Mass Effect 4 and Dragon Age: Inquisition to Share "Core Systems"

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Funyahns

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Sep 2, 2012
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As much as I loved Dragon Age Origins. I hated DA2 so much that I have not bought an EA game since..... that will not change. I am sure it will be more ninja pop up waves of stupid monsters with Button=Awesome Junk.
 

Mirrorknight

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Jul 23, 2009
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Yeah, watch the "ccre-system" be that both end up being squad based shooters. Or hackers, if you have some sword guy. After DAII and watching the Mass Effect series deteriorate over releases, I am amazingly skeptical and pessimistic of anything that comes out of the Bioware skin puppet these days.
 
Mar 9, 2012
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Dragonbums said:
I really want to see what they are going to do with Mass Effect 4

Like, what are you gonna do? You either have to continue based the story to varying degrees based on your stupid endings, retcon the whole thing to make it work with minimal effort, or do a prequel of a series of events everyone knows about already.
It was meant to be a trilogy. Let if fucking end as a trilogy.

Like, I don't know how they are going to continue this, and quite frankly I'm not going to sink my money into it like I did for ME3. I'll watch from the sidelines
This.

I really only keep an interest in ME4 news because the last game torched the franchise so thoroughly and then salted the earth for good measure, that I am genuinely amazed that they make such a grandiose attempt to salvage it instead of quietly pulling it behind the shed to put it out of its misery. I know that it is pretty much a given that ME4 is going to be a retcon riddled trainwreck, but I am kind of hoping that it will be an entertaining trainwreck.
 

Dragonbums

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May 9, 2013
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Blachman201 said:
Dragonbums said:
I really want to see what they are going to do with Mass Effect 4

Like, what are you gonna do? You either have to continue based the story to varying degrees based on your stupid endings, retcon the whole thing to make it work with minimal effort, or do a prequel of a series of events everyone knows about already.
It was meant to be a trilogy. Let if fucking end as a trilogy.

Like, I don't know how they are going to continue this, and quite frankly I'm not going to sink my money into it like I did for ME3. I'll watch from the sidelines
This.

I really only keep an interest in ME4 news because the last game torched the franchise so thoroughly and then salted the earth for good measure, that I am genuinely amazed that they make such a grandiose attempt to salvage it instead of quietly pulling it behind the shed to put it out of its misery. I know that it is pretty much a given that ME4 it is going to be a retcon riddled trainwreck, but I am kind of hoping that it will be an entertaining trainwreck.
Of course it will be entertaining. The difference between the ME3 fiasco was that people were mad because they sunk so much money and time into the game just to get shit.
Now however we have come prepared and we fully expect it be a laughable trainwreck.
Maybe we will even have guest star Casey Hudson come on to the stage to talk about artistic integrity and "deep" storylines.
 

LetalisK

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May 5, 2010
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Um...I think this is good. I'd rather they not re-invent the wheel for each game and focus the creativity on parts that actually do need to be different.
 

grigjd3

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Mass Effect 4? I'm still waiting for a Mass Effect 3. And what is this silly Dragon Age thing that you seem to suggest already exists in two versions? Lastly, didn't Bioware just cease to exist after the release of ME2? It's a shame really because I was looking forward to the conclusion of that story line.
 

-Dragmire-

King over my mind
Mar 29, 2011
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Sounds like efficient development to me. Why the hell do people want them to make stuff from scratch when they don't have to, that's crazy!
 
Nov 28, 2007
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Yay for drawing conclusions! Sure, they didn't mention what those "core systems" are, but we are all psychics and know exactly what they are keeping the same between games!

Seriously, DA2 and Mass Effect shared "core systems" as well. Both of them had the conversation wheel, which acted exactly the same between games. Let's go even further. Gears of War and Resident Evil 4 "share core systems", because both have the same style of gameplay. You wouldn't say they are both exactly the same, though, nor would you even put them in the same genre.

In short, people need to start shutting the FUCK up with EA hate when we don't have enough info to even know what is going on. Upset over Sim City? Fine, that was a total debacle. Upset with the ME3 ending? I disagree, but at least you are basing it off of something solid rather than "This guy said something that I can twist into being negative, so I will!"

Apologies if anyone takes my remarks personally. I just get tired of gamers basing their reactions to game info based on what company is making the game, rather than what the info itself actually is. Let's face it. If Valve had said Portal 3 and Half Life 3 were "sharing core systems", would you all be complaining that the games were officially doomed?
 

bug_of_war

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1337mokro said:
CUTTING CORNERS! EA STYLE!!!

Fuck you Bioware!

The corner cutting has become fucking shameless in ME3 and let's not even talk about the lackluster copy pasting in Dragon Age 2. Entire fucking locations were copied and you didn't even BOTHER to attempt to hide it.

That doesn't just say Lazy, that says We don't give a shit.
This isn't really corner cutting, it's making good use of an engine, Valve and Activision have been doing this for years.

OT:Cool...I guess, I'd rather hear more about the games themselves but at least I'll know that if I can run one fine the other will run just as well.
 

Sarge034

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Feb 24, 2011
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The important thing I took away for this was... MASS EFFECT 4 -.-
DA2 and ME3 were both failures for different reasons. The difference is that DA3 can recover from DA2. I don't think there is much that could be done to save ME4 from the god awful ending of ME3. I guess all I can do is wait and see. (and pray)
 

Abomination

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Dec 17, 2012
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... I don't see the story here.

A producer and developer are using the same engine for two different games... okay? Isn't that what you're SUPPOSED to do as a developer rather than needing to reinvent the wheel for a game that is likely to be released within a year of a similar type?

Look at Fallout 1 & 2, the sequel was released EXACTLY one year using the same engine.

Baldur's Gate series and Icewind Dale series - tons of repeated assets allowing them to focus on more important things like the story, combat and characters.

Sarge034 said:
DA2 and ME3 were both failures
... no they weren't. They sold really well and still had decent reviews. The only way they "failed" was in a "big shoes to fill" manner.
 

Bocaj2000

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Sep 10, 2008
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It's funny. I want to be excited for this- I really do... but I just can't. ME1 and DA:O are among my favorite games ever, but Mass Effect 2 was... different... in a bad way. I wasn't educated in the interactive arts, so it didn't stop me from enjoying the game, but I knew that I didn't like it nearly as much as the first. Then there was Dragon Age 2, where my vague distastes became more apparent. Upon watering down the unique atmosphere and homogenizing it with other "action RPG"s it's intellectual quality suffered greatly, and it degraded into a beat-em-up. Lastly, there was Mass Effect 3. Although it left the same bad taste in my mouth that ME2 did, at least I expected it by now: mediocre AAA schlock that sacrifices the player for narrative and sacrifices experimentation for homogenization.

So, am I excited for ME4 or DA4? No. As far as I'm concerned, they'll be no different than any other AAA schlock that's out there. The ONLY thing that can save these games is experimentation or anything to break the safety net of mediocrity.

Capcha: "lame duck"
My thoughts indeed.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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MinionJoe said:
To be fair, Bethesda did the same thing with Elder Scrolls/Fallout and they turned out pretty well IMO.
This was my first thought, although it kind of sounds like they are saying "And because it's the same engine, we can reuse assets" so it'll have the same menu systems and textures and blatantly base the gameplay mechanics on exactly the same system, just tweaked for the style of game.

I guess we'll have to wait and see to what extent these "core systems" are lifted from one game and put in the other, and since all eyes are on Bioware's next release we will get a very detailed examination of the games' similarities, down to the last pixel and polygon.
 

verdant monkai

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After the legendary cock up of ME3 and its wearisome ending, I'm not expecting much.

I hold more hope for DA3 its a much more inoffensive series in terms of narrative, unless you count DA2 as bad.
 

awdrifter

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If all they share is the engine and the core systems like user interface, maybe NPC AI, then I don't think it'll be a problem. Many games are on UE3 and uses similar UI and other stuff.
 

Saw767

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EA...just go back inside for a moment while we sort this out. Don't mind us...

Bioware, you must realize that Dragon Age Origins is better than II, better than Mass Effect 3, and should be held as the game you want to model the next Dragon Age game after. If you so much as hint that Flemeth is some sort of extraterrestrial being in the next game, you may as well just call the game "Dragon Effect". No cover based shooting, no ME3 style ending, no more 3 plot stories set in the same damn square mile.

EA, you can come back out now. Now be a good little EA and FUCK OFF when the game is being developed. This game must not fail.
 

klaynexas3

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Dec 30, 2009
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valium said:
Adam Jensen said:
alphamalet said:
Why borrow anything from either game when their play styles are so diametrically opposed?
They took Mass Effect dialogue wheel and implemented it into Dragon Age 2. It can be done. Like the first post suggests, it could be just inventory management and dialogue. Or it could be the way you interact with your squad, reputation system, leveling and things like that.
Or it could be the quoted "core-systems," assuming Bioware has at least some notion of what the word "core" means.
So what is the "core" of a Bioware RPG? That really can range from dialogue choices, reputation systems, squad interaction, leveling, etc. Does Bioware even know what the core is? Because they seem to get a lot of hate for getting some things wrong, even if they manage to do plenty of stuff right, so clearly no one knows the actual core of a Bioware game.
 

Abomination

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Desert Punk said:
Abomination said:
Sarge034 said:
DA2 and ME3 were both failures
... no they weren't. They sold really well and still had decent reviews. The only way they "failed" was in a "big shoes to fill" manner.
Dragon age 2 WAS a failure. It didnt sell very well.


And DA2s "Reviews" were a joke of EA paying off writers, just look at the escapists 'review' if you want an example of that.

Mass Effect 3 though, I will admit had stunning sales, and good reviews that were well deserved, even if the last 15 minutes were tripe, the remainder of the game was well above average.
Where are the PC sales for Dragon Age II? Because according to that graph it sold at least a million copies on consoles for a game that was primarily for the PC crowd... for its short development cycle and cost of production that's pretty damn good.

It most certainly was NOT a failure.