Mass Effect 3 Review

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tautologico

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Apr 5, 2010
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Aisaku said:
2. Every race, every living being in the galaxy is now indebted to Shepard, for Shepard has saved them from anhilation.
And not just the existing races and beings in the galaxy at the point where the game ends, but everyone and every race that will exist in the future, because the uplifted-by-relays-then-exterminated-by-reapers cycle is no more. Saving the whole galaxy now and forever, that's no small feat for a single mortal human :)
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Volkov said:
I have this sneaking suspicion that when the reviewer wrote the phrase "the ending the series deserves" (s)he didn't actually see the ending.
Yes, I did. I was referring to the game as a whole, not the literal ending.
 

TheBelgianGuy

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Susan Arendt said:
Volkov said:
I have this sneaking suspicion that when the reviewer wrote the phrase "the ending the series deserves" (s)he didn't actually see the ending.
Yes, I did. I was referring to the game as a whole, not the literal ending.
She summarized this review by stating "the ending the series deserves". What did she review? Mass effect 3 the game, or the ending of the game?
Therefore it doesn't make sense to even think that's what she was referring to.

Anyway, nice review Susan. Bought the game, I am completely blown away.
Yeah I read about the endings. Can't say I really like them, however I guess they fit with the theme in some way.
All these bio-hate tears are priceless, though. Delicious rage and tears.
I consider you all professionally trolled by the Bioware writing staff.
 

Volkov

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Susan Arendt said:
Volkov said:
I have this sneaking suspicion that when the reviewer wrote the phrase "the ending the series deserves" (s)he didn't actually see the ending.
Yes, I did. I was referring to the game as a whole, not the literal ending.
Yeah, I got that after watching the podcast (which was after reading the review and making my post). Not an ideal choice of words, honestly (probably an IMHO, but at least partially backed up by the fact that I am not alone in this interpretation), but not that significant.

Here is what I got out of the podcast:

Let w1, w2, ... wN be the weights assigned to each part of a game (be they either specific sequences in the storyline, or traditional review components like soundtrack, story, gameplay, etc.). Let the quality of each such "part" be q1, q2, ... qN.

I think for you the overall "quality" is a weighted arithmetic mean:

Q = w1*q1 + w2*q2 + ... wN*qN.

I think if one (a) - assigns a low weight (either due to length of time spent, or simply as not putting much significance into the story) to the ending term of this mean (say, qN) and (b) - follows this model, then one can say "it's a great game with a poor ending" and still be honest when saying it's a great game.

Problem is, I think for me, and many other people, a game quality is more like this (weighted geometric mean):

Q = (q1^w1)*(q2^w2)*...*(wN*qN).

In other words, a single fly can spoil a barrel of ointment. For a single-campaign story-significant game this is probably more true than for an MMO, for instance, where a single bad instance, or a bad map (for an RTS?) do not affect the quality of the game. Furthermore, here, no matter how low a weight one assigns to an individual element, if that element's q is very low, that will have a massive impact on the quality of the game. Which I think is what happened here.

Your choice of words, by the way, highlights a very important point. Mass Effect 3 IS "the ending" of the trilogy. Which is why the ending of Mass Effect 3 is a FAR more important part of the game than the ending of Mass Effect 1, or especially 2, were, for example.

(Please don't take anything I said personally, I really tried to be constructive).
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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tautologico said:
I don't think that "everything is ruined forever" because of the ending. I don't think Star Wars was ruined by the prequels either, or that the final season of Lost ruined it all, so I can like something even if something bad happens along the way. Yes, the "explanation" seems iffy at first analysis, but the idea of the ending is not so bad, though different from what most people were expecting.
See, the thing is, you missed my point entirely. This story being bad does not ruin the other games. The revelation of the cause of the Reapers and whatnot at the end does. That information utterly destroys every single interesting thing about the Reapers. They were shown in ME1 to be some kind of eldritch abomination, unknowable and unstoppable. With ME3's reveal, they lose any sense of danger or threat. It's incredibly fucking stupid.

tautologico said:
I think the point is that the "younger", less advanced organic races keep on, so organic life is not completely wiped out. It makes a tiny little bit more of sense, but not enough to make it a "good explanation". I'm still thinking about this part of the story, though.
I get what was said about it. The problem is that it's completely illogical. If you can't see the problem with "I'm going to stop synthetic life from killing everything by making synthetic life to kill everything", I weep for your children. It's like trying to stop someone from stealing your car by blowing it up. It's utterly stupid on every level and, as mentioned, ruins everything about the Reapers.

tautologico said:
The problem is that resources are finite and making a game that would be completely different for every possible story choice in 1 and 2 would be infeasible. Even so, the choices aren't irrelevant. Most make almost no difference, sure, but some critical ones change the paths in the middle of the game significantly. What's there is already complex enough.
You're right, resources are finite. I don't blame them for not making a completely organic storyline that takes into account all possible variables. What I blame them for is that there is one storyline that all Shepards will play through. There's absolutely no variation whatsoever, no matter what you do. Blew up the Collector base? That's ok, Cerberus still found the proto-Reaper. Chose Anderson as Councillor? That's ok, Udina's got the job now.

I wouldn't expect them to provide options for every choice, just the big ones. Ideally, the freed Rachni being able to evade the Reapers and/or support you, avoiding the Cerberus attack on the Citadel (or at least play it out differently), the fate of the Collector base having an impact on Cerberus and the genophage research would all affect the storyline in some way.

For example:
If you killed the Rachni queen, then the Reapers wouldn't have Rachni.
If you picked Anderson as the councillor, then the Cerberus attack on the Citadel takes a very different turn.
If you destroyed the Collector Base, then Cerberus soldiers are much weaker and aren't half husks
If you destroyed the Genophage research, you couldn't create the cure and thus can't recruit the Krogan

If they left it to just that scope, I'd be more than happy with it. It wouldn't even dramatically alter the storyline, it would just give it the illusion that your choices matter. They did a decent job of tying in your choices with the Quarians and Geth, they just need to not make that the only one.

tautologico said:
I was thinking about this yesterday. It seems a huge Deus Ex Machina when you see it, but when you consider the end, it makes sense. The Prothean VI from Thessia says that the plans for the crucible were passed from cycle to cycle and no one knows where it came from. The catalyst/citadel/thing in the end recognizes that Shepard was the first to get so far and presents him with choices to end the cycle and stuff, so it's quite possible that the catalyst planted the idea for the crucible in the first place, predicting someone could pull it off, like a test or something. I agree that the way it was presented in the beginning of the game was bad, though.
It doesn't matter what they use to handwave it away. The fact remains that it's a deus ex machina. Instead of challenging the races of the galaxy to come together and fight off the Reapers, they build a magic maguffin that will solve all their problems. It's bad storytelling at its worst. If it didn't work in the countless previous cycles, it shouldn't work in this one. It's an idiotic move and I'd expected better from Bioware.

tautologico said:
As I said, I think the idea for the endings is good. I feel that the cycle is something that's just too big to shrug off and end with an ID4-type happy ending with everyone hugging. The need for a dramatic change in the galaxy to end the cycle makes sense. And if you get the "good" ending, Shepard ends the cycle once and for all, solving not only the immediate problems but ensuring it will never happen again. I think this is a great victory, even if people stay isolated because the relays were destroyed. But I agree the presentation could be better there.
The problem with the endings as is are three-fold.

1) It doesn't actually conclude anything. They introduce all sorts of new questions, then the game ends quickly enough to give me whiplash. There's question marks all over the place and no resolution about the characters you presumably care about. It's not satisfying in any way, shape or form.

2) All of the endings are the same, at least as they are presented. If they actually put together a half-decent epilogue, that issue would be resolved, but there's minimal differences between them at the moment.

3) The ending utterly jives with the tone of the previous games and most of the third. Believe it or not, Mass Effect has always been a highly optimistic game series, especially the first one. It's been getting progressively less so as the series progressed, but it was still fairly optimistic, even towards the tail end of ME3.

Then the endings come along and are all utterly bleak and depressing, on top of being terrible. The tonal dissonance is so fucking stupid I can't properly express it in words.

There was a lot of potential here, but it failed miserably to meet those expectations. A much better way to end the game would be to remove the Catalyst entirely. Hook the Crucible to the Citadel to use it as an amplifier, then present the player with a few options:

1) If gathered forces are sufficiently high (ie, you've got all of them), destroy the Reapers, and only the Reapers, entirely
2) If not #1, destroy the Reapers in the Sol system
3) Assume control of the Reapers
4) Sacrifice the Citadel (and Shepard) to kill every synthetic in the galaxy to wipe out the Reapers

Clearly, #1 is the "good" ending, but it would hard as hell to get to. The standard ending would be #2-#4. It's somewhat similar to what's already there, but it avoids introducing a staggering amount of new questions in the last 20 seconds of the series. Just removing the Catalyst and everything it says from the game would be enough to make the endings bearable, if not particularly good.

tautologico said:
Well, they had some idea what the end result would be. Something with a great release of "dark energy". And it was. To know that it coupled with the Citadel was not easy in the hurry they were building it. As for the desperation, the war would last for decades or more than a century, but the game couldn't wait all this time for the desperation to sink in :) But yes, it could have been done better.
The fact that they were building something but could state with certainty "We have no idea what this does", while bad, is not the main problem here. The problem is that they state that, then immediately go "But it will solve all our problems!". Let me make it easy for you: If you don't know what something does, you don't know it will solve your problems. They could certainly push for it and hope it works out, but no one with half a brain would bet their entire future on something that for all they know doesn't do anything at all, especially when other avenues of fighting the Reapers are available.

The fact that everyone instantly agreed that the Crucible was the only way is incredibly jarring. At absolute minimum, they needed someone (Wrex would probably be ideal for this) to call it stupid and refuse to work on it, in favor of actually fighting the Reapers. It broke my SOD so hard that nobody even thought to question it.

Beyond that, as I mentioned before, you can't build something and have no idea of how it works. It's not actually possible for anyone with more than two brain cells to rub together. You know what the parts do, thus you will know what the end result does.

Beyond that, you'd have to test it. Once they fired it up for the first time, they'd be able to see what it did. They may not be able to explain the effect it'd have on the Reapers, but they should at least be able to say what the Crucible itself does

tautologico said:
In the end, I think it's a good game and the story is enjoyable, although not without its flaws. They had to deal with a complex story and tie the loose ends from the previous 2 games, and went for something riskier than just "beat the reapers, then everyone is happy", but the execution failed in some key points. But it's a sci-fi game, not high literature; it's more Star Trek than Tennessee Williams, so I still think it's a very good experience, all things considered.
It's an excellent game. I thoroughly enjoyed it, to be perfectly honest. Up until the end, the story is basically a rip-off of Dragon Age:Origins, and I could live with that. It wasn't great by any means, but it was solid enough. Combine that with the gameplay improvements and I'd think it a fairly good game. Then they shit the bed so hard with the ending that it retroactively ruined the previous games in the series.

If the game was ~30 minutes shorter, I probably would be feeling fairly positively towards it. As it stands though, ME3 has one of, if not the, worst endings I've ever seen in a video game, and not calling Bioware out on their bullshit is not something I can do.
 

frobisher

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Aisaku said:
Here's a note of hope for the fans that feel betrayed by the ending
I believe you can feel betrayed by the ending for many reasons - not just because it is "not happy enough" as some would like to suggest. "Has no sense", "pointless", "forced", or "arbitrary" in no particular order? As if someone at BW decided "We will challenge stereotypes one more time! It doesn't matter our writers can't exactly create something both original and coherent. Our target audience will eat it as long as they can call it original and feel superior for enjoying such thing".

Your spoiler-ed thoughts are all decent arguments, but the problem is, it feels like trying to find philosophy or onthological questions in a soap opera. I'm sure if we try hard enough, we will be able to invent something viable even with the worst of them. But it is still going to stay on soap opera level, despite "original, un-happy end".

Also, if we have to imagine the answers to pretty important questions, we are already at fanfic level even though BW should be the one provinding these. Instead of... I dunno... failed attempt at incorporating "cycle" idea into a story which is a variation of Hollywoodish "last stand war movie" most of the time? It reminds me some of ridiculous twists some anime series incorporate only to have over-the-top ending. Even Berserk, which wasn't exactly a horrible series to begin with, spent 99% time on small warfare stuff, journey, relationships only to have 99% of characters murdered/mutilated/raped/insane courtesy of impossible-to-kill-ancient-babbling-pseudodeep-nonsense daemons appearing in like... the last episode. Feels familiar, as if someone @ BW fell in love and decided to incorporate one of the silliest parts of otherwise great culture. Or just recently figured out Asimov's idea and felt it was "not original enough". So we have "cycles".



Since it is apparently too easy to believe "it is all about happy end!", the whole war assets scheme falls apart even before ending takes place. You can spend eternity on scanning planets, finale will be exactly the same in terms of military effectiveness, available choices, even difficulty level. It doesn't matter if it takes you 1 month or 1 year to get all assets. Reapers are still the same. Reapers are also still the same with 2k assets, 3k assets, 4k assets... The only two differences related to assets have nothing to do with them on any reasonable level. Mechanics of "dark energy wave from deus ex machina" and spoiler-worthy survival of certain character. Have fun explaining those connections.

So yeah, it is *totally* about the ending, therefore negligible. It's not like you are spending majority of your game on gathering allies & materials, have them translated into meaningless number and then realise it was all either pointless or has nonsensical justification.

Even the parts that feel real give mixed feelings.

Genophage arc was decent, mostly because of certain npc, probably the only one with believable redemption issues, even with facepalm-worthy way of forcing him into the finale. Geth arc is not bad either, but both beginning and ending (peaceful one) are just ridiculous. The attack - initiated at the worst possible moment in galactic history, the resolution - it was enough to throw few silly lines and convince few people to stop? Is the entire race completely retarded so they need to decide about such issue *on the field of battle*?

We didn't get recycled areas this time, although I wouldn't mind something different than "sterile base", "dark cave", "rocky landscape", "dark/neglected base" in most of the content. But how about recycled opponents? I know, I know, makes sense even with so silly storyline, but is there more than one arc where we face something ELSE than Cerberus/Reaper infantry mixed with occasional heavy ordnance?
 

Aisaku

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frobisher said:
The problem with the 'arbitrary number' is sort of the same problem people have with the ending, your decisions either have no impact on the final outcome or you don't get to see their impact, along with their ramifications. A differnent hue in the ending sequence is not enough.

Just so more people get to see it: http://www.facebook.com/DemandABetterEndingToMassEffect3
 

mikev7.0

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Susan Arendt said:
BaronIveagh said:
Andy Chalk said:
BaronIveagh said:
And World Of Warplanes has an awesome trailer, but I have not yet seen you devote a whole article to how awesome it is.
Are you seriously comparing the World of Warplanes alpha gameplay trailer to the Mass Effect 3 launch trailer?

And how exactly is it that you've been playing Mass Effect 3 for so long, anyway? It only just came out today.
The joys of abusing VPNs.


And, actually, yes, because it tells you a lot more about how awesome the game is rather then how awesome the companies bank account is that they can afford that much prerendered CGI.
I'm curious - have you not considered that an enormous factor in the content we publish is audience interest? We cover games that our audience is excited about, thus, we post a news story about the Mass Effect trailer, and not the World of Warplanes trailer.

If we only posted things about the games we personally cared about, this site would look very different, I assure you. Andy would write about nothing but weird Russian PC games, Grey would only write about shooters, and Justin would write about Baldur's Gate every day. Ok, every other day, alternating with Frozen Synapse, maybe.
Coming from someone who hasn't spoken for awhile, (Yeah like I was missing ME3.) "Why O' Why Susuan, Do ya' say that like it's a BAD thing??"

Honest to god that would be a great new show "What we'd play if it could be anything and why!"

As for your review (the first I've read in months. No, not just yours. Any. I bought Blazblue Continuum Shift Extend sight unseen. So. Very. Happy.) Your review was perfect. Mass Effect 3 was the only game I was even thinking of kicking 60 meseta for and now I know I don't have to. At least not until they release "Happy Ending DLC" Volumes I - IV" at 15 rupees a pop. Your review and this thread have given me all the info I seriously needed.

I swear you guys really need to stop with this whole "defending our integrity" thing. All I was saying before was that sometimes the "Fan" factor is at about 18 an' we sorta' needja' at a 10. By "we" I mean other fans that don't want to waste their Gil or are outright hacked off at the steadily decreasing quality level of a product that we now pay more for.

I haven't been here for awhile because 1. (gotta be honest) It's an election year and I'm kinda' wonk(ish). 2. (seriously) I got into the same kind of "we needja' more at a 10." discussion and got the same treatment that others with less than glowing (and oddly logically rooted) opinions of this game are getting. and lastly because Extra Crdits left/was fired I'm not sure I just know they aren't here anymore.

So just for the record, yeah, it does cost you members even if we really like your stuff. Ultimately we come here to help us make buying decisions which is why we need our chosen media outlet to be up front with us about whether or not it was what most fans wanted which was not endings that are bit crap really and a wonky (yet not educational) control system in tight fights with a squad that has all the future potential of the field of nominees for the Republican nomination for Predident circa' last June.

So no hard feelings, I just think people are weary (and wary) of seeing and then buying lots of 9's and 10's and for some strange reason not actually GETTING lots of 9's and 10's. I hope that explains it because I'm all out of video game currency references.
 

mikev7.0

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fozzy360 said:
Susan Arendt said:
We don't have the resources to cover everything, so naturally when choices must be made, we err in favor of covering games our audience will enjoy. If you think that's a bad way to do things, I encourage you to put us in your rearview and find a gaming site that better suits your standards.
Ok, I can understand if someone gets defensive when someone else calls them out on something they may or may not have done. I get that, but you can't just reduce your argument to "well if you don't like it, you could always leave". That's not the point, as least, from what I could gather from the various back-and-forths from this thread. It's a very dismissive and condescending attitude. On top of that, it does nothing to help your side of the argument if you're going to break off the discussion by suggesting the person leave and never come back.

Oro44 said:
This brings up a good point that I don't understand. Why do people insist on making their dissatisfaction known (ie. Nerd Rage)? If you don't like it, don't buy it. Your blood pressure will thank you.
Kind of sounds like you'd prefer that anyone with anything negative to say about anything shouldn't let their opinions known just for the sake of the fact that it's an opinion that you're not gonna like. Why shouldn't people let their dissatisfaction known? Of course, this is mainly intended for non-trolls, but if someone is really disappointed with something, why shouldn't they tell us? Plus, "don't like it, don't buy it" isn't good enough. Developers have to know why people are unhappy and why they are happy.

Zydrate said:
Anyone else finding the staff's zealous defense a bit unprofessional?
It just seems like the entire staff is taking this extremely personal. It's a bit....worrying.
Welcome to the Escapist? My whole point was that I rely more on the other readers to tell me what's going on and don't expect "integrity" from this type of media. Duh. We all love this stuff inherently, but we still (some of us) don't want to be EA's little ***** or end up in an "I'm right and you're wrong so there Nyaaaaah!! *phhhhtbhbth!!*" slapfight with "industry professionals."

The first Mass Effect took 5 years to make and godidunno how much dough, this one took how long? How much was invested in even getting the Quality Assurance right? Some of us refuse to accept bugs in a so called finished product because we don't want that to become the industry standard and if you let them consistently get away with new low quality at the same old high price they will keep screwing us.
 

drednoahl

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MiracleOfSound said:
18.99PlusTip said:
You sound angry from reading your post, which I certainly hope your not.
I am annoyed... not at your post in particular but by the stupid assumption by many people (not just on this site) that a game they don't like getting a good review means someone was bought off.

This seems especially stupid when you remember it's the final chapter of one of the most critically acclaimed series of all time. OF COURSE it was going to get good reviews. It's an incredible experience for most people who play it, despite its flaws.

18.99PlusTip said:
I'm just trying to make sure people understand WHY people are skeptical and reinforce this isn't some "nasty reddit troll" personal attack.
It's a legitimate concern. There is a huge discrepancy between critics and a large chunk normal customers as of late.
I completely understand.

But the problem is people don't seem to be taking Susan's word for it when she explains her side, which annoys the shit out of me. If people want to throw snide insinuations around they should be prepared to give benefit of the doubt.

And any argument about advertising 'influencing' the staff and all that jazz is rendered utterly void in my mind by the fact that every week the site's most popular show takes the absolute piss out of the same developers and games advertised here, sometimes viciously so.
"OF COURSE it was going to get good reviews." In my book, good games get good reviews and rubbish games get rubbish reviews.

I've been alive over 40 years, been a gamer since 1979. Now I accepted Susan's answer to my own question, and I accept her opinion of the game and reasons for giving it a high score. I read the review - it reads like a hate out of ten review imo not the score it got, but a good review nontheless. In all my years gaming I've never accepted "OF COURSE it was going to get good reviews" for any game though, I doubt I ever will.

As far as I'm concerned, we've had a lot of lacklustre games over the last couple of years just because of the "OF COURSE it was going to get good reviews" attitude a lot of gaming media have. Yes, we've had some good games but they haven't been as good as they could have been, and most haven't lived up to the promise the hype would have us believe. The likes of Jim and Yahtzee have made careers commenting on how stagnant the AAA games have become, and I can't imagine either ever saying "OF COURSE it was going to get good reviews" without a certain amount of cynicism. Meanwhile, publishers will keep pushing out the same old crap while "OF COURSE it was going to get good reviews" actually gives them decent reviews that fool enough gamers into buying the product.

I played ME3 for a bit today and my opinion was that it's nothing special - very average. If I had Kinect I'd have liked a voice command for "don't roll there" too. Mind, I don't like intense games, and I was finding ME3 much more intense than I expected and therefore not much fun.
 

mikev7.0

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Ridrith said:
I will never forgive them, unless they release a new DLC ending that is used as the proper canon for the storyline and lore.
Which I'll bet has been their plan since the beginning. EA should write a book: "How to double to triple the price of your games without the consumer really complaining about it." If somebody tried to release a version of ME3 that was all you had dreamed but wanted 150 bucks for it, all but the most stalwart fans (who would ask where there CE was with the who gives a funk action figure, Tali love pillow, and of course the obligitory art book or CD.) would tell EA to take a hike.

Yet by "subtly" changing the model, now they can do just that and actually have people and institutions that say they honestly care about games defend their flat out greed with a straight face. All for a product that it says right there in the EULA, you don't actually own.
 

mikev7.0

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sir.rutthed said:
MiracleOfSound said:
18.99PlusTip said:
Come on. You're not stupid, don't just dismiss any skepticism as "conspiracy theory".
But that's exactly what it is. How dare you accuse someone of being corrupt without even a shred of evidence?

I know for a fact from private conversations that Susan loved ME3, as do I. Not because it suits us, but because it's fantastic fucking game. We're both huge fans of the series. NO one wopuld be more disappointed if it were shit.

I wonder what you lot will say if Yahtzee tears ME3 apart like he's done other Bioware games?

You'll probably say Activision paid him to shit on it.
Posts like this make me kinda wish the Escapist had upvotes, cuz I'd give em to ya. Preach it, brother!
The.Bard said:
Susan Arendt said:
You realize there's no way for me to answer that question that will "disprove" your theory, right? If I say we don't get ad money from EA, you can say we're bumping up scores to try to persuade them to spend some. If I say we do, then clearly we're bumping up scores to keep the money flowing. If you're determined to believe that we're dishonest - which, frankly, many people are - then there's really nothing we can do about it.

[snip]

Either someone chooses to give us the benefit of the doubt, or they don't.
It's not even worth your time, Susan. If the internet is still in this big of a hateful denial that ME3 isn't the sucky Bioware-destroying game they've been praying it would be for the last two years, your logic will do nothing but evaporate like tears off of their raging red cheeks.

I doubt anything but the end of the world or extreme boredom will get them to accept that some people are capable of loving the game without being paid off. And I mean, seriously, your video review exudes excitement. You're gushing over it! I watched it at work and immediately wanted to break my own leg so I could go home and play more of it. How anyone could mistake that genuine excitement for a payoff is so far beyond me, my brain hurts contemplating it.

What I'd like to know is if Nintendo Power ever took this kind of heat. I used their reviews heavily in my decision making process back in the day. And Nintendo owned them.
It's astounding to me how ignorant this community as a whole can be. It seems no internet community is immune to some sort of 'Hive Mind' effect, and hating Bioware is the Escapist's hive mentality of choice recently. People hate their games because Bioware have the balls to try to improve on the formula and modernize the RPG, so obviously the only people who LIKE Bioware games are being paid off. It's the only reasonable explanation. And then they dump on people like Susan for liking the game they're 'supposed' to hate for no other reason than that she liked it. It's fucking disgraceful, and it's nothing more than bullying on their part. Shit like this is why I don't post more on the forums; I just can't stand the blatant flaming and pettiness of most of the community.
Yeah well we can't stand nauseating kiss asses who throw around words like "ignorant" as if it meant something purely bad and if anyone disagrees with the professional anus your oralfactory senses have currently claimed practically as their ancestral home (and god FORBID they use logic in their arguments) why they deserve a sound thrashing!! (to use your amazingly labored yet still boring um, lingo?) Then again why break with long-standing Escapist tradition. Such as rabid defensiveness that on it's face causes me to raise more eyebrows than I have. (Takes practice.) Yeah, that's the real reason I left, I ran out of eyebrows....and there just wasn't enough facepalm in the universe at points....

You know what I find "disgraceful"? Something that literally shows a stunning lack of actual grace. Using profanity and name calling in a public space as part of a defensive rant, about a freaking GAME, for example.

Also let's not forget that the best outcome would have been a Mass Effect conclusion that was worthy of the overall work.

So don't feel bad, it doesn't look like a great day for anyone on that front.

Also your wrong about "everybody" (god I hate absolutist terms, problem is guys like you who bravely defend um, corporations? love em'.) hating on this game. They aren't. The truth is most real people DON'T CARE about this game. Don't inflate it's importance
 

Elf Defiler Korgan

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drednoahl said:
MiracleOfSound said:
18.99PlusTip said:
You sound angry from reading your post, which I certainly hope your not.
I am annoyed... not at your post in particular but by the stupid assumption by many people (not just on this site) that a game they don't like getting a good review means someone was bought off.

This seems especially stupid when you remember it's the final chapter of one of the most critically acclaimed series of all time. OF COURSE it was going to get good reviews. It's an incredible experience for most people who play it, despite its flaws.

18.99PlusTip said:
I'm just trying to make sure people understand WHY people are skeptical and reinforce this isn't some "nasty reddit troll" personal attack.
It's a legitimate concern. There is a huge discrepancy between critics and a large chunk normal customers as of late.
I completely understand.

But the problem is people don't seem to be taking Susan's word for it when she explains her side, which annoys the shit out of me. If people want to throw snide insinuations around they should be prepared to give benefit of the doubt.

And any argument about advertising 'influencing' the staff and all that jazz is rendered utterly void in my mind by the fact that every week the site's most popular show takes the absolute piss out of the same developers and games advertised here, sometimes viciously so.
"OF COURSE it was going to get good reviews." In my book, good games get good reviews and rubbish games get rubbish reviews.

I've been alive over 40 years, been a gamer since 1979. Now I accepted Susan's answer to my own question, and I accept her opinion of the game and reasons for giving it a high score. I read the review - it reads like a hate out of ten review imo not the score it got, but a good review nontheless. In all my years gaming I've never accepted "OF COURSE it was going to get good reviews" for any game though, I doubt I ever will.

As far as I'm concerned, we've had a lot of lacklustre games over the last couple of years just because of the "OF COURSE it was going to get good reviews" attitude a lot of gaming media have. Yes, we've had some good games but they haven't been as good as they could have been, and most haven't lived up to the promise the hype would have us believe. The likes of Jim and Yahtzee have made careers commenting on how stagnant the AAA games have become, and I can't imagine either ever saying "OF COURSE it was going to get good reviews" without a certain amount of cynicism. Meanwhile, publishers will keep pushing out the same old crap while "OF COURSE it was going to get good reviews" actually gives them decent reviews that fool enough gamers into buying the product.

I played ME3 for a bit today and my opinion was that it's nothing special - very average. If I had Kinect I'd have liked a voice command for "don't roll there" too. Mind, I don't like intense games, and I was finding ME3 much more intense than I expected and therefore not much fun.
A very sober opinion. Mmm, whether Arendt has been bought-off is not exactly the point though. As dred notes above, there have been many very average games with gigantic flaws and weaknesses that have been given great praise by reviewers, and stunning marks. Check me3 on metacritic, I can't recall such a divergence in opinion between professional reviewers and the public since Dragon Age 2. It is great they told us, it is wonderful they told us, it is exciting fantasy they told us.

Simply, the reviewers of magazines are as a class, rating hyped games very highly. Which makes judging whether a game is really worth our time and money difficult. This calls the reviewing profession into question (and why it actually exists) and it seems they are indeed being brought off or pressured to rate hyped and big games of the industry very highly. I've read of a lot of glitches and annoyances from me3, and I'm not sure such a glitchy game should be given high marks.

Perhaps though, the scores should more factor in depth, longevity and originality (or L.O.D). That way, what is not original and a quick action-fest rates poorly. If you are done in a few days, the score drops again (Dark Souls and Shogun 2 would be examples of games with a high depth and longevity). Another space marine shooter would never score highly in originality.
 

5ilver

New member
Aug 25, 2010
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I don't think I got the ending I deserved.

Other faults include:
Horrible forced morale system (
Oh, you haven't chosen the paragon option in every single quest so far? Enjoy watching the quarians die. Yes, that includes Tali. No, killing my favorite character in the entire game and making it out to be my fault is not okay.
Overhyped and mediocre combat system with awful controls (oh you want to duck behind cover? Nah, that's boring, let's roll into the hungry hordes instead. You want to pick that item up? Nope, roll. Sprint? Guess what, you get to roll.).
Awful, awful, awful ending.
Too much autodialog. I felt like I was reading a somewhat dull book the majority of the time. Isn't interactivity the whole point of games?
Have I mentioned how bad the ending was?
Day 1 DLC (though this sort of **** is pretty much the norm these days).

The rest of the game was excellent but these problems dragged the whole thing from a 9 or a 10 to a 5 for me.
 

Leoofmoon

New member
Aug 14, 2008
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Freechoice said:
They didn't get rid of the planet scanning mechanic? Jesus Christ.
If you took time to READ and WATCH the video youll know they dumb it down to ridiculess levels.
 

Leoofmoon

New member
Aug 14, 2008
391
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I still cant beleave people just want to hate on this game. ITS A GOOD GAME! We finely have a game thats not only action packed but SMART! has a interactive story and being just really awesome! The only lagitmet reason i see for hating this game is "From ashes" But its useless! and yet people keep acting like it changes the entier game when in realty it had SO little to do with the main plot. I don't agree with the DLC but its nothing that should hold people back from just buying the game.

Really if your worried about day 1 DLC don't buy anything from Capcom or Ubisoft I'd give Bioware a free pass on this JUST for having a nice neat wrap up to sheperds story. Heres hoping for Mass effect 4!
 

Leoofmoon

New member
Aug 14, 2008
391
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nikki191 said:
I pretty much agree with her review but i get the feeling she hadnt finished the game. the ending is really something people need to be warned about
why?
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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nikki191 said:
I pretty much agree with her review but i get the feeling she hadnt finished the game. the ending is really something people need to be warned about
As I've already said, several times, I finished the game. I didn't like the ending, but didn't think it invalidated the 35 hours of enjoyment that came before it.
 

blackrave

New member
Mar 7, 2012
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Ok, I know nobody cares, but I might buy ME3
It was heavy 2 days of thinking
Yes ME2, was worse than ME1, but it was still good
It wasn't bad
Especially when thinking about alternatives
It was similar situation as with DeusEx and DeusEx:IW
Invisible War was good game, but it was not good DE game (and I liked both)
Same here, ME1 was excellent, ME2 was only good, but it was still good
I know that ME3 is good, but I will not be as invested as with ME1
So yeah, my previous comment was more emotional and less rational

P.S. I still feel fishy about Origin though...
 

TheProfessor234

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Aug 20, 2010
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Origin is just EA's Steam, per say. I'm actually surprised it took this long for another company to emulate it, or at least I didn't hear anything about other Steam-ish services.

On topic, I agree with this;

Susan Arendt said:
As I've already said, several times, I finished the game. I didn't like the ending, but didn't think it invalidated the 35 hours of enjoyment that came before it.
The game is good and fun. The main story is great and flows well with the other two games if you played them. If you hate the ending, then get over it. Don't let a five minute cinematic ruin a great game for you. (Yes I know it's more than that but I'm not getting into it.)