SL33TBL1ND said:
I agree, as I've said (and perhaps not entirely clearly), I agree that the ending was poorly delivered and constructed. I just applaud the idea of the ultimate failure of the player character for once.
After reading your reply, I think I understand better where you're at, and it seems we agree a little bit more than I thought. I just have a couple issues with what you're saying.
Just to clarify, when I say that Mass Effect isn't really a tragedy, I mean it isn't
strictly a tragedy. The game can actually play out as a sort of semi-tragedy, if you allow it to do so through certain decisions. In fact, I would have
gladly taken an ending that resulted in outright, unambiguous tragedy, where the cycle of destruction continues unabated and with no sign of stopping, had the story I'd pursued followed that course through my various failures and missteps. Hell, I'd have enjoyed it if they
punished you by deliberately snatching choice away in response to your failures, providing you only A, B, and C in varying shades of bleakness for your inability to overcome. The only thing about your position I took exception to is that it would be a good idea to perform a bait-and-switch to remove all options but failure, as some sort of meta attempt to deconstruct the series' premise. I just can't adhere to that idea, especially in the way it is applied here. The developers claiming, even after the game was finished and everything was chiseled into stone, that your choices will matter in the end and can earn you victory or defeat or some place in-between, then deliberately removing that concept of choice -- the very cornerstone of the series -- is just patently absurd and bizarrely dishonest to me, and I can't see any reason that the writers would do so except as a means to prove how "clever" they are and get people talking. Again, sacrificing the audience's satisfaction for authorial ego -- something a real and effective tragedy or deconstruction does not do.
You can feel free to do a deconstruction or subversion of a genre or theme, but you don't do it in the way Bioware appears to have done it, by cranking out a 100+ hour experience that pulls the rug out from under your feet at the last five minutes and then stands over you smirking, no matter how "well" it might have been pulled off. All that does is piss people off. You may be able to succeed with that in shorter works, but not in media that encompasses the amount of time and investment that this game does. After all, it's my opinion that these sort of devices work best as sucker-punches, building you up a bit then knocking you down to deliver the message. They don't work as effectively by trundling you up a mountain and then suddenly pushing you off the side. It may increase the impact to do so, but it will increase it to beyond terminal velocity.
I'd go so far as to say that the idea of exploring total player failure would work really well in shorter games, perhaps indie ones. Just not in a case like this.
Absolutely not in a case like this.
As a matter of fact, I don't even believe it was a deliberate attempt to be subversive anyway -- I'm just responding to your position that you thought it was, without alleging you're right or wrong in doing so. People are coming up with all of these explanations and theories about the ending because it provides so little information to work with. It's a meatless, spineless nothing of an ending that gives no firm -- or even shaky -- understanding of just what happened. Some people thought it was bittersweet or hopeful, the majority appears to have found it nihilistic and confusing, and nobody is completely wrong or right because they have nothing to form these assessments with but wild speculation and conjecture.
In any event, going back onto the topic of the article: I mostly agree with Shamus about changing the ending not helping anything. The ending is pretty much a Pandora's Box that will now never close, as I see it, and any alterations or concessions are probably going to seem hollow and forced. I could, of course, be totally wrong, and they somehow end up knocking it out of the park this time, but after seeing how the developers botched things so horribly on a conclusion that was allegedly years in the making (like hell it was), I have little faith in their abilities to patch this up. Having said that, I still want nothing more than to see where they go with this and I fully support the idea of expanding or altering the ending, if for no other reason than sheer bloody-mindedness.