Mass Effect 3 Reminds me of the Missile Command episode of Extra Credits (man i miss that show). The mind can only get so much of a grasp on fictional depictions of larger scales. When you are dealing with a large enough group being influenced, you become farther removed from having actual feelings about it. Having a game with a good/evil choice of "here's a world destroying button! press it?" doesn't feel like an interesting choice because it's hard to relate to that sort of scale. But "here's a button to destroy a city," or a building, or even a room of people feels alot more realistic and you can wrap your mind around it. Mass effect goes from being a space cowboy dealing with pretty smallscale issues in one and two (save for the finales of course) to suddenly having decisions affect planets or, indeed, the galaxy. I have an issue with Star Wars: The Old Republic doing this, too. A mere side quest, easily skippable, ends up resulting in you saving half a planet, or patching a hole in your defenses that could have led the entirety of the enemy to cripple your forces on the planet, or plans that would have brought them to the home planet of your side. Not necessarily things with choices, but still too large scale for the results of side quests. Anyway, point being, sudden large scale stuff is kinda weird to have especially when you're supposed to relate to your avatar.
Hmm, I do look forward to checking out the expanded endings. Mass relays blowing up kinda implied to me that people wanting to get back to their home planets were kinda screwed for a while, but i guess that's not the case. Or maybe they make new ones, I dunno, I still need to play it. I will say this game did do a good job with inter-companion...um...interactions. Wrex and Garrus shooting the shit just gets me giddy. Or when Sheperd and current flame Tali are making assorted innuendos next to old flame Liara, classic. Really anything with Garrus was pretty awesome, because he is, indeed, awesome.
Wow the tangents today.