So choices went out the window, people are arguing/defending that.
The argument the Reapers had went out the window for some, including myself with the whole organics vs synthetics. I united the Geth and the Quarian. Hell, the old Geth archives showed that the Geth wanted to live peacfully with their creators. So by the AI saying synthetics are evil and will destroy humanity with no proof or backing was just dumb. Even EDI once she was free chose to integrate herself with the crew. All that hard work over the course of two games, just so Bioware could rip of the Age Of Strife from Warhammer 40k. Actually now that I think about Mass Effect is one big Warhammer rip off.
I can see the point of people defending these endings but at the same time. This statement "Humanity can now freely chose their path" is completely redundant. We'll just head back up into the stars with Mass Relay 2.0, which could still be manipulated by an outside force/start a new war. Life goes on and the cycle continues.
That statement there is why I'm pissed. The cycle continues. What good are choices when you can't break the cycle? I proved that organics and synthetics can live in harmony, but some asshole is going to tell me that it was temporary. No, the Geth wanted to be with their creators. Living in harmony. That's why they chose to never purge from their databanks the sacrifices that many Quarians made to protect them. I helped the Quarians see the error of their ways and they in turn wanted to live in harmony with the Geth.
It's Dragon Age 2 all over again. I made the choice to sacrifice my PC to rid the world of the blight. Then in DA2 they state that my PC went missing. I guess he got bored of being dead. If Bioware wanted to give us free will in out games to determine an ending. Why restrict us? Three games, all with choices; expanding with every game and it boils down to Human Revolution. Press button A to bake bread, ect ect.
You guys can argue and defend the endings all you want, but from a writing stand point and at their core. They're lazy. I knew going in not everyone would walk away from this fight but I knew you could change certain outcomes. It turns out though, no. No you really can't. This hard reset ending is about as lazy as the "It was all dream" endings or the horror movie "It's all over now but it isn't" endings. I could see how the relays posed a threat, but couldn't the crucible be programmed to just detect Reaper IFFs? So when Shepard set it off, sure it shut down the relays and takes out the reapers but leaves the ships intact. That would be a bittersweet ending. Reapers wiped out, Technology still intact but the relays are disabled with no way in the near future to boot them back up.
We don't even get that. Everyone crash lands, stranded and defeated. Your choices didn't matter, getting ready didn't matter. Life goes on anyway. So what was the point of building up EMS? Oh right, to get a different angle on the same cutscene. You guys can respond but I'm not going to waste my breath replying. At the end of the day, Bioware decided to turn the "epic" conclusion to SHEPARD'S (as opposed to ending the Mass Effect franchise which they stated could still go on without Shepard) story into the history eraser button. Thanks Bioware.