I hate to be the one to break it to you but...Mechwarrior Online is Mech 5. They decided to ditch Mech 5, and it's suggested campaign, in favor of this free-to-play game. Or at least that's how I understand it.cainx10a said:Personally, I'll stick with MW4:Merc until MW5 is released.
If they only SELL the Timberwolf, I will punch the man responsible til he bleeds orange bang.toothofymir said:As delighted I am to see MechWarrior finally returning, I would rather see MechWarrior 5.
Then again, as long as I can pilot a Timberwolf, they've got me sold.
Particle Projection Cannon. It's supposed to be a big plasma gun or something.Erana said:What Did PPC even stand for? I always called it the "Pyro Pixel Cannon," and everyone I knew who played MW2/Mercs had silly nicknames for it like "Puzzled Penguin Chute" or "Pumpkin Pie Cannon."Major Tom said:Did it explode? I can remember kitting out one particular mech with 4 or so PPCs in Mech2.
Did everyone do that, or are my IRL friends just weird?
You're right about the LRM 20, but while LRM 20's were mildly dangerous, getting close to an Atlas was just plain suicidal. It's auto/20 had a bad habit of near one-shotting lightmechs in and of itself. Best bet was to get in it's rear arcs because of it's slow movement speed. Still, in a pinch, taking around 15-10 damage spread out over a couple points was better than a one-shot 20 damage shearing off a leg, arm, or blasting things out from under you. The Atlas was the mech to keep at longer distance compared to say, Catapults or Archers.TheAmazingHobo said:I´m pretty sure an Atlas carries a 20 LRM (unless my battletech-cred is failing massively) ? Which makes trying to outrange him a tad bit dangerous.
I really hope they go all in with the urban combat. It´s just the most varied and dynamic terrain possible and urban missions have consistently been my favorite in any mech game I ever played.
Plus, nowadays we actually have the technology to get some awesome and persistent destruction going.
No clan mechs (yet. ) None of them are going to be in it. As a good rule of thumb, if it was in Mechwarrior 2 (not Mercenaries), it's probably not in the game.Hybridwolf said:Sooooo....Madcat going to be in it? Please may the Madcat be in it. Or the Thor. Hell, I'm just trying to think of more mechs I liked from commander and warrior...Vulture was good fun I seem to recall, and so was the gargorle? Eitherway, can't wait for this.
godofallu said:You lost me at F2P, you regained my at not pay to win.
I can't wait to unload as many PPC's as possible into my opponents cockpit. It will be so Awesome.
Darn. Thats all I can recall from having played those two games ages ago. Nevermind, I'm sure there is plenty of impressive mechs to pilot anyway.Thrakkesh said:No clan mechs (yet. ) None of them are going to be in it. As a good rule of thumb, if it was in Mechwarrior 2 (not Mercenaries), it's probably not in the game.Hybridwolf said:Sooooo....Madcat going to be in it? Please may the Madcat be in it. Or the Thor. Hell, I'm just trying to think of more mechs I liked from commander and warrior...Vulture was good fun I seem to recall, and so was the gargorle? Eitherway, can't wait for this.
I uhh, don't think he's talking about BF3 at all, but the trend in previous MW games where SP was basically waiting to get into the 'Assault' class of Heavy mechs (75-100 tons). The reason being because, particular in 2/3, speed wasn't all that valuable. In MP games, there was almost no reason to go with a mech lighter than 75 tons. Don't think he meant anything about BF3.rapidoud said:Ouch, a jab at BF3, albeit warranted.
'Jump at the assault class', because DICE have been fantastic balancers all these years! /sarcasm
You know, when I read your post, not only did I read it in the computer's voice, but I looked up a site [http://wavs.unclebubby.com/mechwarrior/] with the .wav files posted.octafish said:Shutdown sequence overridden.
Critical Target Inspected.
Proceed to dustoff zone for extraction.
I'm in.
That's one of the things I disliked about the first person games and loved about the old paper boards and pewter figures. Assaults just felt so overpowered in the games, where on the board they were powerful but light and medium mechs' maneuverability really balanced things out.Thrakkesh said:I do hope they do urban combat right, because it helps to stave off a lot of that 'circle strafe death dance' that the games tend to devolve into by allowing you to duck in and out of line of sight blocks--it's one of the things that really lets Light Mechs shine over heavies, and is one of the reason in the PC games it was pretty much Assault/Heavy or Bust. But mostly, I'm worried about a sense of scale--I want to feel like I'm in a massive 30-100 ton fusion-powered death-machine, damn it. If it was one thing the MW games pretty much blew it on, it was a sense of scale. Hardware limitations were obviously why, but that's not a valid excuse now. Lemme mess up the terrain and stomp THROUGH some obstacles a bit more.
Try Sarna.netGxas said:Can anyone point me to a mechwarrior wiki or some site/database where I can completely catch up on lore and everything in a fairly quick manner?
Not even 3025 will save you from experimental tech. The Lyrans invented Snub-Nosed Artillery Cannons in 3012, and the Mariks Binary Laser Cannons in 2812! =^pQuesa said:3025 was the 'golden age' of the BattleTech universe, once you get to the clan invasion (3050) with all the silly new tech that was added thereafter it dramatically watered down the universe. A proper reboot set before 3025 is beyond fantastic. While I love pulse/ER lasers and ER PPCs and whatnot, having the good ol' basic armaments is where we should start out again.
Ultra Autocannon/5s were recovered in 3035, and UAC/2s and /10s in 3037. For UAC/20s, however, you'll have to wait until 3060. Sorry.toothofymir said:BTW, were Ultra ACs around, or were they still considered lostech?
Yeah, going from the PC game to the tabletop was jarring in that way, when you see a little light mech and figure 'easy kill' then realize that because he ran in a straight line with a little intervening terrain that it is near impossible to hit him with a solid weapon, and the heavier hitters are threatening your big bad assault's front while he's b-lining to your rear arc. You learned to respect light mechs REAL quick!Aggieknight said:That's one of the things I disliked about the first person games and loved about the old paper boards and pewter figures. Assaults just felt so overpowered in the games, where on the board they were powerful but light and medium mechs' maneuverability really balanced things out.Thrakkesh said:I do hope they do urban combat right, because it helps to stave off a lot of that 'circle strafe death dance' that the games tend to devolve into by allowing you to duck in and out of line of sight blocks--it's one of the things that really lets Light Mechs shine over heavies, and is one of the reason in the PC games it was pretty much Assault/Heavy or Bust. But mostly, I'm worried about a sense of scale--I want to feel like I'm in a massive 30-100 ton fusion-powered death-machine, damn it. If it was one thing the MW games pretty much blew it on, it was a sense of scale. Hardware limitations were obviously why, but that's not a valid excuse now. Lemme mess up the terrain and stomp THROUGH some obstacles a bit more.
Ahhh, yes...going back to the old school Cicada. Almost now fire power, but you'll be damned if you can hit it on 3025 technology while it's running around to get behind you.Thrakkesh said:Yeah, going from the PC game to the tabletop was jarring in that way, when you see a little light mech and figure 'easy kill' then realize that because he ran in a straight line with a little intervening terrain that it is near impossible to hit him with a solid weapon, and the heavier hitters are threatening your big bad assault's front while he's b-lining to your rear arc. You learned to respect light mechs REAL quick!AggieKnight said:That's one of the things I disliked about the first person games and loved about the old paper boards and pewter figures. Assaults just felt so overpowered in the games, where on the board they were powerful but light and medium mechs' maneuverability really balanced things out.
Also, way back pre-clan... 'Locust missles.' They then turned into Flea missles... Turns out a 20 ton mech with MASC performing a charge attack at full movement speed was both nearly impossible to hit and absurdly devastating.