Many here are not fond of Inquisition, which is interesting cause most of the reception I've heard has been quite positive.
In order:Johnisback said:See all those answers only raise more questions.KyuubiNoKitsune-Hime said:I'd go since it's set after Mass Effect 3:
"The Reaper threat was dealt with on a universe level scale with the Crucible."
"They probably came the same way Humans did, may have come earlier some how."
"Future plot line means new technology, or a Mass Relay between galaxies was found later."
"See above."
"Some technologies mature slower than others, some are just more efficient, some just get more efficient which keeps them in use. Besides new technologies only replace old ones if they're better."
"Probably because they're formed from a group of Protheans that managed to escape the Milky Way some how."
"If the Reaper War happened on a universe level scale then how can this new game be removed from Commander Shepherd trilogy and it's ending?"
"How did humans get there? If they got there earlier then it's even more confusing that the galaxy wasn't mentioned in the original trilogy."
"The Mass Relays were destroyed at the end of original trilogy, are you saying there were other relays not created by the reapers? That doesn't make any sense."
"So they've advanced technology far enough to travel to new galaxies without Mass Relays but they're still using Mako Tanks?"
"So the Remnants are just Protheans? Why do they have a different name then? The people of the Mass Effect universe know what Protheans are, their technology is based on it, they would recognise it."
I'm not saying that all my questions wont be explained, I suppose it's possible. But I'm quite worried they're just going to use their "removed by time and space from the Mass Effect Commander Shepard trilogy and its ending" idea as an excuse to brush any and all plot inconsistencies aside.
I approve of this, continue BioWare.Set in the Helius Cluster of the Andromeda Galaxy, removed by time and space from the Mass Effect "Commander Shepard" trilogy and its ending. Play as a "Pathfinder" explorer leading expedition with the aim of establishing new home for humanity. Encounter "savage untamed lands", "cut-throat outlaws", and "warring alien races" in an effort to survive and colonies. Andromeda is home to a mysterious alien race, the Remnants, who've left their vaults and ancient technology throughout.
Trust me, you aren't the only one. I'd love the chance to play a Female Turian Sentinel, or a Male Quarian Infiltrator if given the chance. But I think part of it is because, unlike Inquisition where all of the races were essentially different flavors of Human (Normal Humans, the Short Humans, the Wiry Humans with pointy ears, and the Tall, Muscular Humans with big horns), which were all relatively easy to customize the appearance, trying to customize a Turian or a Krogan would be much harder, and trying to customize a Quarian, depending on how they go about them, would probably end up being either useless or amount to customizing their initial suit, assuming they would still wear them.Hades said:Why still a human? It the last three games they at least had the excuse that it was a new galaxy but now we all know the world I see little reason to lock us into the most boring race in the galaxy.
I don't feel particular connected to humans in games just because I am one. If forced to play them I spend much more time wondering why I can't play any of those cool aliens then any kinship to the digital mankind.
Here's the thing... For every interesting thing Inquisition did right, Bioware fracked over fifty more things. Multiplayer? The mechanics themselves could be fun, but everything from balance to gear to even just unlocking classes was horribly borked. It grew repetitive by lvl 5 for your first character, and getting new armor, weapons and classes is so nestled in RNG that you'll need to have lightning strike three times in the same place, before you have a chance to potentially unlock a new class. Maps are bland, enemies even more so, and keepers and the barrier spells are so broken it trivializes everything.IOwnTheSpire said:Many here are not fond of Inquisition, which is interesting cause most of the reception I've heard has been quite positive.
While I'm still opposed to calling Inquisition a genuinely bad game, it is a shame that so much content had to divert to quantity over quality. For all the complaints I've heard about DA2's repetitiveness, I remember far more from talking to people in Kirkwall than I do about completing random fetch quests in Inquisition.SilverHunter said:Here's the thing... For every interesting thing Inquisition did right, Bioware fracked over fifty more things.IOwnTheSpire said:Many here are not fond of Inquisition, which is interesting cause most of the reception I've heard has been quite positive.
And the story...? It's great! For the first quarter of the game. After Skyhold is reached though it's this tepid, weak attempt to try and out hype itself as it draws to a completely boring, uninteresting, unoriginal ending that has no respect for any of your choices. The worst of which is the post credit scene that COMPLETELY negates what would of been a drastic and life-altering detail for either your main character or another.