I've had enough of your snide insinuations...
All right. Firstly, having the options explain, word for word, what he/she is about to do is not dynamic enough to keep a conversation interesting. The way Bioware did is much more fluid, and it's not that hard anyways.
Secondly, in general conversations, the top right option is Paragon, the middle right option is Neutral, and the bottom right option is Renengade.
Thirdly, Charm is the top left option, Intimidate the bottom left option in certain conversation situations.
I hope this helps. Though, I do have to ask: Why would you be so upset about punching out that bint in the first place?