All this is largely true (if occasionally hyperbolic). I disagree on character quality to some degree...a handful of the characters are solid, a handful weak. Animations, bugs and weird design decisions cannot be debated...the truth of those problems is evident.Zhukov said:Oh ho, buckle up Old Man Canada.
Pacing is nowhere near as bad as Inquisition, for the simple fact that there is no baked-in urgency in the primary narrative. Pacing has fallen apart in EVERY SINGLE BIOWARE GAME since ME1 due to that urgency with the possible exception of DA2, because DA2 had no content to disturb pacing with. This is the first game I can recall of this nature where dorking around on planets, exploring, hob nobbing with random aliens and earning their trust, etc, etc, is actually your job and what you're meant to be doing. Whether this is intentional design or a happy accident, the ludonarrative dissonance that normally haunts open world games or overstuffed RPGs is absent here. I've been relatively completionist with it, and at no point have I ever stopped and thought "it is absolutely ridiculous that my character is agreeing to do this with X hanging over their head".
Unlike Inquisition the actual GAMEPLAY is good. Quite fun, even. Combat is kinetic and pacey, responsive, and has satisfying feedback in the form of sounds and animations. "Driving a buggy around" is only pointless and tedious if the actual act of driving the buggy is pointless and tedious, and the buggy is actually kind of fun. There are entire genres designed around the simple act of driving vehicles around. The only real rotten pillar here is the dialogue/conversations, and that's largely down to animations. The dialogue is pedestrian and occasionally awful, but it's closer to "CRPG-standard drivel" than anything particularly noteworthy at either end of the quality scale. I'd argue, perhaps uncharitably to Bioware, that this is not that far from their usual form and actually a significant upgrade on the bizarre tonal mishap that was DA:I.
I don't have any sluggishness or performance issues (and with my PC I shouldn't). The game likely underperforms for its age and engine though.
There is NO QUESTION the game is unfinished, underbaked, and presents a litany of small-moderate annoyances and bugs. These distort and damage a fundamentally sound core experience. It is EASILY the most ambitious game Bioware ever made from a technical standpoint (if not a narrative one) and had it been given 8-16 months of pre-release polishing including passes on their animation/shading and storyboarding would likely be an extremely well received game. As it stands, it's an ambitious/rickety mess, and (IMO) bears a lot in common with games like FO:NV and Alpha Protocol...games that were derided as bug infested disasters at launch and...through time, polish and hindsight...came to be admired/elevated to the position of cult classics. I'd much rather an ambitious/messy disaster than a safe turd. Yes, they went the open world route, which has become exasperatingly commonplace, but the scope of this thing is hilarious. I feel like there was a genuine swing for the fences at play, but an inexperienced studio came up short.
One thing seems pretty clear though, and this is that Bioware can no longer be considered a good "Writing" developer. They're Ubisoft level now. They might accidentally deliver some strong characters or an interesting sidequest, but one should approach them with appropriately moderated expectations.