Mass Effect 3 Gets An Ending

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blackrave

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Extragorey said:
It also means that the player doesn't need to import a save to maintain their choices regarding the state of the galaxy.

The other possibility, of course, is that a future Mass Effect game is set long before Shepard was even born.
Maybe
But "Mass Effect game is set long before Shepard was even born" would be without humans, or at least without modern humans, possible, but unlikely.
 
May 29, 2011
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You know what I dislike even more than the people pressuring for a different ending? The people whining about the people pressuring for a different ending.

This isn't fucking high school with a bunch of kids trying to pressure someone into smoking, these are grown people who are unhappy with the ending and are demanding something different. It's the developers fucking choice on whether or not to change it and if they decide to ignore their right to end their story as they see fit because of massive negative opinion than HOW IS THAT BAD.

Saying that because they have a right to choose the ending they should never change the ending from the ending they originally conceived because practically NO ONE liked it is idiotic.
 

Jimbo1212

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I think people are pissed for a few reasons:

a) No matter what you did, you could change your mind at the end. This goes against all previous ME games eg. if you were a dick, your crew died in ME2. On that note, why was their not a bad ending such as the Reapers win?

b) The ending was far too brief.
What happened to everyone?
If the gates blew up, surely this would have taken out many planets...or did it? How did your crew get back onto the ship? What happens with them? Does civilisation rebuild the ME relays etc etc. You can have something open ended like the Matrix or Inception, but ME3 was just rushed.
 

Extragorey

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Use_Imagination_here said:
Saying that because they have a right to choose the ending they should never change the ending from the ending they originally conceived because practically NO ONE liked it is idiotic.
Practically no one liked it? I liked it. If I did, many others did too. It's only the VOCAL majority of players that didn't like it. I can assure you, everyone I know who played the game liked the ending and didn't feel the need to express themselves as emphatically as those who seemed to hate it.
 

wintercoat

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toaster_pimp said:
blackrave said:
Extragorey said:
It also means that the player doesn't need to import a save to maintain their choices regarding the state of the galaxy.

The other possibility, of course, is that a future Mass Effect game is set long before Shepard was even born.
Maybe
But "Mass Effect game is set long before Shepard was even born" would be without humans, or at least without modern humans, possible, but unlikely.
Could be set during the Human expansion into the Attican Traverse. Fighting Batarian slavers. Protecting colonies. Not long before, just a few years, at least while Shep was still a child. Then again, that would be pretty much Human only. So you either get Human only or no Humans if the game is set before ME1.

And it probably can't be set parallel to the games because anything big enough to base a game around would have more than likely been mentioned to Shepard at some point. It would be the same thing that Bioshock did with Bioshock 2, adding in key players that heavily impacted the setting but had no mention in previous games. It would create a sense of discontinuity, and considering the gaping plotholes that have been the source of so much arguing over the past couple weeks, that would be like shooting yourself in the head while stumbling around after shooting yourself in the foot. The best chance for a pre-ME1 game is before humans joined galactic civilization.
 

satsugaikaze

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wintercoat said:
Could be set during the Human expansion into the Attican Traverse. Fighting Batarian slavers. Protecting colonies. Not long before, just a few years, at least while Shep was still a child. Then again, that would be pretty much Human only. So you either get Human only or no Humans if the game is set before ME1.

And it probably can't be set parallel to the games because anything big enough to base a game around would have more than likely been mentioned to Shepard at some point. It would be the same thing that Bioshock did with Bioshock 2, adding in key players that heavily impacted the setting but had no mention in previous games. It would create a sense of discontinuity, and considering the gaping plotholes that have been the source of so much arguing over the past couple weeks, that would be like shooting yourself in the head while stumbling around after shooting yourself in the foot. The best chance for a pre-ME1 game is before humans joined galactic civilization.
Or heck, the First Contact War. Plenty of narrative potential there.

It's been stated many times that there would be more Mass Effect games past the third one. Chronologically, who knows? But there probably will be a game set in a time past Shepard's story. Bioware will probably think of something.

Syzygy23 said:
I don't think that people demanding that the ending not be such a lump of shit is very far from the wavelength Fallout 3 was on.

See, here's an easy way to prevent this from happening in the future: When a developer is writing a game, they should rate everything they write on a scale from Shit to Ten. If you rate what you write anything less than Ten you rewrite it.
Sure, if you don't want any games with decent-quality narrative to come out anytime this decade.

See? Oversimplification, two can play at that game!
 

Sanguinedragon

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blackrave said:
Just finished ME3, checked all 3 endings
While I don't feel that Bioware ruined my childhood, by raping puppy in front of my eyes, I now understand why people have problems with the endings
My main problem is that reasoning behind Reapers attack reminds me of Inquisition logic
And solutions make even less sense
Also- why mass relays needed to be destroyed? As far as I understand, developers will make other games in ME universe, so even this makes little sense.
So my main problem is that everything in last act makes no sense.
Should developers remake ending? Hell, no (like already has been said- it is bad precedent. Bioware, good luck salvaging this trainwreck up :D )
I think that next ME game will start with the task of rebuilding mass relays.

P.S. As for those who RAGE over the ending. Guys (I won't even pretend that there are any girls in top tier of rage- there aren't) if you go to closest window and open curtains there is whole world outside, you know, outside (it is like your room, only bigger). And in this "outside" there are blue skies, sun, stars, fresh air and occasionally you can see some pretty girl walk by. So maybe you should do more "outside" and less gaming? I know, I know it sounds like heresy, but it should calm you down. So please, for the sake of us all, try it!

P.P.S. One thing should be fixed though, in the ending sequence characters who died in the last suicide run, shouldn't appear. Before entering teleporter I saw Ashley lying on the ground, but in the end she was climbing out of Normandy. Apparently her plot armor can resurrect and teleport her. Replace her with other human crewmember, like Samantha Traynor, please.
No girls in rage? lol, check the facebook page also
I would like to introduce you to my wife, I know heresy I have a wife and she plays games.. shocker. The whole go out get a girl sun thing has been done to death. Seriously.
I don't mean to be rude but if you don't understand why we are upset fine, but we don't need the over generalization insults.
 

Jesus Phish

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Just finished the game today, after getting it on release, I didn't have a lot of time to play it.

Despite the collective internet doing it's best job to spoil the ending through endless forums and headlines and obvious statements against Bioware, I'm happy with how it ended.

I enjoyed all 3 games and I'll play through them all again.
 

FFHAuthor

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Major_Tom said:

Oh, and I guess you now like Deus Ex HR's ending too?
Heh...an intriguing point. But then people LIKED HR's ending...or at least more people complained about the out of character boss fights than the Endingtron-3000 (the identical thing to ME3)

I've come to the decision that MOST if not ALL reviewers on the Escapist are simply approving and giving a thumbs up to the ME3 ending to create outrage among the people who don't like the ending and creating big long comment threads and page views to boost their own standings on the site. I don't know how contributors get paid...but I think that it probably has a lot to do with the number of views.
 

DiMono

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There's no way I'm the only person who gets the ending of this game.

The game is about making choices, and how those choices change you and affect those around you.

The ending is about fate, and how sometimes things happen in spite of your choices rather than because of them; sometimes all roads lead to the same place, and there's nothing you can do about it. What defines you is how you face those moments: do you go down fighting, do you try to control it, or do you accept it? Essentially, the ending presents Shepard with the ultimate challenge of character: all things being exactly equal, how do you want to die?

It's a good ending. Get over it.
 

Phlakes

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Oh, you guys, stop being so unintentionally hilarious. Anyone who doesn't agree with you isn't missing the point, you're just trying to put yourself above them because you need to know that you're right.

EDIT: Especially when it's people like Yahtzee and Movie Bob and the Extra Credits guys. They're a bigger threat, because you know they have more experience than you.
 

370999

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DiMono said:
There's no way I'm the only person who gets the ending of this game.

The game is about making choices, and how those choices change you and affect those around you.

The ending is about fate, and how sometimes things happen in spite of your choices rather than because of them; sometimes all roads lead to the same place, and there's nothing you can do about it. What defines you is how you face those moments: do you go down fighting, do you try to control it, or do you accept it? Essentially, the ending presents Shepard with the ultimate challenge of character: all things being exactly equal, how do you want to die?

It's a good ending. Get over it.
Alright I'll argue against this.

Mass Effect has never just been about Fate. It's been about dealing with the concept of Fate and sometimes even altering it, defeating it. Think of the first ME1, The Protheans managed, through a huge sacrifice to ensure that the other races of the galaxy would know about the Reapers. The Keepers evolved past their genetic role. And in the end Sovereign fails.

Fate can be fought. The cycle can be broken. A third option can be taken. We can see this even in ME2 where Wrex starts changing the future of the Krogan.

In addition there is a veery unsettling thing about the fact that the ME 3 ending suggests that contrary to the previous themes of "diversity meaning strength" and "Free will and self determination as one of the most basic rights" that we all have to be the same to get on, and it's right to take control of another race of creatures. not just rewrite them but actively control them.

Now let's look at the choices of Mass Effect 3. What's one of the huge problems with them? It's that because we know so very little of the consequences, it means we can't make an informed choice and it is therefore unsatisfactory. Take synthesis, what exactly does that entail, what will happen to the Geth with synthesis, will people be able to conceive kids, how long will the average person live etc? It is fine to introduce the element of both ambiguity and uncertainty into choices, that's good it makes the act of choosing a little unsure but there has to be at least some base of knowledge to stand on or else the whole act of choice is hollow.

I would also say introducing one of the most important characters into the last scene of a trilogy is a bad move. Especially when he the completely changes the whole focus of the plot from being "Stop the Reapers from killing us all" to "Solve the intractable nature of existence between synthetics and organics" and then expects us to resolve it. It just causes such a whiplash that it is hard for me to understand why the writer thought this was a good idea.

Look I have nothing against having a sad or even bad ending or even to have a story where the whole focus is about accepting fate. But Mass Effect wasn't that story. So it shouldn't have that end.

I put in this video as well as it helps explain these ideas better then me.

http://www.youtube.com/watch?v=7MlatxLP-xs&feature=g-hist&context=G2c41e1eAHT3ZV6QA9AA
 

Tomo Stryker

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Hmm, would have thought that Yahtzee would have agreed with the gamers. I've noticed the gamers are in a group of their own ideals compared to the reviewer and journalists. I would have thought that they would be in agreement with them not opposite of them.

If that's the case, shouldn't the gamers have their own voice, one that isn't sounding like whiny teenagers? Shouldn't the reviewers or journalists be supporting the gamers instead of lying in bed with EA or other companies like EA?
 

sean360h

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soren7550 said:
I'm surprised that Yahtzee is both missing the point and isn't up in arms over the ending. For someone that has emphasized in the past how games should have good writing and that BioWare was one of the few developers that understood this, he really seems to not get it.
why do you really care the game its self was brilliant if 5 percent of it is bad does it really matter if the other 95 percent is great
Honestly I am ashamed to be a Bioware at the moment
 

Metalix Knightmare

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Rangerboy87 said:
lacktheknack said:
Rangerboy87 said:
Oh thank God, someone finally mentioned it.

I though I was the only person who saw the ending and thought (besides What?): "Wait, if the relays are destroyed, aren't all the species trapped in Earth's solar system? That's kind of a glaring plot hole"

I am so happy someone else noticed that.
That's not a plot hole, that's just plain old unfortunate.
I'd say it's both. A possible consequence that's not addressed is a plot hole, which is quite unfortunate.
This may have been addressed already, but I feel the need to throw in my own two cents. A possible consequence that's not addressed is NOT A FREAKING PLOT HOLE!

Plot Holes are those annoying gaps in a story where things happen without a logical reason. For example: Characters suddenly having knowledge that was never passed to them, or vice versa; characters not knowing something they knew last week, or something that anyone in their position must know is a plot hole. An event occurring that, given other details present in the work, is not possible is a plot hole. Consequences that go unaddressed in the ending is just something overlooked.
 

Aurlom

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Metalix Knightmare said:
Rangerboy87 said:
lacktheknack said:
Rangerboy87 said:
Oh thank God, someone finally mentioned it.

I though I was the only person who saw the ending and thought (besides What?): "Wait, if the relays are destroyed, aren't all the species trapped in Earth's solar system? That's kind of a glaring plot hole"

I am so happy someone else noticed that.
That's not a plot hole, that's just plain old unfortunate.
I'd say it's both. A possible consequence that's not addressed is a plot hole, which is quite unfortunate.
This may have been addressed already, but I feel the need to throw in my own two cents. A possible consequence that's not addressed is NOT A FREAKING PLOT HOLE!

Plot Holes are those annoying gaps in a story where things happen without a logical reason. For example: Characters suddenly having knowledge that was never passed to them, or vice versa; characters not knowing something they knew last week, or something that anyone in their position must know is a plot hole. An event occurring that, given other details present in the work, is not possible is a plot hole. Consequences that go unaddressed in the ending is just something overlooked.
This. Now for the things that WERE plot holes. Codex entries told us travelling through relays is near instantaneous, dropping out of FTL suddenly obliterates the ship, and habitable planets are so rare that the odds of stumbling across one at random are essentially nil. Apply those three points to the scene of the Normandy being torn out of ftl by the relay explosion and crash landing on an apparently as of yet undiscovered, habitable planet... There's the point where my disappointment turned to "wtf is this?"

Should Bioware change the ending due to fan pressure? Hell no. If the current piece of crap is truly how they wanted it to end, it's their right as the artist to end it how they wish, even if it's a giant f*** you to millions of loyal fans. However, if the ending was a result of time constraints (as I suspect) and they already had their series of endings written and planned, then they should, and likely will, release those.
 

Caligulove

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Hatred originating from disreputable gentlemen shall continually persist.

With all the complaining about how "Yahtzee doesnt get it" I think more people need to look at their own opinions. Not to mention that game reviewers that "are against" the hordes of fans up in arms over this ending don't have to weigh in on something more subjective like the game's story. It's a game.

Personally was disappointed with the ending of ME3, even if I did think more about it, and realize that there are few happy ways to end a series like Mass Effect. That said, I don't think that bit of disappointment should suddenly give a game a 1/10 rating, especially since it came after 30+ hours of good gameplay, great dialogue and improvements to gripes I had in ME2.

But maybe youre right, lets all whine and give out horrible ratings on Metacritic- since, as we all know, that's how you change things in this industry.
 

ZexionSephiroth

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Time for a virgin to mass effect to have their say (after pointing out the unopened mass effect 3 collector's edition lying in the corner of my desk).

What the critics have right: Yes, the sanctity of the creator's work should be upheld at all times. The creator has all rights to do with the official canon as they please. While maybe they can be asked to change something, and maybe they will feel like doing it; the thing is, it's still their world. And one cannot possibly suggest that they be forced to take their world in a direction they don't want.

What The fans have right: I did research on what "My Little Pony: Friendship is magic" was about once. Essentially, if I have this right; the creators of that show didn't own the brand "My Little Pony" (I think it said), and that this was heralded as the end of the creator era. It was essentially fan-fiction (I think) and the fact it made it to popular consciousness meant the fans had won; they could do what they wanted with a brand...

... And they didn't do it by pressuring the creator, they did it by taking the world into their own hands and going "F&&& it! We're going to Mod the S*** out of this!"

And so the moral of this story is if you don't like the story, Mod it yourself or start writing fan fiction. Because while the creator has 100% right over their "OFFICIAL" creation, you have the unofficial creation that YOU have 100% control of.

Speaking of which, I need to figure out a plan for A Pokemon And/or Digimon (crossover?) fic. Preferably where humans turn into either of the monster types...
 

volkmar77

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Metalix Knightmare said:
Rangerboy87 said:
lacktheknack said:
Rangerboy87 said:
Oh thank God, someone finally mentioned it.

I though I was the only person who saw the ending and thought (besides What?): "Wait, if the relays are destroyed, aren't all the species trapped in Earth's solar system? That's kind of a glaring plot hole"

I am so happy someone else noticed that.
That's not a plot hole, that's just plain old unfortunate.
I'd say it's both. A possible consequence that's not addressed is a plot hole, which is quite unfortunate.
This may have been addressed already, but I feel the need to throw in my own two cents. A possible consequence that's not addressed is NOT A FREAKING PLOT HOLE!

Plot Holes are those annoying gaps in a story where things happen without a logical reason. For example: Characters suddenly having knowledge that was never passed to them, or vice versa; characters not knowing something they knew last week, or something that anyone in their position must know is a plot hole. An event occurring that, given other details present in the work, is not possible is a plot hole. Consequences that go unaddressed in the ending is just something overlooked.
Why it seems like I am the only one here that thinks they are not stranded anywhere?

I've seen it repeated over and over and over "everyone is stranded! the mass relays are destroyed, so each solar system is isolated now!"

NO!

Think! Mass Effect Universe Starships have MASS EFFECT of their own! generated by the Element Zero core they use for an engine. They have bloody FTL drives WITHOUT using mass relays.

Think! when you play you go explore the galaxy yes? but only a handful of systems have mass relays. then how do you get to the other systems? you know? when you use fuel? that is the FTL drive and it is shown in the game that even a small ship like the Normandy can cross vast distances (some of the graphics implies you exit a nebula and enter another one, so crossing prolly hundreds of light years) in a fast amount of time (as there is no indication in the game ever that years passed from start to end. Months, yes, but not years).

From this we have to conclude that FTL travel IS possible. Mass Relays were just very convenient, the Highway of the galaxy, taking minutes instead of weeks or months and not needing any fuel. Now you are stuck to local roads.... but you CAN. STILL. TRAVEL. the Victory fleet is not stuck on Earth, they can just all bloody go home, will take months instead of days, but they can still do it.

So yes, the Galaxy has become a bigger place, it is like if the Mass Effect pre-ME3 is modern times, now they are stuck in the Victorian age, where the fastest way to travel was with a ship ir a slow train, but they can still travel.

Also look up the Indctrination Theory for a much more satisfying explanation of the ending:_ ie: the whole last part is a dream sequence of the conflict in Shepard mind to avoid Indoctrination. Supported by huuuuuuge amount of evidence.
 

volkmar77

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As a follow up.
http://www.youtube.com/watch?v=ythY_GkEBck

Here is a link to one of many videos available on you tube about the indoctrination theory.