenades?
 

WaywardHaymaker

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Aug 21, 2009
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Martyrdom and Juggernaut were designed to help new players get kills. The problem comes when experienced players use these perks available pretty much from the get-go to help their 20+ kill streaks become 30+. They should lock these perks after, say rank 15.

And I also wouldn't mind totally abolishing them and Stopping Power.
 

Brockyman

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Aug 30, 2008
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Vlane said:
NoMoreSanity said:
I don't see the problem with Martrydom really. I mean it's a legitamate way to get kills, and you have a good chance to get away from it, so why complain?
No it is not a legitimate way to get kills. It's the exact opposite. You don't deserve that kill because somebody shot you. You are supposed to be dead not being able to "throw" a grenade.
Actually, it really is.... Just because you shoot someone Vlane, it doesn't mean they are dead. Take the "Last Stand Perk"... you shoot them and they fall to the ground, but then they pull out a pistol and start firing. This is MORE realistic then the "bang your dead". A dedicated solider will sacrifice his/her own life to kill as many enemies as possible, or provide a distraction to allow his fellow soldiers to escape or complete an objective.

Even today, after a fire fight, soldiers will check to make sure enemies are "truly" dead while securing a area. The reason being is that some enemy soldiers will just "play dead" and detonate a device (grenade, plastic explosive, ect) to kill as many troops as possible.

It also adds strategy to the game. It hurts campers, which I think is AWESOME. It makes you think twice about "running and gunning around the corner". It makes you more aware of your surroundings.

Now, I wouldn't have a problem with a quick time event or a button, or more randomization in the way the grenade is dropped to make it more fair and put some skill into it, but to say "you don't deserve a kill b/c somebody shot you" is flawed.
 

CptCamoPants

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Jan 3, 2009
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Assassin Xaero said:
RatsInTheWall said:
I like the martyrdom. Its only noobs who whine about it since they don't know how to dodge
I disagree. Some noobs, but mostly campers who don't have the skill to move from behind the corner whine about it... I love it for dealing with campers, and it isn't hard to dodge... Non-hardcore, you have no excuse at all for getting killed by it since you have the grenade indicator... Hardcore, just don't walk over bodies for a few seconds after they die, not hard... I've even knifed someone who had martyrdom and got away without even being affected by the nade...

And, to be fair, they better do something to last stand... I hate that fucking thing... especially how the scoring goes into play with it...
You love martyrdom but hate last stand?
It's not like it's hard to avoid, just keep shooting the person as they go down, and all they have is a pistol.
At least they have to fucking aim.
 

Ancientgamer

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Jan 16, 2009
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Oh god I hate marty so fucking much. I'm glad they decided to balance it. It makes in-fighting completely unbearable.

Yes, in some circumstances you can avoid it, but it just makes the game a tense teeth gritting stress test. Even if it doesn't kill you it completely removes the aspect of fun from the game.
 

Rassan

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Feb 21, 2009
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I don't see it as much of a problem, I typically fight in med-far range in these type of games.
 

Booze Zombie

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Who wants to bet it works like laststand now and you're stuck pulling a trigger on a detpack stapped to you or something like that?
 

CptCamoPants

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Jan 3, 2009
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Booze Zombie said:
Who wants to bet it works like laststand now and you're stuck pulling a trigger on a detpack stapped to you or something like that?
Most likely no one.
 

Assassin Xaero

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CptCamoPants said:
Assassin Xaero said:
RatsInTheWall said:
I like the martyrdom. Its only noobs who whine about it since they don't know how to dodge
I disagree. Some noobs, but mostly campers who don't have the skill to move from behind the corner whine about it... I love it for dealing with campers, and it isn't hard to dodge... Non-hardcore, you have no excuse at all for getting killed by it since you have the grenade indicator... Hardcore, just don't walk over bodies for a few seconds after they die, not hard... I've even knifed someone who had martyrdom and got away without even being affected by the nade...

And, to be fair, they better do something to last stand... I hate that fucking thing... especially how the scoring goes into play with it...
You love martyrdom but hate last stand?
It's not like it's hard to avoid, just keep shooting the person as they go down, and all they have is a pistol.
At least they have to fucking aim.
Yes, I hate last stand... one reason because they should be dead and they just fall, but that isn't as big of a deal... And I play on hardcore (well, used to play, too many campers in the game) and I just fire a few bullets to kill someone, not just spray and keep spraying until they are dead. Main issue... the scoring system on it is completely fucked up... I shot someone down the alley on Crash and they fell into last stand, but it was behind a concrete barrier, where I couldn't see them... then, someone else comes along and shoots them getting the credit for the kill and all I got was an assist... should be the other way around since they would have been dead when I shot them if it wasn't for last stand... and somehow, never figured out how, but half the time I shot people and they fell into it, they turned around and had instantly killed me right when they entered the thing... I find it highly unlikely that they could rotate around that fast, find me, and put 3 bullets in me in less than a second...
 

CptCamoPants

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Assassin Xaero said:
CptCamoPants said:
Assassin Xaero said:
RatsInTheWall said:
I like the martyrdom. Its only noobs who whine about it since they don't know how to dodge
I disagree. Some noobs, but mostly campers who don't have the skill to move from behind the corner whine about it... I love it for dealing with campers, and it isn't hard to dodge... Non-hardcore, you have no excuse at all for getting killed by it since you have the grenade indicator... Hardcore, just don't walk over bodies for a few seconds after they die, not hard... I've even knifed someone who had martyrdom and got away without even being affected by the nade...

And, to be fair, they better do something to last stand... I hate that fucking thing... especially how the scoring goes into play with it...
You love martyrdom but hate last stand?
It's not like it's hard to avoid, just keep shooting the person as they go down, and all they have is a pistol.
At least they have to fucking aim.
Yes, I hate last stand... one reason because they should be dead and they just fall, but that isn't as big of a deal... And I play on hardcore (well, used to play, too many campers in the game) and I just fire a few bullets to kill someone, not just spray and keep spraying until they are dead. Main issue... the scoring system on it is completely fucked up... I shot someone down the alley on Crash and they fell into last stand, but it was behind a concrete barrier, where I couldn't see them... then, someone else comes along and shoots them getting the credit for the kill and all I got was an assist... should be the other way around since they would have been dead when I shot them if it wasn't for last stand... and somehow, never figured out how, but half the time I shot people and they fell into it, they turned around and had instantly killed me right when they entered the thing... I find it highly unlikely that they could rotate around that fast, find me, and put 3 bullets in me in less than a second...
They can't, maybe you shouldn't just stand there looking at them.
Hell, it takes about 2-3 seconds for them to even aim and start firing, more than enough time to put a few extra rounds in them.
 

Neotericity

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May 20, 2009
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Clashero said:
NoMoreSanity said:
ChromeAlchemist said:
Legitimate? You have to die in order to kill, that's hardly legitimate. It's not always difficult to get away from, but it can be frustrating.
Which is why it's great for less experienced players. If your good you don't need to use it.
Exactly. You're essentially rewarding them for sucking. They'll be thinking "Why play well when I can run like mad, get a kill with my shotgun, and 3 more when I die?"
Something like Last Stand works, because you have to aim from an uncomfortable position while you're in it.
Than I guess you haven't seen the deathstreak system yet. That rewards more than martyrdom, I mean personally, I'm fine with both, but just saying.
 

FightThePower

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Dec 17, 2008
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Martydom is just a hilarious little free noob kill. I don't even play COD 4, I played the CoD: WaW Beta and after being killed by it around 3 times I just learnt to not cross someone's corpse. Pretty simple in all honesty.
 

Zefar

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May 11, 2009
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Jamash said:
I didn't mind Martyrdom, I though it was quite clever how it preyed upon peoples ingrained FPS instinct to automatically run over a corpse to pick up weapons and ammo, it made you have to think more about what you were doing.
We don't care about ammo as we got plenty of it. Well I usually have a nice amount of ammo on me all the time.

But the reason I wanna push forward is because I get them off guard. Getting close combat is a good idea then. It's also fun to be in their base when they are confused in the start where you are.

But Matyrdom just slows the whole gameplay down and is only used by people who can't deal with threats.

Yes Juggernaut and Last Stand are valid and I have dealt with those loads of time without a problem. Maybe you guys are too bad at dealing with them.

Usually Jugger only get an extra hit at most when I use the Semi automatic rifle or the MP44.

But people they only said they changed it. So it might still be in the game but probably easier to notice now. Because right now it's kinda hard to notice it and grenades kills you even at the edge of the grenade indicator.

Matyrdom is for people who can't deal with the threat they meet,