TheAmazingHobo said:
shintakie10 said:
They can easily go the route of League of Legends. You can buy different skins and whatnot (probably decal slots or somethin in Mechwarrior) and champions (mechs in mechwarriors case), but if they're serious about makin sure that there is some semblance of balance between a tiny little Raven and a massive Daishi (give me a Daishi over a Awesome any day), bein able to buy heavier mechs shouldn't be that large of an advantage over earnin them naturally or becomin extremely good with a lighter mech.
I feel this would very much be the optimal choice.
Get equipment in-game, get mechs by either paying for them or earning them very slowly in-game.
Ultimately, the only advantage of paying players would be in variety and cosmetics.
And you know what, I wouldn´t even mind having p2p-exclusive mechs, as long as they are balanced and get people to spent money on the game to keep it going.
i don't see this as an issue, really in the mech world you can literally beat an atlas with a flea or an uzel ( uzels are probably my favourite small mech ) if you out manoeuvred him properly
i wouldn't mind if they made any mech in existence 'premium' or not because you can find a counter for it somewhere in the line
in a brawling situation in an urban area a medium packing 20 tons of srm's and a jump pack would be extremely dangerous to even quite heavy mechs
only a shotgun dashi ( lbx systems, full load-out ) would have the one-shot kill time to take that down
anyway, i want.. hurry up and make it
all the chassis are pretty-much balanced the heavier you are the longer range you have to be, or the little guys just bite your ankles until you suffer death of a million scratches and ultimately, critical existence failure.
( anyone else miss high explosives for getting little ankle-biters off you ? )