Mass Effect 3's Shepard Isn't Afraid of a Good Brawl

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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The original armour/weapons thing got a little grating after a while. Mostly it just all ended up as creds and omni gel. Despite the planet scanning being endless tedium I thought the upgrade system was alot tidier. I did miss the mako fun though :<

Looked up a swat turn and apprently it's when you spin while moving from cover to cover to make you harder to target. pro.
 

anthony87

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Aug 13, 2009
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So no matter what I've got Cerberus gunning for me?

*Reloads last ME2 mission and blows the shit outta that Collector base.*
 

beema

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animehermit said:
actually the Game Informer article stated that there is a lot less "convenient" cover this time around, and that Shepard will have to fight often out in the open. Which is probably why they are adding new melee moves and sentry guns for the Engineers.

EDIT: they also stated that they were trying to make the fighting areas more open, less same-y, and have more variation.
well, we'll see how that plays out. They barely changed at all between ME1 and ME2, so I expect a similarly small step up. Developer promises always need to be taken with a grain of salt.
 

dancinginfernal

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RRRGH, SHEPARD MAD. MUST PUNCH.

Mysten said:
Garrus has always been one for snappy combat dialogue ("Impressive! Scoped and dropped!"), I wonder if he's going to be getting a new line to add to his repertoire for dealing with Cerberus walkers...

"Massive damage!"
In Mass Effect 1 the game would occasionally glitch Garrus's dialog and he would spam the phrase "Enemy is everywhere!" whenever a weapon is fired.
 

Kingjackl

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I hope they come up with some pretty good justification for why Cerberus is trying to kill you. I mean, what if you gave them the Collector base? What possible reason could they have to hate you?

Oh yeah, did anyone else read the bit in the Game Informer preview about how a Reaper fights a Thresher Maw. HOLY FUCKING SHIT!
 

Zeraki

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Feb 9, 2009
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I'm going to take this worth a grain of salt until I hear all of this come from BioWare directly. Too many people are getting either too excited or pissy over something that may not even be true.



I don't know what afferver is, but it apparently happens often
 

Magicman10893

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archvile93 said:
Magicman10893 said:
I don't think they've added a new class, I remember reading the Game Informer article that said every class will be getting their own unique melee attack(s).
I hope the vanguard gets animation that involves ripping out an enemies skull and beating him to death with it. I do like a lot of how the changes sound, but I wonder what excuse they could have for why the illusive man hates renegade shepard. Hopefully you get to shoot him, or rip out his skull and beat him to death with it. He really doesn't give a shit about humanitty, he just wants power. Quite well demonstrated by his blatant disreagrd for his fellow man, not just aliens, often for very questionable reason. What useful data could you get by turning a threser maw loose on people anyway?
I think that the Illusive Man had really far out ulterior motives for his actions through out the series. I imagine that he sees Shepard as a loose end... or it is another instance of false choice. As much as I love Bioware and its games, I am fully aware that too often do they give you many dialogue options to pick from while they all have little effect on the overarching plot. For example, whether you act rude or friendly to people, they still view you the same and continue conversation almost completely ignoring your previous comment.

And the Thresher Maw thing could be about using them as weapons, or using their acid as a weapon.
 

KiruTheMant

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I have a few things to say

1. HELL. FUCKING. YES.

2. Ignoring the blunt outburst,I hope the ability to explore all of space is left in,as it is a main selling feature of the game.

3. I wonder if Illusive Man is still mad at you if you give him the MEGAREAPER ship.