Marvel vs. Capcom 3 adds Smash Bros "Simple" Controls

StriderShinryu

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Dec 8, 2009
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As someone who most would consider to be a pretty hardcore fighting game fan.. I totally approve of this idea.

Check out some of the videos Seth Killian has done on the Easy system and most of your questions about it will be answered.

Easy Mode players will have one button access to normal moves, special moves and supers BUT the moves they do have access to will be extremely limited compared to someone who uses standard mode. For a quick example, in standard mode you'll have 3 different fireball variants, in easy mode you'll have one.

Basically, Easy mode is about two things. First, it allows new or lesser skilled players actually be able to jump into the game and do something. Most of Capcom's fighters have never been masher friendly so this opens the doors to them without giving them anything even close to an advantage. Secondly, it puts the focus on timing of moves instead of move execution. Pros already know how to do whatever move they want and when to do it but a simple control system will let newer players focus on choosing when to do the moves they now have access to instead of having to worry about doing the move without screwing it up.

Overall Easy mode is definitely both crutch and learning tool but has very significant drawbacks that will keep it from ever being broken in even reasonably skilled play (unlike EO mode in CvS2 which was totally broken if you had half a brain).
 

WolfLordAndy

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Sep 19, 2008
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As a fan of Smash Bros, and other simple fighting games without evil combos (still some hidden combos in smash bros n the like) so I approve of this whole hearted, might even buy it, was previously going to avoid it!
 

tehroc

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Jul 6, 2009
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So they dumbed down MVC3 even more then they did in in MVC2. Sorry if you guys cant handle the techniques involved in a technical genre.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
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If they are retaining the classic control scheme for the diehards, I see no reason whatsoever to be upset about this. In fact, I think this is a great idea! Maybe now I'll actually win a battle.

tehroc said:
So they dumbed down MVC3 even more then they did in in MVC2. Sorry if you guys cant handle the techniques involved in a technical genre.
As the diehards move on or die off, not many will remain who have the patience to master the techniques. This is a way of keeping the genre alive and open to new players. People like you will still dominate but at least it'll be accessible for people like me who have no history with the genre. Also it widens the market for fighting games and we all know developers like money.
 

Throwitawaynow

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Aug 29, 2010
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I'm pretty good at fighting games but I've always been terrible at street fighter and marvel vs capcom, I have it on xbox live so I sill play mvc2(?) with my friends when they want to play but I never get better lol.
 

Z(ombie)fan

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Mar 12, 2010
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ive only played the N64 game, but smash bros is the only fighting game I have actually enjoyed.

seeing as how I have enoyed alot of Capcom games and REALLY like marvel, this sounds good to me.
 

scotth266

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Jan 10, 2009
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I love how some people willfully choose to ignore the fact that this is an ADDITIONAL MODE, and act like the world is going to collapse because now newbies can play the game and like it. You can just choose to leave the old controls on -_-

It sounds like what they're aiming for is the Super Smash Bros. effect: adding a simpler method of control makes it easier for the casual player to pick it up and enjoy. As someone who can't stand complex controls in fighting games, this sounds like a real treat.
 

deathninja

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Dec 19, 2008
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Sounds good, aside from SSBM/B, I haven't picked up a fighting game since SFII when I was a kid. Having commitments means not all of us have the time or inclination to learn separate move lists and controls for each game/character.

I can see it dividing the community, so they could just set it as an option in multiplayer (disable simple controls, or something). Would be a simple compromise.
 

Wolfpocalypse

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Nov 18, 2009
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this is good, but in fairness your just nerfing yourself. the most amusing example being dante who has like 40 special moves (seriously) and in simple mode he has..... 6! so no simple modes not gona be given any one an advantage, more acting as an incentive for new people to start playing.
 

MattRooney06

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Apr 15, 2009
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thank goodness for this

I remember playing street fighter (4?) on the Iphone (which had a system similer to this) and loving it, when i brought it for my console i could bearley do a simple hadokan.....
 

D-Mc-G

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Nov 17, 2009
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thepyrethatburns said:
This is great news. For those of you worrying about imbalance, allow me to put your mind at ease with how Capcom worked this system for Capcom vs. Tatsunoko.

The control systems were balanced by keeping a balance between ease and versatility.

For example, using Ryu, with the simplified nunchuk control method, you could do a QCF fireball easier than the player with the Wavebird. However, the player with the Wavebird could do a HCF fireball while the nunchuk could not.

So, what is likely to happen is that the person who is using the simplified control method will have an easier time doing the moves that are available to them. However, the person using the complicated control method will have the full range of moves available to them.

Having used both methods, I found that I prefer having the full range of moves at the expense of being able to just whip them out with a single button press. However, I appreciate that I can play Capcom vs. Tatsunoko against a non-fighting game fan and they still have a good shot at winning or, at least, not sitting there frustrated because they're unable to do anything without me backing off and letting them experiment before I either let them win or I annhilate them.
Pretty much what he said, the full movement mode will allow the full range of moves, the simple mode has a limited range but still enough to give the player a fighting chance while not giving them any major advantage.
 

GeorgW

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Aug 27, 2010
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This is a great idea, I really can't see a backside. I have the 2nd game on arcade, and as a mediocre fighting gamer, the controls are an issue. I might even consider playing this now.