Savo said:
I don't know about this.
Cliches aside, ME is well written--excluding the ending of course--and it wouldn't feel out of place in the cinema world. But, ME has far too much character development, small details, and dialogue to possibly fit in a two hour film.
However, they probably could squeeze the main plot into a two hour film if they were careful enough about choosing what mattered and what didn't in the grand scheme of things. Assuming the screenwriter was careful enough, I could see this becoming a pretty good movie even if it doesn't measure up to the source material.
I do hope that the studio gives it a large budget. It'd be a shame if they got a good script but didn't have the money to make it look good on the big screen.
To be honest though, that can be said about every video game that's ever been made. Most games are over 3-5 hours long, and there are often too many subtleties, mechanics, and stuff in general to turn into any film. Games and books alike are difficult to turn into movies for that reason--there's just too much stuff to make a decently paced film. Even three, in Mass Effect's case.
I think the key is to take a good, hard look at the game and find its "soul." The writers need to look at it and ask what makes this game's story work? That are the main themes and motifs that give it life? Their goal isn't to summarize every event that took place, but to find a way to touch on the game's major themes and story arcs while staying true to the characters and the world. Because really, do people really love Mass Effect for what happened? Or do they love the characters that were revealed and explored as the story progressed?
Also, calling it right now. They're going to use Maleshep.