1: Yes you did. You referred to Biowares statement about "Completely shaping your story" as "Totally true", and claimed that different people describe practically different games, and now you've outright said that the broad strokes of the narrative (And thus the most influential) like the construction of the crucible remain the same.El Danny said:Already addressed.JellySlimerMan said:*snip*El Danny said:Looking though the major collection of 'promises' I see plenty of vague hints but nothing concrete, nothing enough to justify going "SEE! SEE! THEY PROMISED THIS!".
1. Did you follow the plot? No? You you didn't follow the "complex conclusions". BTW I don't exaggerate.sumanoskae said:1: I'm going to assume that you have to know that your statement "Completely different games" is an exaggeration, because there's simply no way you're being literal. But you cannot also say that the statement is "Totally true". Discounting imagination, which I think is reasonable, the endings of the game are literally split between A, B and C. Did you really predict when you heard of Bioware boasting of layered and complex conclusions, from either their literal word or their implied intent, that what we got is what they meant?El Danny said:Looking though the major collection of 'promises' I see plenty of vague hints but nothing concrete, nothing enough to justify going "SEE! SEE! THEY PROMISED THIS!".sumanoskae said:El Danny said:I always find people talking about these 'quotes', yet they never seem to surface, wonder why.Alek_the_Great said:Actually they DID promise many varied endings with all of your previous decisions affecting it. Hell, there are multiple quotes of Casey Hudson along with other developers saying this EXACT THING. They promised wildly different endings, pre-extended cut. Before anyone says anything, yes, the endings were wildly different in CONCEPT but in execution they looked practically the same. They didn't go beyond what the Catalyst said word for word. Synthesis: Green explosion, everyone is part synthetic, the end. Control: Blue explosion, the Reapers are being controlled, the end. Destroy: Red explosion, the Reapers are now destroyed ans possibly earth, the end. That was literally ALL the variation you saw so I wouldn't consider that wildly different.El Danny said:THANK YOU!Lily Venus said:Because of my choices, the krogan have a bright future ahead of them, the quarians and the geth have ended their hostility, the rachni have survived, and countless other people have been saved from death.The ending is made so much worse by the realisation that they never intended to have satisfying payoff to your choices
But if all those choices don't have a specific impact on the war for and activation of an ancient alien superweapon at the end of the game, then obviously those choices never had any impact.
BioWare shouldn't feel bad for disappointing people like you. You've deliberately adopted a completely illogical mindset disconnected from reality simply so you can have an excuse to complain about the game. They really should not have bothered with people who try their hardest to come up with pathetic reasons to cry about the ending.
Been saying this about ME3 since I finished it. They never promised varied endings based on your decisions though out them game, only that the decisions you make will make an impact on how the story plays out, and that's certainly true.Totally true, when I've talked to other people about their playing experience it's sound like some of us played completely different games based on the choices we made throughout the game.sumanoskae said:"Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome."
While I don't remember the Rachni in the final battle itself, it's totally possible that in the EU or lore of Mass Effect they do.sumanoskae said:"[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers."
Also true, there are far more 'endings' as in on-going plots being resolved throughout the entire game.sumanoskae said:"There are many different endings. We wouldn't do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can't
say any more than that?"
Notice the use of "up to the final moments"...sumanoskae said:"There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it."
"So it's not like a classic game ending
where everything is linear and you make a choice between a few things" No it's not, I consider the ending everything that happens in Sol and I certainly saw plenty of my previous choices and actions over all previous 3 games so up.
They aren't that hard to find.
2: I didn't play the Mass Effect GAMES to hear about how my decisions had impact from a book. You can't expect people to be satisfied that the Rachni (Who were built up from the first game as a big fucking deal) being theoretically useful. This isn't an outright lie, but it sure as hell is misdirection.
3: Really? In a way there are lots of endings because "Endings" could refer to the conclusion of individual plot points instead of the actual ending? You know damn well that the question that sparked this was probably about the ending, the answer clearly refers to playing through all three campaigns and the idea of single bespoke ending (Which they claimed would not be the case). If the employee was referring to this new concept of "Endings" you speak of, there is a lot more they could say, like that that's what they were talking about. I'm sorry, but this idea strikes me as willfully ignorant
4: The choices you get at the ending of the game are determined by your EMS score, nothing else. There is no dynamic variation beyond which crew members walk off the ship in the outro cinematic. You get a choice between 1-3 endings depending on your EMS score, one of 3 things happens, and that is the sum total of your role in the ending. It ultimately doesn't matter weather you get race A or race B on your side, or if companion X or companion Y lived or died; as long as enough of them did, tings remain the same. You could run thought the game in two completely opposing playthroughs, making opposing choices and building different relationships, and the endings will be almost exactly the same regardless. There is no subtly to be had and there are no layers to be seen, the ending ignores most of your choices, and instead grades you based on how much of the game you finished. It is not "Different for everyone who plays it" you do in fact "Make a choice between a few things" (3 to be exact).
P.S: If you want to assume that the "Few final moments statement" was meant to communicate that the book ends of the game would remain the same regardless of what came before, than consider that this might not be such a big deal, if the final moments of the game didn't CHANGE THE NATURE OF EXISTENCE.
The reason the ending is such a bid deal is because it changes the story a great deal, yet gives you precious little information and takes only a fraction of your choices into account; it's an arbitrary ultimatum.
Even if you like the ending, you can't honestly tell me that everybody should have been able to ascertain it's nature based on Bioware's words.
2. Meh, fair does.
3. There isn't a single 'ending', the entire plot of the ME series is not wrapped up in 5 mins, as much as constantly throughout the game. Those last few minutes wrap up the Reaper plot line, would you still be so angry if the Reapers and the Quiani/Geth plot swapped places in the games time frame?
Of course the crucible is always going to be built, and other key plot points will always happen, otherwise it'd be impossible to construct any kind of narrative.Megalodon said:I'd agree with this about most of the "experience" of the game, say having Wrex and Mealon's data is pretty damn different to no data and Wreav. But the outcome isn't "completely shaped" by your decisions. Whatever you do throughout the game, the crucible is always built, you meant the catalyst and get to choose your colour of explosion. This was mitigated somewhat by the EC, as that did give each ending a different feel.El Danny said:sumanoskae said:Totally true, when I've talked to other people about their playing experience it's sound like some of us played completely different games based on the choices we made throughout the game.sumanoskae said:"Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome."
No on the basis that the over-arching plot line of KOTOR doesn't leave other major plotlines to be resolved throughout KOTOR2.Megalodon said:This looks like semantic argueing over the nature of "ending". It is not unreasonable it expect that a quote talking about ending is referring to the ending of the entire game, not resolution of individul plot points. Would you say that KOTOR had 7 or so "endings"? Because events on Taris, Korriban, Manaan, Kashykk, Tatooine and the Leviathan all resolved before the big dark'light choice and showdown with Malak. Just like in ME3, where the Tuchanka, Rannoch, and Cerberus base segemnts conclude theor individual story components, but for the purpose of feeding into the final confrontation in the game's finale.Also true, there are far more 'endings' as in on-going plots being resolved throughout the entire game.sumanoskae said:"There are many different endings. We wouldn't do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can't
say any more than that?"
What about "be different for everyone who plays it". Obviously there's an element of hyperbole to this kind of statement, but I don't think it is particularly unreasonable to expect more difference in the endings than a colour filter swap (pre EC) after comments like this.Notice the use of "up to the final moments"...sumanoskae said:"There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it."
If that's how you define the ending then some of your choices can undeniably be considered to feature, what with Wrex/Wreav/Kirrahe's speech and the different allies you have appearing as the fleets report in (note the lack of rachni there). However, it appears that most people (myself included) consider the ending to be the events following Shepard being hit by Harbinger's beam, and after that all your choices aren't referenced, only the EMS score to determine the effect of the crucible."So it's not like a classic game ending
where everything is linear and you make a choice between a few things" No it's not, I consider the ending everything that happens in Sol and I certainly saw plenty of my previous choices and actions over all previous 3 games so up.
They aren't that hard to find.
Then that comes down to opinion [like everything else here].
I rushed though these partly because I'm in a rush this morning, and also because I understand how pointless it is trying to convince you that you're not so entitled as you think.
I did however want to say this.
I few years ago I was a massive Muse fan, followed what they were doing, read all the interviews, tracked down everything they'd ever recorded. For their new studio album, they promised (from the bassists words)"a 15-minute space-rock solo". Instead what we got was about 5 mins of okish classical music and an album that was rather mediocre with only 2-3 stand out tracks.
Did me and all the other Muse fans head down to our local HMV and start demanding our money back?
Nope.
We we're grumpy for about a week realised it was still worth the £10-£15 we paid for it.
Was ME3 worth the £45 I paid?
**** YES!
A lot of the complaints about the ending are completely valid, I'll admit that, but at the end of the day I played a game that nearly brought me to tears at three separate points, got a good few days out of it (a lot more then most A-rated games) and overall was a much better experience then most games that fall in the same price bracket.
I think something that many of the TBME3 crowd overlook is that much of these 'promises' were said while the game was still in development. A game changes so much though development and it tends to go without saying that a lot of the features that's planned for any game never end up in the finished product. Even if you play a demo or a beta of any game it will still have such a disclaimer on it, I think the main mistake Bioware made was not putting such a disclaimer on everything they said.
I cannot believe the zeal behind some of the hate, I often feel like I'm being told 'you can't enjoy this game, you have to hate it and feel disappointed and betrayed'. It's gotten to the point were people seem to be actively searching for the tiniest dents in the crust just to try and justify their hate.
Yes Bioware hinted and this, this and that, but unfortunately these things never made it to the finished product. Some of us got over it, and were still able to enjoy the game anyway. It's about time you got over the fact that some of us still found the game to be 'fun'.
3: That switch would be physically impossible and make no difference, because the Reaper plot CHANGES THE NATURE OF EXISTENCE. No, I am not satisfied that the fate of the galaxy was determined in five minutes. One of the reasons this whole "Endings" theory doesn't work is because you're assuming that all the different plots are of equal importance. The Reaper story is more important than the Quarian story because the Reaper story potentially negates the impact of the Quarian story. And as I said before, do you really think it would be reasonable to expect nobody to be led astray by Biowares comments? There's no reason to believe that they only accidentally promised that the ending would be layered and complex, when what they meant was that the rest of the game would be layered and complex, with the exception of the ending.
Mass Effect 3 is one of the most powerful, engaging and hauntingly beautiful things I've ever laid eyes on, but the ending is a piece of shit; These statements do not have to conflict. I never said I didn't enjoy ME3 or that I regretted playing it, you said you didn't understand why people were disappointed in the ending, and I told you why. I'm not telling you how to feel about the ending to Mass Effect 3.
You know why everybody was so disappointed in Bioware, despite how commonly games fall short of their promises? Because this is Bioware we're talking about, it's precisely because they've done so right by so many, that the rest of the game is layered and complex, that everybody expected the ending to be layered and complex.
I remind you that before ME3 came out, lots of people were expecting it to suck, there were whole forums discussing how Bioware had fucked up, was going to fuck up, and was currently in the process of fucking up. And yet when the game came out people were still disappointed, why? Because it wasn't just the trailers and the market that promised the ending to live up to the rest of the game, it was the game itself. Because the rest of ME3 is so great, people expected the ending, which they figured Bioware would pay especially close attention to, would be the same way.
I never said anything about how you should feel about the game, it was you who expressed a lack of understanding for people who were disappointed in the ending, and I told you why. If someone told you how you should feel, it wasn't me.
Bioware did more than hint, the things they said were said with the intention to make you want to buy the game. Advertisement is not the place for misdirection. What made you assume I cared weather you liked the game? I expressed that I thought that expecting the ending to be better was perfectly reasonable, and you argued that it wasn't, that the way people feel about the game was nonsensical, and that people should "Get over the fact that some of us found the game to be fun"
Honestly I'm kind of offended that you assumed (Based on how you "Feel" from what I understand) that I'm invested in how much or how little you enjoyed the game, that you assumed that I didn't like the game (Presumably because that's what everybody else claims), and I'm most offended by you telling me how I should get over my petty need for you to suffer, (Which you fabricated) about how I should feel, after you JUST finished complaining about people telling YOU how to feel.
This entire conversation you've said that people should have interpreted Biowres statements differently, or that they should have expected the ending to be arbitrary and unchanging, because you consider the ending to be the entire game, so why shouldn't everyone else? It was apparently worth the money you paid for it.
Do you not see what the problem with this is?