In both cases of successful resistance of indoctrination, the parties in question were only able to do so after being convinced of their indoctrinated status.GuitArchon said:Well, do remember that Saren was Sovereign's puppet in ME 1 and he still held onto the illusion of maintaining his own free will. His indoctrination was a very gradual process, so it's been established that one who is indoctrinated (or is in the process of becoming it) can still possess some degree of choice while remaining within the Reapers' influence.
If memory serves, Shepard is unconscious for a matter of hours totaling less than one day. By contrast, the staff at Object RHO spent several months in close proximity before indoctrination took hold. In this case the initial signs where the doubts the staff had about the morality of what they were doing.GuitArchon said:Remember ME 2's Arrival DLC? (I'd put up spoiler tags, but I think we're a little beyond that in this thread now) In there, Shepard got knocked out for several days in a compound containing a huge-ass Reaper Artifact that had already indoctrinated all of the other inhabitants there. Not only does this provide a very logical point for when Shepard may have started coming under Reaper influence, it also clears up a plot hole that had previously bugged the crap out of me:
The relies on a fair amount of fridge logic. Blowing up the relay delayed the invasion for months. It places Shepard on Earth where he was nearly killed on a number of occasions and was saved by the intervention of others. Moreover, this long con supposes Shepard would not simply be fast tracked to execution, extradition, and the like as a result of what appeared to be a monstrous crime.GuitArchon said:If Commander Shepard, the human who helped orchestrate the downfall of Sovereign and delayed the Reapers' return, was knocked unconscious surrounded by indoctrinated Reaper servants, why the hell didn't the Reapers just tell them to kill him/her?
As I pointed out, while this is a relatively pleasing way to tie up a plot hole, it simply doesn't work. In exchange for a known delay in their invasion the Reapers gain a single ally. They thus gamble away the element of surprise (and, as a result, take hundreds of casualties which undermines both their immediate chances as well as their long term goal of preservation) in the hope that the various species act in a fashion contrary to everything they've done thus far and not simply dispose of Shepard. Then, when Shepard manages to survive, they very nearly succeed in Killing Shepard on earth where his life is saved by luck and timely intervention of a Frigate.GuitArchon said:I mean, I get it from a story-telling perspective: It's the same reason why Goldfinger straps James Bond to a table and turns on a sluggish death laser to slowly inch its way towards him-- The hero can't die, otherwise the story's done. HOWEVER, taking into consideration the Indoctrination theory, a new and, in my opinion, stronger story-telling element is introduced: Shepard would prove to be one HELL of an asset to the Reapers if they let him/her live while their claws slowly tighten over his/her mind.
They then place Shepard in direct and consistent conflict with a known agent of theirs. All based on less than a single day worth of close contact with a Reaper artifact when others have been demonstrated to be capable of resisting indoctrination for months. Demonstrated by the length of the Battle for Earth, Palivan, and literally every other planet under siege in the third game, not to mention the time required for indoctrination of Saren, Benezia, the long term resistance of the STG team on Virmire. . .
I have adored Mass Effect but my opinion on the third game is far more favorable than most. I don't particularly like the ending but I'm willing to accept it simply because I never really believed they'd be able to pull off a satisfying one.GuitArchon said:Just my opinion though. Hated the original endings; Extended Cut made them tolerable. Mass Effect's still my favorite video game series of all time.