Mechwarrior Online Drops

fix-the-spade

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Feb 25, 2008
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Erana said:
PPC even stand for? I always called it the "Pyro Pixel Cannon," and everyone I knew who played MW2/Mercs had silly nicknames for it like "Puzzled Penguin Chute" or "Pumpkin Pie Cannon."

Did everyone do that, or are my IRL friends just weird?
I always thought it was something to do with with plastic, so you could have a UPPC windows or something like that.

Also, in my head it made the blue balls of energy from MW2 the most badass snot-rockets in history.

Andy Chalk said:
And based on what I read, it was a good time to get away, because it apparently hit the shitter pretty hard after Activision lost the IP rights.
Some bright spark at Microsoft thought Mechs would be good for a third person shooter, hilarity ensued...

...but look on the brightside Malygris, you get to keep all the money!
 

The Lugz

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Apr 23, 2011
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TheAmazingHobo said:
shintakie10 said:
They can easily go the route of League of Legends. You can buy different skins and whatnot (probably decal slots or somethin in Mechwarrior) and champions (mechs in mechwarriors case), but if they're serious about makin sure that there is some semblance of balance between a tiny little Raven and a massive Daishi (give me a Daishi over a Awesome any day), bein able to buy heavier mechs shouldn't be that large of an advantage over earnin them naturally or becomin extremely good with a lighter mech.
I feel this would very much be the optimal choice.
Get equipment in-game, get mechs by either paying for them or earning them very slowly in-game.
Ultimately, the only advantage of paying players would be in variety and cosmetics.
And you know what, I wouldn´t even mind having p2p-exclusive mechs, as long as they are balanced and get people to spent money on the game to keep it going.
i don't see this as an issue, really in the mech world you can literally beat an atlas with a flea or an uzel ( uzels are probably my favourite small mech ) if you out manoeuvred him properly
i wouldn't mind if they made any mech in existence 'premium' or not because you can find a counter for it somewhere in the line
in a brawling situation in an urban area a medium packing 20 tons of srm's and a jump pack would be extremely dangerous to even quite heavy mechs
only a shotgun dashi ( lbx systems, full load-out ) would have the one-shot kill time to take that down
anyway, i want.. hurry up and make it :D

all the chassis are pretty-much balanced the heavier you are the longer range you have to be, or the little guys just bite your ankles until you suffer death of a million scratches and ultimately, critical existence failure.
( anyone else miss high explosives for getting little ankle-biters off you ? )
 

Calbeck

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Jul 13, 2008
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[RainbowDashFace] It's gonna be SO AWESOME! [/RainbowDashFace]
 

Normandyfoxtrot

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Feb 17, 2011
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The Lugz said:
TheAmazingHobo said:
shintakie10 said:
They can easily go the route of League of Legends. You can buy different skins and whatnot (probably decal slots or somethin in Mechwarrior) and champions (mechs in mechwarriors case), but if they're serious about makin sure that there is some semblance of balance between a tiny little Raven and a massive Daishi (give me a Daishi over a Awesome any day), bein able to buy heavier mechs shouldn't be that large of an advantage over earnin them naturally or becomin extremely good with a lighter mech.
I feel this would very much be the optimal choice.
Get equipment in-game, get mechs by either paying for them or earning them very slowly in-game.
Ultimately, the only advantage of paying players would be in variety and cosmetics.
And you know what, I wouldn´t even mind having p2p-exclusive mechs, as long as they are balanced and get people to spent money on the game to keep it going.
i don't see this as an issue, really in the mech world you can literally beat an atlas with a flea or an uzel ( uzels are probably my favourite small mech ) if you out manoeuvred him properly
i wouldn't mind if they made any mech in existence 'premium' or not because you can find a counter for it somewhere in the line
in a brawling situation in an urban area a medium packing 20 tons of srm's and a jump pack would be extremely dangerous to even quite heavy mechs
only a shotgun dashi ( lbx systems, full load-out ) would have the one-shot kill time to take that down
anyway, i want.. hurry up and make it :D

all the chassis are pretty-much balanced the heavier you are the longer range you have to be, or the little guys just bite your ankles until you suffer death of a million scratches and ultimately, critical existence failure.
( anyone else miss high explosives for getting little ankle-biters off you ? )
well on a atlas it's pretty easy to just sit out of his range and pick him apart with light autocannons or missiles, it only has one Lrm 10 rack for ranged work XD.
 

Calbeck

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Jul 13, 2008
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Andy Chalk said:
And on that note, a special message to Piranha: I will happily pay for a new single-player Mechwarrior. Seriously, just take my money.
In the meantime, MW4 has been released as freeware. As a long-time BT grognard, let me assure you it is the best single version of the franchise to date. You might also like "Living Legends", an excellent Crysis Warhead total-conversion mod, if you really need that in-the-cockpit fix.

Weird Captcha: "the ernmerf". Sounds like a Norwegian folk legend...
 

Kraiger

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Jul 16, 2008
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redisforever said:
...fine!

I'll play it. It is free...

I loved Mechassault 2, and I think I have Mechwarrior 4 somewhere.
I think you can actually get Mechwarrior 4 merc along with a huge mod pack legally for free somewhere on the net.
 

The Lugz

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Apr 23, 2011
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Normandyfoxtrot said:
well on a atlas it's pretty easy to just sit out of his range and pick him apart with light autocannons or missiles, it only has one Lrm 10 rack for ranged work XD.
firstly ahhh quotes!

secondly, they specified it was going to be a brawling game mostly though i guess someone could get ontop of some buildings and snipe from up there if they line up perfectly
 

Quesa

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Jul 8, 2009
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What?! A classic PC IP that's not being turned into a generic COD clone? THIS IS OUTRAGEOUS, I.. I mean thank you.

toothofymir said:
KWHAAAA?!!!!

How can you not have a Timberwolf in a MechWarrior game? It's practically the franchise symbol!
3025 was the 'golden age' of the BattleTech universe, once you get to the clan invasion (3050) with all the silly new tech that was added thereafter it dramatically watered down the universe. A proper reboot set before 3025 is beyond fantastic. While I love pulse/ER lasers and ER PPCs and whatnot, having the good ol' basic armaments is where we should start out again.
 

TheAmazingHobo

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Oct 26, 2010
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Normandyfoxtrot said:
well on a atlas it's pretty easy to just sit out of his range and pick him apart with light autocannons or missiles, it only has one Lrm 10 rack for ranged work XD.
I´m pretty sure an Atlas carries a 20 LRM (unless my battletech-cred is failing massively) ? Which makes trying to outrange him a tad bit dangerous.


The Lugz said:
firstly ahhh quotes!

secondly, they specified it was going to be a brawling game mostly though i guess someone could get ontop of some buildings and snipe from up there if they line up perfectly

I really hope they go all in with the urban combat. It´s just the most varied and dynamic terrain possible and urban missions have consistently been my favorite in any mech game I ever played.
Plus, nowadays we actually have the technology to get some awesome and persistent destruction going.
 

Jfswift

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Nov 2, 2009
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If you go back as far as MechWarrior 2 there were a few levels where I deliberately chose a smaller mech since it was better suited for the terrain.
 

Enkidu88

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Jan 24, 2010
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cainx10a said:
Personally, I'll stick with MW4:Merc until MW5 is released.
I hate to be the one to break it to you but...Mechwarrior Online is Mech 5. They decided to ditch Mech 5, and it's suggested campaign, in favor of this free-to-play game. Or at least that's how I understand it.
 
Jan 29, 2009
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toothofymir said:
As delighted I am to see MechWarrior finally returning, I would rather see MechWarrior 5.

Then again, as long as I can pilot a Timberwolf, they've got me sold.
If they only SELL the Timberwolf, I will punch the man responsible til he bleeds orange bang.
That being said, please do not ever make items only accessible through purchasing; one of the biggest putoffs in free to play is the idea that you'll never quite be able to play the real game unless you pipe money through the internet to get each thing. Remember TF2: you're buying convenience, not victory. You can either earn your way through, which has a tremendous moral victory to get a weapon through smart trading or crafting, or eliminate that and get it earlier. How about just keeping a realistic currency in-game, such as the in-universe costs of weapons etcetera?
Long story short, Mechwarrior is a series dear to me, don't screw it up. I love shoving gauss rifles in places where gauss rifles were not ever thought to fit and making utterly bonkers loadouts just to try them out, if you make it so I cannot customize my mech in appropriately-absurd loadouts I will not like it.
Erana said:
Major Tom said:
Did it explode? I can remember kitting out one particular mech with 4 or so PPCs in Mech2.
What Did PPC even stand for? I always called it the "Pyro Pixel Cannon," and everyone I knew who played MW2/Mercs had silly nicknames for it like "Puzzled Penguin Chute" or "Pumpkin Pie Cannon."

Did everyone do that, or are my IRL friends just weird?
Particle Projection Cannon. It's supposed to be a big plasma gun or something.
 

Thrakkesh

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Oct 14, 2007
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TheAmazingHobo said:
I´m pretty sure an Atlas carries a 20 LRM (unless my battletech-cred is failing massively) ? Which makes trying to outrange him a tad bit dangerous.



I really hope they go all in with the urban combat. It´s just the most varied and dynamic terrain possible and urban missions have consistently been my favorite in any mech game I ever played.
Plus, nowadays we actually have the technology to get some awesome and persistent destruction going.
You're right about the LRM 20, but while LRM 20's were mildly dangerous, getting close to an Atlas was just plain suicidal. It's auto/20 had a bad habit of near one-shotting lightmechs in and of itself. Best bet was to get in it's rear arcs because of it's slow movement speed. Still, in a pinch, taking around 15-10 damage spread out over a couple points was better than a one-shot 20 damage shearing off a leg, arm, or blasting things out from under you. The Atlas was the mech to keep at longer distance compared to say, Catapults or Archers.

I do hope they do urban combat right, because it helps to stave off a lot of that 'circle strafe death dance' that the games tend to devolve into by allowing you to duck in and out of line of sight blocks--it's one of the things that really lets Light Mechs shine over heavies, and is one of the reason in the PC games it was pretty much Assault/Heavy or Bust. But mostly, I'm worried about a sense of scale--I want to feel like I'm in a massive 30-100 ton fusion-powered death-machine, damn it. If it was one thing the MW games pretty much blew it on, it was a sense of scale. Hardware limitations were obviously why, but that's not a valid excuse now. Lemme mess up the terrain and stomp THROUGH some obstacles a bit more.
 

Hybridwolf

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Aug 14, 2009
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Sooooo....Madcat going to be in it? Please may the Madcat be in it. Or the Thor. Hell, I'm just trying to think of more mechs I liked from commander and warrior...Vulture was good fun I seem to recall, and so was the gargorle? Eitherway, can't wait for this.
 

Thrakkesh

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Oct 14, 2007
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Hybridwolf said:
Sooooo....Madcat going to be in it? Please may the Madcat be in it. Or the Thor. Hell, I'm just trying to think of more mechs I liked from commander and warrior...Vulture was good fun I seem to recall, and so was the gargorle? Eitherway, can't wait for this.
No clan mechs (yet. ) None of them are going to be in it. As a good rule of thumb, if it was in Mechwarrior 2 (not Mercenaries), it's probably not in the game.
 
Jan 29, 2009
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godofallu said:
You lost me at F2P, you regained my at not pay to win.

I can't wait to unload as many PPC's as possible into my opponents cockpit. It will be so Awesome.

Personally, I prefer to load gauss rifles into things that shouldn't really have them.
 

Hybridwolf

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Aug 14, 2009
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Thrakkesh said:
Hybridwolf said:
Sooooo....Madcat going to be in it? Please may the Madcat be in it. Or the Thor. Hell, I'm just trying to think of more mechs I liked from commander and warrior...Vulture was good fun I seem to recall, and so was the gargorle? Eitherway, can't wait for this.
No clan mechs (yet. ) None of them are going to be in it. As a good rule of thumb, if it was in Mechwarrior 2 (not Mercenaries), it's probably not in the game.
Darn. Thats all I can recall from having played those two games ages ago. Nevermind, I'm sure there is plenty of impressive mechs to pilot anyway.
 

rapidoud

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Feb 1, 2008
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Ouch, a jab at BF3, albeit warranted.

'Jump at the assault class', because DICE have been fantastic balancers all these years! /sarcasm
 

Thrakkesh

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Oct 14, 2007
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rapidoud said:
Ouch, a jab at BF3, albeit warranted.

'Jump at the assault class', because DICE have been fantastic balancers all these years! /sarcasm
I uhh, don't think he's talking about BF3 at all, but the trend in previous MW games where SP was basically waiting to get into the 'Assault' class of Heavy mechs (75-100 tons). The reason being because, particular in 2/3, speed wasn't all that valuable. In MP games, there was almost no reason to go with a mech lighter than 75 tons. Don't think he meant anything about BF3.
 

Valiance

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Jan 14, 2009
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octafish said:
Shutdown sequence overridden.

Critical Target Inspected.

Proceed to dustoff zone for extraction.

I'm in.
You know, when I read your post, not only did I read it in the computer's voice, but I looked up a site [http://wavs.unclebubby.com/mechwarrior/] with the .wav files posted.

I was not disappointed.

I am cautiously optimistic, but very very excited about this announcement. :)