No. Just... no.Addicted Muffin said:All games are RPGs....in every game, you play te role, or roleplay, a certian character or something...
every game falls into the genre of RPG
No. Just... no.Addicted Muffin said:All games are RPGs....in every game, you play te role, or roleplay, a certian character or something...
every game falls into the genre of RPG
Just no.JoeThree said:Why is is not an RPG? RPG means "role-playing game". You assume the role of Commander Shephard and, if anything, it's one of the most true "RPG"s around, as you actually get to determine or "play" the "role" of another individual.
Sure, it's not based around some angsty, androgynous twat, nor does it have turn-based combat, but that just means that in addition to actual role-playing, the game's also fun to play.
You know there is a such thing as spoiler tagsgoliath6711 said:You actually have the nerve to say that Mass Effect 2 doesn't give you any choices? Let me show you how you are telling a BOLD FACE LIE!!!!!D_987 said:Mass Effect 2 removed any choice from the player, and I don't just mean in terms of the upgrades. There were no tough moral choices to make in Mass Effect 2, no meaningful character interaction [unless you're immature enough to find the phenomenally stupid romance sequences interesting].
Regardless, the points regarding weapon and armor interaction are inaccurate. Whilst you're correct in stating that they simplified the system you ignore the reason as to why the previous system was more interesting to the player. The fact the guns weren't alike, yet could still be modified [which isn't the case in ME2 you just add "damage upgrades" rather than any meaningful additions], thus allowing for chaarcter customization. You instantly assume all players will select the gun they choose to be the "best", but again, this is inaccurate. In the first game guns were different enough from one another to warrant experimentation, thus player will no doubt have come to different concepts on the "best" gun. In Mass Effect 2 this process is done in such a fashion that the player has no say in the matter, they're just given a generic gun from a list - the guns don't feel different bar those that fire differently - they don't really seem to change much based off the stats. In all, in "streamlining" this system they remove any form of characterization and feeling of ownership from the character customization of Shepard. ME2 should have improved the customization system with more weapons, and more choice - because some players enjoy experimenting with different weapons and armor builds - Mass Effect 2 should have expanded on the first game and given players more reason to do so. Instead we get a cut-down version of the system with less options to change and less meaningful decision to make in the game altogether; thus turning the experience into a shallow RPG.
Spoiler Alert:
Mass Effect:
You can choose whether to have Garrus or Wrex never join your party.
You can choose whether or not to kill wrex close to the end.
You choose whether to save Kaidan or Ashley, leaving the other to die.
You can choose to save the council, earning their gratitude, or let them die and have humanity take over the council.
Mass Effect 2:
You can choose to leave Grunt in his tank, or free him. After that, you can choose to recruit or kill him.
You can choose to keep Legion, or send him to Cerberus.
You can choose to let Morinth kill Samara and replace her.
YOU CAN CHOOSE TO HAVE EVERY CHARACTER, INCLUDING YOURSELF, DIE AT THE END!!!! You can choose not to get the upgrades you need or gain the loyalty of the squadmate you need to survive the final mission! That's still a choice!
And if you think the romance sequences are "phenomenally stupid", then YOU'RE the immature one.
P.S.: I do think that both games ar very much RPGs as I am playing the role of a character I crafted.
the RPG elements in Mass Effect weren't goodD_987 said:What's wrong with that? Because the first game had a lot of RPG elements players were told were still included in the sequel that just weren't there. A lot of the appeal of the Mass Effect series was that it was different to any other game out there - it was a shooter that was still RPG heavy. Bioware took a lot of that out in Mass Effect 2 - is it really that surprising they alienated a part of their audience that enjoy playing games with more depth than Fable 3?now other than the dialoge people feel that alot of the other stuff was taken out so its just "gears of war with dialouge" (whts wrong with that anyway?) so by RPG elements they mean things like the inventory screen, buying and modding your armour and your crews armour and of coarse leveling
Ok, what? RPG aspects add a lot to the game - managing your squad, your items, skills and so on makes your character play, and feel unique, in a way the sequel just can't create. If you don't enjoy those types of games that's fair enough, but there're more than enough mindless shooter already on the market that it's infuriating to see a franchise with so much potential like Mass Effect to degrade itself to that level.now other than leveling I didn't think this RPG stuff really added all that much to the game, I mean correct me if I'm wrong but how much can you love managing your squads gear? mabye people mean the part where you drive around in the mako looking for stuff ok then sure
The first games RPG elements weren't awful, certainly not bad enough to remove completely, but when a game markets itself as an RPG, and reviewers give it "RPG of the year", it seems the general consensus is that it's an RPG...hence the complaints.my point is I think its stupid that people complain about ME2 for not being RPG enough, when the first ones RPG elements (other than dialogue) weren't even that great so no its not an RPG stop complaininig thats its not an RPG
What an odd statement to make. You are aware that it is acceptable for games in different series to share gameplay mechanics, right?Glademaster said:You may as well just play Gears and imagine it in space with good dialogue.
Sorry dude, I'm gonna have to take issue with that. Respectfully, of course.D_987 said:Mass Effect 2's moral choices are on the same level as Fable's in terms of complexity...The Wykydtron said:To me it is an RPG, fuck the "RPG must have you flicking back to your inventory every FUCKING 10 minutes" school of thought though if its got good moral choices then it's an RPG.
one of us. one of us. one of us. one of us. one of us. one of us. one of us. one of us.IBlackKiteI said:Ok.
I am seriously weirded out by this site right now.
Theres often a hell of a lot of Mass Effect threads every day and I've noticed that it switches back and forth from fanboys going on about how much they love it to people criticising its shortcomings.
Theres nothing wrong with this though, its just bizarre, one minute love, the next hate.
thank you.mattttherman3 said:Call it what you will, I didn't play the game for it's inventory system. I played it for the story, which I might add is pretty damn good. Sorry if you can't get by without upgrading your armor.
You don't need to worry about offending me if you don't agree with a point.domble said:Sorry dude, I'm gonna have to take issue with that. Respectfully, of course.
True, that is one of the few I overlooked [its been a long time since I played the game] and I admit, having looked back on the games missions, despite my earlier points there're a couple of sections within the game where the options are not Black or White, though I stand by my argument that the vast majority are.One of the side quests involves deciding whether to destroy a sentient race, or brainwash them into a certain way of thinking - then THAT choice is going to have massive ramifications (if the loading screens are anything to go by) in the third game, no matter what that choice may be. That's an extremely hard decision with no clear "good" or "bad" solution.
The game as a whole has little to do with it, I'm referencing the moral choices within the games only.Fable is having a good day if promised content actually appears in the finished product. I like Fable for what it is, but it's not in the same league as ME2.
I may be remembering the wrong person but didn't I see you in another ME2 thread stating that you got so bored/hating of the game that you quit before the half way point?D_987 said:snip
Yeah I was just trying to play down the fact that I'm clearly a fanboy lolD_987 said:You don't need to worry about offending me if you don't agree with a point.domble said:Sorry dude, I'm gonna have to take issue with that. Respectfully, of course.
Nope, I've beaten the game and all the DLC on hard. - I did quit halfway through my 'Insane" play-through difficulty though.mirasiel said:I may be remembering the wrong person but didn't I see you in another ME2 thread stating that you got so bored/hating of the game that you quit before the half way point?D_987 said:snip