Actually there is no arguement involved in this. It's not an RPG.
[/quote]
If you have a name, a story, and a leveling system, it's an RPG.
It may also be other things, but it's an RPG.
The problem is that people act as if these definitions (RPG FPS ect.) are mutually exclusive, when you consider the most widely accepted definitions, there is a lot of overlap, technically you could have a game that's an Action RPG FPS Strategy, it wouldn't be easy to do, and I don't know why the hell you would do it, but it could be done.[/quote]
Actually that's not true at all. I received several messages saying the same thing, and I think the problem is people either not understanding what an RPG is, or not wanting to. I suspect the latter.
Stories, leveling systems, all of that is pretty much irrelevent. The first RPGs had none of those things. RPGs are totally about stat management and how it affects the outcome of things.
RPGs are the child of wargaming, with people in college getting together to similate ancient conflicts, and perhaps fight out hypothetical battles if things had happened differantly. Numbers being used to represent the relative merits of differant units, and dice to represent chance and the role it can play in warfare (ie we know a gun of a certain type is inaccurate and unreliable, so the dice represent whether or not the weapons involved will perform properly in this napoleanic-era war simulation).
What happened is people got into fighting battles on increasingly small scales, both for the sake of the price involved in purchusing (or self-casting) that many lead figures, and also due to a desire among many to focus on the tactical elements of conflicts rather than the stretegic merits. Of course as you reduced the scale, things became increasingly complicated due to it focusing on the people involved more than anything.
RPGs started when people got the idea of pretty much focusing on fights between individuals. The entire point was the creation of engines that allowed such a battle to happen mathematically without any action on the part of the people involved.
This turned into people deciding to see if they could similarly simulate fantasy warriors as opposed to just ones from history, and this of course lead to the development of dungeon crawling games as the focus on individual combat required some sort of objective (as in, get the treasure) since a simple "fight until the other side is dead" mechanic worked less well.
Your first RPGs were very much "you are in front of a dungeon, do you want to enter?" or "you are in the entrance room of the dungeon, somewhere below is a treasure. Go find it". No storyline, minimal plot, the entire focus being on nerds crunching numbers and rolling dice.
Now, people DID add storylines, plots, and increasingly complicated rules for things like magic, traps, etc... as well as the continuation of specific characters which of course required treasures to be defined, and some work put into economics when these characters spent the treasure.
It's important to understand the differance between the RPG, and the trappings tacked on.
The issue with "action RPGs" and the like is that the very nature of an "action" component means that the player's reflexs become a determining factor, rather than it being a numerical exercise based around numbers, probabilities, and chance. When you get to the point where the primary deciding factor in the outcome of situations in the game is the player's physical abillities (reflexs, reaction time, hand eye coordination) then it's no longer an RPG.
In general I believe that the proper term for most of the hybrid games we're seeing now is not "RPG" or "Action-RPG", but "Customizable Shooter" or "Customizable Brawler" since you do have some desicians to make in the course of the game, and need to choose between specific things, but ultimatly it's the player's reflexs that determine's the outcome of the combat. In a real RPG the player is more like a coach than an actual participant. That level of detachment is nessicary for something to be an RPG.
A lot of people might not like this, but that's simply how it is. It's fair to say that RPGs inspired some of these customizable action games, but they themselves are not RPGs.