Susan Arendt said:
Volkov said:
I have this sneaking suspicion that when the reviewer wrote the phrase "the ending the series deserves" (s)he didn't actually see the ending.
Yes, I did. I was referring to the game as a whole, not the literal ending.
Yeah, I got that after watching the podcast (which was after reading the review and making my post). Not an ideal choice of words, honestly (probably an IMHO, but at least partially backed up by the fact that I am not alone in this interpretation), but not that significant.
Here is what I got out of the podcast:
Let w1, w2, ... wN be the weights assigned to each part of a game (be they either specific sequences in the storyline, or traditional review components like soundtrack, story, gameplay, etc.). Let the quality of each such "part" be q1, q2, ... qN.
I think for you the overall "quality" is a weighted arithmetic mean:
Q = w1*q1 + w2*q2 + ... wN*qN.
I think if one (a) - assigns a low weight (either due to length of time spent, or simply as not putting much significance into the story) to the ending term of this mean (say, qN) and (b) - follows this model, then one can say "it's a great game with a poor ending" and still be honest when saying it's a great game.
Problem is, I think for me, and many other people, a game quality is more like this (weighted geometric mean):
Q = (q1^w1)*(q2^w2)*...*(wN*qN).
In other words, a single fly can spoil a barrel of ointment. For a single-campaign story-significant game this is probably more true than for an MMO, for instance, where a single bad instance, or a bad map (for an RTS?) do not affect the quality of the game. Furthermore, here, no matter how low a weight one assigns to an individual element, if that element's q is very low, that will have a massive impact on the quality of the game. Which I think is what happened here.
Your choice of words, by the way, highlights a very important point. Mass Effect 3 IS "the ending" of the trilogy. Which is why the ending of Mass Effect 3 is a FAR more important part of the game than the ending of Mass Effect 1, or especially 2, were, for example.
(Please don't take anything I said personally, I really tried to be constructive).