"Fox vs Marth. Final Destination."Dreiko said:Well, yeah but when you say it like that it sounds bad, it's the most awesome part of the game, it is where mastery comes in play and truly impressive styles and techniques emerge.
Chain Throw Marth vs Shine Fox. In this example, every other viable metagame concept is nothing more than a lesser form of that match (or a mirror match). Now I have absolutely no reason to watch nor play Smash Bros Melee anymore, because that is the only match the community wants to play, or is the only match that "counts" because it's the "highest level" of play.
Why? Because that's the most viable strategy, period.
Once the stagnation has been established, the game plays out for a short while, and then dies.
Enjoy the game while you can, because sometime, somewhere in the future, if someone express interest in the game long after the metagame has been established, some elitist asshole will appear to dictate how one MUST PLAY (because the optimal playstyle already exists).
This ultimately defeats the point of a video game as recreation.
This happened with Soul Caliber. It happened with Smash Bros Melee. It happened with MvC2, it will inevitably happen with MvC3 as well.
You talk about "impressive styles" emerging, when it's actually quite the opposite that happens; styles are systematically eliminated in favor of mathematically superior combo chains and move-sets. A healthy metagame would allow for several styles of play, but fighting games are impossible to balance strictly due to the nature of the number of variables involved.
I could elaborate ad-nauseum about the subject, but there is no point in doing so; the metagame would stagnate no matter what, simply due to human nature.