As Shephard looks on in digital horror no less. There's a meme in there somewhere kids, write it down.CpT_x_Killsteal said:You know what creature they should have included?
We all know he/she/shim would've defeated the reapers in no time. All hail the Giant Flying Tit-Whale!![]()
The Hanar sure died out alright...loa said:All those "aliens" that barely look like more than cosplaying humans really bored me in mass effect and then they even got rid of the hanar in 2.
They really dropped the ball here, cutting the corners of what made star wars so interesting.
I think it's been written at various points that the hand-held weapons used in Mass Effect use Kinetic Coils and Mass Effect Fields to propel their ammunition. In more understandable terms, every projectile weapon in the ME Universe operates on a similar principle to a Railgun, or the "Metal Storm" [http://en.wikipedia.org/wiki/Metal_Storm] series of weapons.Smilomaniac said:I'm fairly certain that you're led to belive that his condition is primarily in his legs. Either way, it's reasonable to assume that the weapons fire a sort of caseless ammo that doesn't have any significant recoil.
No, they definitely have recoil. The codex mentions recoil as the main limiting factor in gun power, and guns like the Claymore or Widow have enough recoil to break the arm of anyone who isn't a krogan or Shepard, at least until they figured out how to reduce the recoil somewhat for ME3. The recoil on a dreadnought's main gun is capable of damaging internal systems on the ship if firing is maintained for too long.Sir Shockwave said:I think it's been written at various points that the hand-held weapons used in Mass Effect use Kinetic Coils and Mass Effect Fields to propel their ammunition. In more understandable terms, every projectile weapon in the ME Universe operates on a similar principle to a Railgun, or the "Metal Storm" [http://en.wikipedia.org/wiki/Metal_Storm] series of weapons.Smilomaniac said:I'm fairly certain that you're led to belive that his condition is primarily in his legs. Either way, it's reasonable to assume that the weapons fire a sort of caseless ammo that doesn't have any significant recoil.
The Recoil could be a result of heat friction from the rails overheating, or just a case of Gameplay and Story Segregation. Either way, most (if not all) weapons that exist in ME don't exert physical force like a modern firearm.
I had to laugh.was better spent by improving the rest of the game instead
My internet connection is not strong enough for gaming im afraid.Parakeettheprawn said:Volus, not inherently violent? Have you -seen- the Volus in multiplayer? Those guys can own a battlefield moreso than an Asari Vanguard max rank!chiefohara said:Non humanoid squad mate would push beyond the circle of expectation i think
Volus are not inherently violent, hence them being a client race of the turians
Elcor are too slow and cumbersome, Their homeworld high gravity making all their movement slow and deliberate
Hanar... despite appearances would probably be the most likely of the non humanoid races to be a squad mate. Zaeed talks about how underestimating one nearly killed him in ME2
Well obviously you are if you fail at comprehending the magnitude of Volus mercenaries! Even a Turian knows to fear our rounded, pudgy fists!Beffudled Sheep said:Human? You also assume...Parakeettheprawn said:That's what you assume, human....Beffudled Sheep said:Thats because a Human is controlling themParakeettheprawn said:Volus, not inherently violent? Have you -seen- the Volus in multiplayer? Those guys can own a battlefield moreso than an Asari Vanguard max rank!chiefohara said:Non humanoid squad mate would push beyond the circle of expectation i think
Volus are not inherently violent, hence them being a client race of the turians
Elcor are too slow and cumbersome, Their homeworld high gravity making all their movement slow and deliberate
Hanar... despite appearances would probably be the most likely of the non humanoid races to be a squad mate. Zaeed talks about how underestimating one nearly killed him in ME2
OT: I'd kill to ride an Elcor into combat as a battlemount. Put some mako cannons on their shoulders and some armor and bam, instant death mount.
That picture is awesome. Thank you for sharing.Desert Punk said:sweeet
You Ammonia breathers are only useful for supporting the real combat races! Your heavy melee is a cowardly cloking field for Goddesses sake!Parakeettheprawn said:Snip
Ouch, the joke... This hurts me.Tara Callie said:I assume... direct control of this form.Beffudled Sheep said:Human? You also assume...Parakeettheprawn said:That's what you assume, human....Beffudled Sheep said:Thats because a Human is controlling themParakeettheprawn said:Volus, not inherently violent? Have you -seen- the Volus in multiplayer? Those guys can own a battlefield moreso than an Asari Vanguard max rank!chiefohara said:Non humanoid squad mate would push beyond the circle of expectation i think
Volus are not inherently violent, hence them being a client race of the turians
Elcor are too slow and cumbersome, Their homeworld high gravity making all their movement slow and deliberate
Hanar... despite appearances would probably be the most likely of the non humanoid races to be a squad mate. Zaeed talks about how underestimating one nearly killed him in ME2
OT: I'd kill to ride an Elcor into combat as a battlemount. Put some mako cannons on their shoulders and some armor and bam, instant death mount.
...I'm sorry, I'll go now.
saintdane05 said:The Hanar sure died out alright...loa said:All those "aliens" that barely look like more than cosplaying humans really bored me in mass effect and then they even got rid of the hanar in 2.
They really dropped the ball here, cutting the corners of what made star wars so interesting.
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