I can't accept the notion that Bioware shouldn't change the ending because "It's their game" and "artistic integrity is at stake." Neither of those statements is inherently true.
If you're a fan of the ending, either as indoctrination artistry or simply as an ending that doesn't make much sense but is still an ending, then fine. But the ending?if it *was* an ending and not a ploy to engage gamers' ire and induce a DLC-request?was simply no good.
And do you know what artists do when their "art" is substandard? They revise it. This is true. How many times have museums discovered that there was evidence of first-draft paintings under the paint of famous paintings? Did not many famous novelists, poets and playwrites revise their scripts? George Lucas?pretty much the king of this sort of controversy?has revised his Star Wars franchise more times than may be necessary, but many of those revisions are actually appealing (and some not).
Revision is not untenable. Not for film, not for novels, not even for games.
There is also plenty of social polemic to support the idea that a work of art *does not* belong to the creator, but to its audience. The works of Hans Robert Jauss, Wolfgang Iser, Stanley Fish?all noted reception theorists/reader response theorists?argue that the reader (or the gamer, in this case) has a say in the work. And games are as much literature as plays or tv shows or films, as they start with a concept, then a script, and like much of literature are then performed. So, arguing that Bioware "owns" the ending is true only in terms of copyright; but there is also a social contract that the company must respect, which is that the players have invested money and time into playing, enough that their involvement with the series gives them substantial cache in determining what the endings should potentially involve.
As for Bioware's artistic integrity, I'd like to see them exhibit some of that. I don't think they have so far. They can show what integrity they have by releasing an ending that makes sense; or, even better, they can continue the story just enough that Shepard can fight off indoctrination and make another attempt at getting onto the Citadel (for real) and destroying the reapers. Whether Shepard lives or dies, the game's developers and producers can only prove their artistic integrity by providing a more suitable ending and thereby making the Mass Effect series undeniably one of the best of all time.
If you're a fan of the ending, either as indoctrination artistry or simply as an ending that doesn't make much sense but is still an ending, then fine. But the ending?if it *was* an ending and not a ploy to engage gamers' ire and induce a DLC-request?was simply no good.
And do you know what artists do when their "art" is substandard? They revise it. This is true. How many times have museums discovered that there was evidence of first-draft paintings under the paint of famous paintings? Did not many famous novelists, poets and playwrites revise their scripts? George Lucas?pretty much the king of this sort of controversy?has revised his Star Wars franchise more times than may be necessary, but many of those revisions are actually appealing (and some not).
Revision is not untenable. Not for film, not for novels, not even for games.
There is also plenty of social polemic to support the idea that a work of art *does not* belong to the creator, but to its audience. The works of Hans Robert Jauss, Wolfgang Iser, Stanley Fish?all noted reception theorists/reader response theorists?argue that the reader (or the gamer, in this case) has a say in the work. And games are as much literature as plays or tv shows or films, as they start with a concept, then a script, and like much of literature are then performed. So, arguing that Bioware "owns" the ending is true only in terms of copyright; but there is also a social contract that the company must respect, which is that the players have invested money and time into playing, enough that their involvement with the series gives them substantial cache in determining what the endings should potentially involve.
As for Bioware's artistic integrity, I'd like to see them exhibit some of that. I don't think they have so far. They can show what integrity they have by releasing an ending that makes sense; or, even better, they can continue the story just enough that Shepard can fight off indoctrination and make another attempt at getting onto the Citadel (for real) and destroying the reapers. Whether Shepard lives or dies, the game's developers and producers can only prove their artistic integrity by providing a more suitable ending and thereby making the Mass Effect series undeniably one of the best of all time.