GamesRadar has now made an article on the possible leak:
http://www.gamesradar.com/mass-effect-4-survey-news-rumor/
http://www.gamesradar.com/mass-effect-4-survey-news-rumor/
So, you want to hear another story, huh? One where the very fate ofAndromeda is home to a mysterious alien race, the Remnants, who've left their vaults and ancient technology throughout.
I mentioned this earlier but the same is true of the other 2 endings. If you pick destroy all the AIs are dead and refusal means everyone is dead. No matter matter what ending is canon it should have a massive impact on the future. I don't really see how you can handwave it or keep it ambiguous as to which is canon if you are making a sequel that doesn't retcon the ending of Mass Effect 3.Johnisback said:If it's set in the future in the same universe then two out of three of the endings of the original trilogy would have to have a massive impact on this game. If the control ending was picked there should be Reapers policing or assisting organics and if the synthesis ending was picked then all the races should be an organic/synthetic hybrid.
Really? I hope you don't have any aspirations of being a writer. Do you have any idea how enormous the galaxy is? And the plot could be about anything. A lot of fans would like a plot that's more personal, smaller, instead of galaxy saving usual crap. Why couldn't they make a crime drama set in Mass Effect universe? How about an RPG where you can play either as a criminal or Spectre that has to stop him. And depending on who you are, you end up with a different crew and completely different missions and outcomes. Possibilities are endless, and they opted for the same old "you're the chosen one" crap. For fuck sake, give us something new and exciting for a change. Not Dragon Age Inquisition set in Mass Effect universe that isn't even set in the right galaxy.ravenshrike said:Actually, that's possibly the ONE thing I'm not bothered with concerning ME4. Even if the ending of ME3 hadn't been tri-colored frosting I wouldn't have wanted a sequel on a scale spanning a galaxy to be close enough in time or space to be a simple retread. By placing it in a new galaxy it allows them to change the nature of the enemy and politics and technology encountered. Immediately following ME3, what could one possibly encounter in the Milky Way that wouldn't have turned the ME series into CoD plot retread wise? The only way to have a successful plot set in the milky way that wouldn't be a retread would be to set it far enough in the future that the current species had split into multiple different species and there was some sort of extragalactic threat invading. Instead, they make the Milky way the invaders which is a rather interesting twist in a video game. Of course, all that's going to be wasted since Bioware no longer has the legs to do something like that justice, but still.
Adam Jensen said:Really? I hope you don't have any aspirations of being a writer. Do you have any idea how enormous the galaxy is? And the plot could be about anything. A lot of fans would like a plot that's more personal, smaller, instead of galaxy saving usual crap. Why couldn't they make a crime drama set in Mass Effect universe? How about an RPG where you can play either as a criminal or Spectre that has to stop him. And depending on who you are, you end up with a different crew and completely different missions and outcomes. Possibilities are endless, and they opted for the same old "you're the chosen one" crap. For fuck sake, give us something new and exciting for a change. Not Dragon Age Inquisition set in Mass Effect universe that isn't even set in the right galaxy.ravenshrike said:Actually, that's possibly the ONE thing I'm not bothered with concerning ME4. Even if the ending of ME3 hadn't been tri-colored frosting I wouldn't have wanted a sequel on a scale spanning a galaxy to be close enough in time or space to be a simple retread. By placing it in a new galaxy it allows them to change the nature of the enemy and politics and technology encountered. Immediately following ME3, what could one possibly encounter in the Milky Way that wouldn't have turned the ME series into CoD plot retread wise? The only way to have a successful plot set in the milky way that wouldn't be a retread would be to set it far enough in the future that the current species had split into multiple different species and there was some sort of extragalactic threat invading. Instead, they make the Milky way the invaders which is a rather interesting twist in a video game. Of course, all that's going to be wasted since Bioware no longer has the legs to do something like that justice, but still.
After creating that universe, they could have opted to make every other Mass Effect basically Grand Theft Auto in space if they wanted to. Hell, they could have made a Sims game set in ME universe or SimCity or anything else. They have an entire universe to play with and instead they chose to abandon it and start all over. It's bullshit.
They could make a million games set before the events of Mass Effect 3. Or any of them for that matter. It's such a rich universe. It would actually be a lot more fun to set the game before because then you'd still have The Shadow Broker, Cerberus and The Collectors to play with. You know, you can make a game about almost any of the characters in Shepard's crew and the game could be amazing. A game about Wrex, or Garrus during his time as a C-sec officer or as Archangel. How about a game all about the adventures of Jack or Samara, Mordin, Kasumi, young Zaeed, Thane etc. Bioware doesn't even have to look very far to come up with amazing ideas. And that's if they want to be lazy instead of coming up with a new character. So why the fuck would they go to a completely new galaxy when there is so much untapped potential in the old one?JamesStone said:snip
1. Actually it sounds more like Mass Effect 1. Exploration was key in that game (although I think they were a bit too ambitious; The Mako didn't really synergize with the environments and as a result it made exploration more of a chore).Rastrelly said:Cool. My thoughts on subject matter:
1) It's not a Mass Effect game at all. Other place with different setting, no connection to story of ME1-3 or characters. If those will pop up, it will be dumb.
2) Absolutely stupid premise with intergalactic colonization.
3) Obvious attempt to distance from ME3 fiasco. Too late, sorry.
4) Even less RPG then before. More crafting and shooting. Mentioned 'diplomacy' will boil down to 'tough choice' between two groups you don't give a fawk about.
Final verdict: don't care.
There are some logical problems with this though. Going to another Galaxy would not be easy. It would require years of preparation, custom built spacecraft, even entire ecosystems. And would this be for one race, or did we invite everyone? In that case how do we feed the Turians? How come no indoctrinated forces did not discover it? And how were we able to organise this while in the middle of a massive but short war? While also sending our best personnel, the personnel needed to build these intergalactic vessels, to work on the Crucible. And why set of for Andromeda if you are desperate, surely just go far enough into intergalactic space and then come back. Or to the closer Magellan Clouds. Going to Andromeda in this way would be like falling out of a boat, and instead of swimming to a nearby peer, instead deciding to swim to Tasmania.Keith Fraser said:My (probably wrong) theory on how this alleged ME4 will avoid dealing with the multiple ME3 endings is this: the humans (and other races, if they're present) in Andromeda set out before the end of ME3. Either they found some sort of technology from these Remnant people (like a wormhole or extra-large mass relay or intergalactic FTL drive) or they managed to build one or more generation starships; either way, they left the Milky Way to escape the Reaper War and never went back, either because they didn't want to (e.g. they assumed everyone was dead) or because it was a one-way trip.
What, sort of like Star Trek Voyager?The ending to ME4 could involve potentially contacting the Milky Way again, and only then would the people from ME4 find out what ending you picked in ME3 (or the default ending, probably Destroy, if you're not using an imported save). If there's a ME5, this ending might still have comparatively little effect if the people in Andromeda can talk to the people in the Milky Way but not get back there.
I don't think you could drum up much interest for these kinds of stories. We already know what happened to these people, because Shepard got to be there for the best parts and even decided some of their fates. Certainly Garrus and Wrex and Jack and others are good characters, but we already know them. Besides, Mass Effect is an ensemble piece, none of them could carry a game alone.Adam Jensen said:They could make a million games set before the events of Mass Effect 3. Or any of them for that matter. It's such a rich universe. It would actually be a lot more fun to set the game before because then you'd still have The Shadow Broker, Cerberus and The Collectors to play with. You know, you can make a game about almost any of the characters in Shepard's crew and the game could be amazing. A game about Wrex, or Garrus during his time as a C-sec officer or as Archangel. How about a game all about the adventures of Jack or Samara, Mordin, Kasumi, young Zaeed, Thane etc. Bioware doesn't even have to look very far to come up with amazing ideas. And that's if they want to be lazy instead of coming up with a new character. So why the fuck would they go to a completely new galaxy when there is so much untapped potential in the old one?JamesStone said:snip
The relays work on a point-to-point system with one acting as an entrance, and one as an exit. The reapers would have a presence in the new galaxy if that is the case. It's being set in the Andromeda galaxy, 2.5 million light years away.EternallyBored said:2. From what I'm reading, it's not that the humans got there first, it looks like the ME races have all sent their own colony fleets to the andromeda galaxy, humans likely arrive around the same time or slightly before all the other ME races, still setting this way in the future of post ME3 which is why it's never mentioned in those games.
3. This is something that most people thought happened, but got retconned after the ME3 extended cut ending. The mass relays were not destroyed, they were damaged, but the epilogue in the extended cut reveals that they were rebuilt, meaning that a trans galaxy relay would be able to be repaired as well. Given that this game likely takes place a long time after ME3, it is also possible that the ME races simply built their own mass effect relay, or discovered another form of FTL.
*shrug*Johnisback said:See this is exactly what I'm worried about, hand waving.
*shrug*IOwnTheSpire said:Many here are not fond of Inquisition, which is interesting cause most of the reception I've heard has been quite positive.
that ship has long since sailed.....Adam Jensen said:. If they wanted a cheap way out they could have used the silly fanmade Indoctrination Theory.