As of yesterday, BioWare officially announced via Twitter [https://twitter.com/bioware/status/835217802755715072] that Mass Effect: Andromeda has gone gold.
Mass Effect: Andromeda has gone gold.
BioWare (@bioware) February 24, 2017 [https://twitter.com/bioware/status/835217802755715072]
What this means is that the game is officially finished and, in the case of physical copies, ready to go into production ahead of distribution to retailers for its 21st-23rd March release date [http://www.techradar.com/news/mass-effect-andromeda-release-date-news-and-rumors]. While it will not have a season pass [http://www.polygon.com/2017/1/9/14212934/mass-effect-andromeda-dlc-no-season-pass], there will almost certainly be DLC down the line as well as potential patches to fix outstanding or as-yet undiscovered issues. (It's actually very refreshing to not be inundated by DLC before a game has even launched, let alone controversial Day 1 DLC of the ME3: From Ashes [https://www.google.co.uk/search?q=me3+from+ashes+controversy] sort.)
Unlike most publishers these days, EA have seemingly allowed publication a day or two ago, of previews from a variety of video game coverage outlets. YouTube and review sites have a lot of information and "Hands-on Impressions [https://www.youtube.com/results?search_query=mass+effect+andromeda+hands+on]", something the likes of Bethesda [http://www.escapistmagazine.com/news/view/168701-Bethesda-Review-Policy-Updated] and Ubisoft [http://www.polygon.com/2014/11/11/7193415/assassins-creed-unity-review-embargo] embargo until at or only just before release, a vile anti-consumer practice relying on subterfuge and deceit to sell games. Granted, the playtime came from supervised sessions (where reviewers were invited to EA sites and the parts shown were handpicked), but the parts remain largely representative of the final product so I must credit EA for being as open with the press as they have been.
Further, they've also announced PC hardware specs [https://twitter.com/bioware/status/835266993771151361/photo/1] to play the game at minimum and recommended levels. Of note, the game runs on DX11, not DX12, requires a 64-bit Windows 7 or higher (similar to Blizzard's recent announcement [http://www.escapistmagazine.com/news/view/169584-Blizzard-Games-Will-Stop-Working-on-Windows-XP-and-Vista-Later-this-Year], it seems support for Vista and earlier is unavailable). Further, it requires a whopping 55GB free hard drive space to install and a minimum of 8GB RAM and a 2GB GFX card. (In perspective, the entire ME Trilogy including all DLC takes up 57GB of my hard drive!)
While all this is good news, there have been some controversial issues surrounding the game and its development. From an openly racist developer [http://www.escapistmagazine.com/forums/read/663.941681-Manveer-Heir-and-Mass-Effect-Andromeda], the lead writer leaving [http://www.polygon.com/2016/2/15/11010936/mass-effect-andromeda-lead-writer-bioware-bungie] mid-development, Casey Hudson leaving [http://blog.bioware.com/2014/08/07/casey-hudsons-departure-from-biowareea/] too and fears from fans that ME:A will end up as Dragon Age: Inquisition [http://www.gameskinny.com/br1bs/mass-effect-andromeda-looks-suspiciously-like-dragon-age-inquisition] in space, or not [https://www.pcgamesn.com/mass-effect-4/mass-effect-4-will-not-draw-inspiration-from-dragon-age-inquisition].
For PC and XBone players with EA Access, they'll also be allowed a 10-hour preview of the game [http://www.eurogamer.net/articles/2017-01-23-10-hour-trial-of-mass-effect-andromeda-out-five-days-before-launch] a full five days ahead of its official release; the save will also carry over to the release version. Finally, there's an interview with Natalie Dormer [https://www.youtube.com/watch?v=Gip_9AdbtHA] (previously of Game of Thrones fame), on her role as Dr. Lexi T'Perro, doctor of the Tempest and the character who wakes Ryder from cryo-sleep at the game's beginning.
Mass Effect: Andromeda has gone gold.
BioWare (@bioware) February 24, 2017 [https://twitter.com/bioware/status/835217802755715072]
What this means is that the game is officially finished and, in the case of physical copies, ready to go into production ahead of distribution to retailers for its 21st-23rd March release date [http://www.techradar.com/news/mass-effect-andromeda-release-date-news-and-rumors]. While it will not have a season pass [http://www.polygon.com/2017/1/9/14212934/mass-effect-andromeda-dlc-no-season-pass], there will almost certainly be DLC down the line as well as potential patches to fix outstanding or as-yet undiscovered issues. (It's actually very refreshing to not be inundated by DLC before a game has even launched, let alone controversial Day 1 DLC of the ME3: From Ashes [https://www.google.co.uk/search?q=me3+from+ashes+controversy] sort.)
Unlike most publishers these days, EA have seemingly allowed publication a day or two ago, of previews from a variety of video game coverage outlets. YouTube and review sites have a lot of information and "Hands-on Impressions [https://www.youtube.com/results?search_query=mass+effect+andromeda+hands+on]", something the likes of Bethesda [http://www.escapistmagazine.com/news/view/168701-Bethesda-Review-Policy-Updated] and Ubisoft [http://www.polygon.com/2014/11/11/7193415/assassins-creed-unity-review-embargo] embargo until at or only just before release, a vile anti-consumer practice relying on subterfuge and deceit to sell games. Granted, the playtime came from supervised sessions (where reviewers were invited to EA sites and the parts shown were handpicked), but the parts remain largely representative of the final product so I must credit EA for being as open with the press as they have been.
Further, they've also announced PC hardware specs [https://twitter.com/bioware/status/835266993771151361/photo/1] to play the game at minimum and recommended levels. Of note, the game runs on DX11, not DX12, requires a 64-bit Windows 7 or higher (similar to Blizzard's recent announcement [http://www.escapistmagazine.com/news/view/169584-Blizzard-Games-Will-Stop-Working-on-Windows-XP-and-Vista-Later-this-Year], it seems support for Vista and earlier is unavailable). Further, it requires a whopping 55GB free hard drive space to install and a minimum of 8GB RAM and a 2GB GFX card. (In perspective, the entire ME Trilogy including all DLC takes up 57GB of my hard drive!)
While all this is good news, there have been some controversial issues surrounding the game and its development. From an openly racist developer [http://www.escapistmagazine.com/forums/read/663.941681-Manveer-Heir-and-Mass-Effect-Andromeda], the lead writer leaving [http://www.polygon.com/2016/2/15/11010936/mass-effect-andromeda-lead-writer-bioware-bungie] mid-development, Casey Hudson leaving [http://blog.bioware.com/2014/08/07/casey-hudsons-departure-from-biowareea/] too and fears from fans that ME:A will end up as Dragon Age: Inquisition [http://www.gameskinny.com/br1bs/mass-effect-andromeda-looks-suspiciously-like-dragon-age-inquisition] in space, or not [https://www.pcgamesn.com/mass-effect-4/mass-effect-4-will-not-draw-inspiration-from-dragon-age-inquisition].
For PC and XBone players with EA Access, they'll also be allowed a 10-hour preview of the game [http://www.eurogamer.net/articles/2017-01-23-10-hour-trial-of-mass-effect-andromeda-out-five-days-before-launch] a full five days ahead of its official release; the save will also carry over to the release version. Finally, there's an interview with Natalie Dormer [https://www.youtube.com/watch?v=Gip_9AdbtHA] (previously of Game of Thrones fame), on her role as Dr. Lexi T'Perro, doctor of the Tempest and the character who wakes Ryder from cryo-sleep at the game's beginning.