Martyrdom Perk Changed for Modern Warfare 2

Hazy

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soulasylum85 said:
martyrdom wasnt so bad. they need to fix fuckin juggernaut
A good counter to juggernaut would be decreased speed. Atleast, in my opinion.
 

Baneat

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NoMoreSanity said:
ChromeAlchemist said:
Legitimate? You have to die in order to kill, that's hardly legitimate. It's not always difficult to get away from, but it can be frustrating.
Which is why it's great for less experienced players. If your good you don't need to use it.
W+m1 suicide tactics are NOT good skills to teach a newb. Martyrdom is bad. you can get caught around a corner and there's some dead smug bastard that thinks he's great because he got a kill for sucking. Not to mention it detracts from objective based play.
 

tippy2k2

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Mar 15, 2008
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dogstile said:
tippy2k2 said:
I never had a problem with Martyrdom. Once everyone started using it, I just waited a couple of seconds to see if the dead body explodes (or walk away since the grenades are uncooked and take a good three seconds to go off, or my personal favorite, pick up the grenade and throw it at someone else).

If you're on top of the person when you kill them, then all you have to do is listen. The "grenade hitting the ground" noise is clear if they have martyrdom on, so either pick the thing up or take a casual stroll away.
a good three seconds? hell no

i've picked up a martydom grenade the second it was dropped and had it blown up in my hand
Maybe it was lag or they were cooking a grenade when you killed them, but I've killed the dead guy's teammates with their dropped grenades. They don't go off right away when it is a martyrdom grenade.
 

dancinginfernal

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Martyrdom wasn't a major issue with CoD4 at first. But progressively everybody thought it would be a great idea to the point that if you get a double-kill and proceed to escape from the 75% chance the person you killed has martyrdom only to run into the same issue with the second player can be fairly frustrating.
 

Pyro Paul

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To every one that keeps saying 'It is Easily Avoidable'... Yeah... it is Easily avoidable, for the person that Killed the guy... to Every one else that possibly doesn't see the kill or the guy, it is absolutely deadly and in some cases impossible to avoid.


that is why Martyrdom is considered a lame perk.
it is free kills aimmed at people whom can't avoid it.
 

ChromeAlchemist

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NoMoreSanity said:
ChromeAlchemist said:
Legitimate? You have to die in order to kill, that's hardly legitimate. It's not always difficult to get away from, but it can be frustrating.
Which is why it's great for less experienced players. If your good you don't need to use it.
It was exploitable. Last Stand was fine, you were still in control of the character, but the Martyrdom perk was far too much of a crutch, especially if the person camps out and gets a spree.

And in hardcore mode the indicator doesn't exist, so if I don't have the volume cranked up I don't always hear the drop. It was hardly game breaking, but if there was nothing wrong with it, they probably wouldn't have changed it.

I like what they've got now, custom death-streaks sound interesting and they're striving to balance it out.

Pyro Paul said:
To every one that keeps saying 'It is Easily Avoidable'... Yeah... it is Easily avoidable, for the person that Killed the guy... to Every one else that possibly doesn't see the kill or the guy, it is absolutely deadly and in some cases impossible to avoid.


that is why Martyrdom is considered a lame perk.
it is free kills aimmed at people whom can't avoid it.
I agree with this also.
 

Wakefield

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ChromeAlchemist said:
[HEADING=1]YES! OH GOD YES![/HEADING]

NoMoreSanity said:
I don't see the problem with Martrydom really. I mean it's a legitamate way to get kills, and you have a good chance to get away from it, so why complain?
Legitimate? You have to die in order to kill, that's hardly legitimate. It's not always difficult to get away from, but it can be frustrating.
It does give weaker players a chance to gain Exp to help level up though.
 

Guitar Gamer

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that is great news, I can't express how much I didn't like matyrdom when I was about to get a helicopter/dogs/artillery/airstrike/U.A.V/recon plane
 

L3m0n_L1m3

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NoMoreSanity said:
I don't see the problem with Martrydom really. I mean it's a legitamate way to get kills, and you have a good chance to get away from it, so why complain?
Because I don't like having to wait 2 and a half seconds to walk over someones corpse, especially when I'm in a hurry. Along with various other reasons, but I don't feel like going into too much detail.
 

L3m0n_L1m3

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Wakefield said:
ChromeAlchemist said:
[HEADING=1]YES! OH GOD YES![/HEADING]

NoMoreSanity said:
I don't see the problem with Martrydom really. I mean it's a legitamate way to get kills, and you have a good chance to get away from it, so why complain?
Legitimate? You have to die in order to kill, that's hardly legitimate. It's not always difficult to get away from, but it can be frustrating.
It does give weaker players a chance to gain Exp to help level up though.
I see level 55 10th prestige players using it.
 

ChromeAlchemist

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Wakefield said:
ChromeAlchemist said:
[HEADING=1]YES! OH GOD YES![/HEADING]

NoMoreSanity said:
I don't see the problem with Martrydom really. I mean it's a legitamate way to get kills, and you have a good chance to get away from it, so why complain?
Legitimate? You have to die in order to kill, that's hardly legitimate. It's not always difficult to get away from, but it can be frustrating.
It does give weaker players a chance to gain Exp to help level up though.
They have custom death-streaks now. So long as they're balanced it should be fine.
 

Wakefield

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L3m0n_L1m3 said:
I see level 55 10th prestige players using it.
Well there's a problem with that. But it's not the perks fault.

ChromeAlchemist said:
They have custom death-streaks now. So long as they're balanced it should be fine.
I hope so.
 

TriGGeR_HaPPy

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May 22, 2008
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I'm fine with it either way...
If I kill from a distance, I just wait a couple seconds, then move over them. Or just go a different direction.
And I've gotten plenty of knife kills from people with Martyrdom on, which I simply sprint away after knifing.
Haven't been killed by a martyr in a few months now (save team members on Hardcore. Now that does annoy me...), it's not that hard if you know what to do...
 

dazdex

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Aug 20, 2008
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Never saw martyrdom as a problem that needed fixing as we all have access to it, its not like the person is cheating. We all use the different perks to help us in the game, if a person uses martrydom then fine.

They can just as easily complain about your three cheap random grenades with sonic boom, now that is the only thing online that does my head in there is no skill involved as it is just throw and hope.
 

28_06_42_12

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Martyrdom is my justification for my Juggernaut + Shotgun class.

People whine about me using the shotgun with Juggernaut, it's in the game. Just like martyrdom.
 

ssgt splatter

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NoMoreSanity said:
ChromeAlchemist said:
Legitimate? You have to die in order to kill, that's hardly legitimate. It's not always difficult to get away from, but it can be frustrating.
Which is why it's great for less experienced players. If your good you don't need to use it.
THANK YOU!
 

WhiteTiger225

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I can see how the riotshield will work unless they do some SEVERE balancing of it. Everyone will think it sucks until one nerd who does nothing but play the game 24/7 comes in, sits behind his impregnable wall and gets a bunch of headshot kills out of it. Why do I say this? Same shit happened in Gears of War with their cover fire. Was so fun not being able to be killed except by grenades by people on level with you and getting time to line up a headshot XD
 

spike0918

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Gigaguy64 said:
NoMoreSanity said:
I don't see the problem with Martrydom really. I mean it's a legitamate way to get kills, and you have a good chance to get away from it, so why complain?
yea, you just gotta watch the gernade icon.
i dont play very often, only when im at my buddys house so it is a problem for me.
but its fair, i may not like it but with any game where you have ability and power choices the player who is smarter about his choices wins.
in my eyes martrydom is a good choice but i like double tap and stopping power better.
Though the problem is that you can have Stopping Power, Double Tap, or Juggernaut at the same time as Martydom. In the same slot as Martydom there aren't any other very good perks, so If they put it in the same place of SP DT and Juggernaut it would be a near perfect solution.
 

dragonburner

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Martyrdom is annoying during: Knifes, Shotgun fights, and close quarters. I hate it almost as much as the screen looking inviting satchel charges and the bitches way out m1 Garand grenade launcher.
 

scotth266

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Jan 10, 2009
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Amnestic said:
NoMoreSanity said:
I don't see the problem with Martrydom really. I mean it's a legitamate way to get kills, and you have a good chance to get away from it, so why complain?
Maybe if it didn't make you shit a grenade out of your arse when your actual Frag Grenade had been used up so people actually had to think about whether they wanted to throw a grenade or chance a martyrdom kill after they did.

But no, magically appearing greandes makes far more sense >_>
You know, that might very well be the change that they're making, since they haven't given any indication that they're changing the idea of the perk entirely.

If so, Infinity Ward are geniuses.