VoidWanderer said:
This post will piss people off, but I feel it needs to be made. Sorry guys, but...
Who else expected the game to end like this? Seriously, please tell me I wasn't the only one who was expecting it to end tragically.
I haven't finished the game, but I came across some minor events that screamed "THINGS WILL NOT END WELL!" Who else noticed that the new human characters had back-story resulting in pointless loss? Anyone else notice that people suffering some form of loss (or doubt) could be influenced? Can someone else notice that the fact that you are facing a force you are repeatedly told is so powerfully overwhelming they doubt you can win, even when you pull off the 'impossible'?
Unless they execute the end movie improperly, I applaud Bioware for making people realize THIS IS NOT A FAIRY TALE. If people you connect with make heroic sacrifices, and Shep did this in ME2 then you will NOT get the pretty rainbow rosy ending. You want a bittersweet ending to a game, play as a Dwarf Commoner character through Dragon Age Origins and don't use Morrigan's 'trick'. That's bittersweet.
Standing on the planet after you save the galaxy is just a boring version of Star Wars Prequel Episode (whatever one had the parade at the end).
I would 'engage flameshield', but I really don't care. If people couldn't see it coming, then you need to pay a bit more attention.
Engaging "Flame/Troll Shields" shouldn't be required, that would just be childish and petulant on behalf of someone else. However, if you honestly believe that you *always* knew the series would end tragically then, with respect, it was you who was not paying attention while playing the original and initial sequel.
First and Foremost, both previous entries in the series offered Heroic Endings for those willing to commit fully to their respective efforts, especially in ME2 where completing all research, the loyalty missions, and going after your captured crew resulted in Shepard defeating the collectors completely and, essentially, standing out looking at space towards the Reapers with a "You're next," expression. And you believed it, unless you have a sadistic love for Shakespearean tragedy in your narrative so you see it at every turn.
Second point: ME3's motivation for the Reapers doesn't even match up to what we were told. First they were Gods! (According to Sovereign) and their beliefs and Actions could not be perceived by smaller races. Yet, come Shepard's conversation with Projection Child Reaper Emperor...thing, his explanation boils down to, "We were Organics who became Synthetics to destroy Organics who will create Synthetics that will destroy Organics." Really? Not only is that ludicrous on so many levels (how can they guarantee that will happen and, likewise, how can BioWare not give Shepard an *honest* option to choose) What's worse is it doesn't even follow the original motivations of the Reapers hinted at in ME2, i.e. the rising tide of Dark Energy in the cosmos, something which could, theoretically, destroy all life.
Lastly, Mass Effect as *always* essentially been Star Wars for a new generation, just with far better writing (sans the endings) As such, ending the game with a Triumphant victory was expected and diverting for the sake of some false Shakespearean pathos is simply contrite and irresponsible on the part of Mac Walters and the rest of the ME3 writing team. Comparing these endings to Dragon Age Origin's "Bittersweet" ending is also in error. Indeed, not taking Morrigan's offer results in either the Warden or one of his Warden contemporaries (i.e. Alistair or Loghain) being sacrificed; however, that sacrifice does not leave the rest of the world in peril or completely destroyed with all of his companions lost. Yes, our Hero is lost, but the sacrifice is justified. While I would have never expected Shepard to die unless the player chooses that route I would have excepted an ending like DAO's as being "Bittersweet." However, for ME3, there is a distinctive lack of "sweet," it's merely "bitter, and nonsensically so at that.
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