I like Jim Sterling for the most part but I don't think he's a very good reviewer. I do love how he scores games based on enjoyment alone vs trying to "objectively" rate games like most reviewers; however, I don't feel he's good at fully understanding game mechanics at times like his review of The Last Guardian he didn't know the game had a command system somehow while complaining about Trico's AI and his review of Vanquish where he played it like a standard cover shooter instead of an action game. Plus, he's not very creative and games like say Dishonored is all about creativity and having fun with the mechanics as just the standard teleport power makes your character extremely OPed if you just play it as a stealth game.008Zulu said:I'm waiting for Jim Sterling's review.Phoenixmgs said:I've very reserved about the game and waiting for feedback.
Those sidequests were just little things to at the Citadel that were super optional. When you compare ME's story quests plus full-on sidequests (like loyalty/character missions), that's more quality questing than just about every RPG outside of maybe Witcher 3 IMO. If Andromeda has an equivalent amount of hours (or more) of that kinda questing, then I'm probably sold.KingsGambit said:ME3 had a lot of "quantity over quality" to paraphrase you. Fetching Obelisks, Banners and Books for 5 War Assets or whatever. On the subject of the storyline, I can explain it in a spoiler-free way (since I don't know the game's story).Phoenixmgs said:I've very reserved about the game and waiting for feedback.
I hope the game is like previous Mass Effects with quality over quantity quests (DA:I). How good the core game is and having only elements that improve that core are what I look for most in games. I don't want to waste time on lackluster content or busywork.
I'm not sure how this whole storyline is going to work or make sense. What's the point of going to another galaxy? To get away from the Reapers? It wouldn't make sense the Reapers are just a thing for our galaxy as then the whole organics vs synthetics with the synthetics winning and killing off all organic life would happen in all other galaxies then. Of course, those winning super powerful synthetics would make it to the Milky Way at some point. I always figured when the Reapers were gone from the Milky Way, they were tending to all the other galaxies because that's really the only thing that makes sense.
Plot snip...
I'm with you on the waiting for feedback. I'm long since done with pre-ordering any AAA game because of too many broken promises, shady practises and the rest. And after DA2, ME3 and more significantly, DA:I, BW doesn't have the track record they used to have. The hands-on videos I linked to offer some hope tho with generally positive feedback and I'll credit EA for the simple act of allowing the press to discuss the game a month prior to release, unlike Ubisoft and their embargo policies. But yeah, the jury is out till after reviews start coming in.
Mass Effect has never been great with plot details. I remember there was a long ass thread here on the Escapist about the ME plot issues just from the 1st two games I believe. The problem with the Andromeda plan to me will be that they will most likely have to still fight the Reapers at some point because 3 of the 4 endings have the Reapers still alive. It doesn't make any sense for just the Milky Way galaxy to receive the "Reaper" treatment. Is the Milky Way galaxy the only galaxy that's not allowed to have synthetic life destroy organic life? Reapers only tending to one galaxy in the whole universe doesn't make sense.
I'm really good at looking at gameplay walkthroughs of a mission or 2 and knowing if I'll like the game. I knew exactly what Watch Dogs was going to be from watching demo walkthroughs and I got exactly the game I expected. I played the betas of Destiny, The Division, now Ghost Recon Wildlands, and I knew they aren't anything I'm interested in. Hell, I knew from a dev talking about Destiny at the freaking E3 reveal that it was going to be shit because he said something like "we have classes but don't worry about picking the wrong one because they all play about the same", then what's the point of classes? Destiny was FUBAR from the planning stages IMO. On the other end, I knew Dishonored 2 and The Last Guardian were going to be great games and I had no problem buying them at release. I know I'm going to love Prey and most likely Horizon Zero Dawn. With Horizon, I did need a bit of review input to convince me to buy because I really didn't have a good grasp of moment-to-moment gameplay (I knew the game would have great moments but what's in-between them) along with questing and story quality. RPGs are the hardest to judge because of writing (story and characters) being more subjective in nature along with how much busywork (too inventory management) and quality questing the game will have. I'm a lot more hesitant with RPGs just due to their time commitments. Something like say Uncharted 4 which I found excruciatingly average is only 10 hours long or so and I can sell it right away so it cost little time and money.