Mediocrity Scrolls Online

Cerebrawl

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Therumancer said:
2. Elder Scrolls Online is pretty much charging standard rates. The cost is box plus subscription. You cannot consider that truly "double dipping" as that has been the way MMOs were being sold since pretty much the very beginning. I say pretty much because the first MMOs actually charged you by the hour or minute. But Everquest, WoW, Ultima Online, and others all used this basic business model.
Plenty of MMOs have been free-to-download, monthly sub. Heck those outnumber the ones with a box price. But tell me about these mythical MMOs that came before Everquest and Ultima Online? There were MUDs, but not MMOs(aside from Meridian59 which released a few months before UO), there's a difference. MUDs were also typically truly free to play, as in totally free, no transactions at all unless you wanted to donate some money to them, though there were some exceptions, and of course internet back then was usually dialup so you could be saddled with some hefty phonebills.

Or are you talking about games that came before the internet, through proprietary networks, back when bandwidth was super expensive? Like the original(1991) Neverwinter Nights?

I say this as someone who was into MUDs back then and considered the new-fangled graphical MUDs(MMOs) to be gimmicky. ;)

I sported over 4000 hours on my main character alone in Discworld MUD, and I had several characters, and played several MUDs, and none of them cost money to play except for what it cost to actually have internet access(internet cafes at first, phone bills later).
 

tofulove

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I may be in the minority here, but i am having fun with eso. Its the most fun i ever had questing in a mmo. I like the story arcs in the quest, and i enjoy the only instanced dungeon i have played so far. I even enjoy the pvp. Pvp is alot of fun when you operate in smaller groups ambushing people running to sieges ;p Sieges are fun to, but ambushing parties are a lot more fun.

Is there bugs? You bet your ass there is. Is there some design flaws that need to be addressed? You bet your ass there is. Is the imperial addition a cash grab? You bet your ass it is. Will it go free to play? Maybe, i would not be surprised if it does.

Some things to be made clear though. First its not a wow clone. Its far closer to a gw2 and dark nights of Camelot clone if its cloning any thing. 2, it never set out to be a wow killer. Its going for a niche market and knows what its niche market is. People who like both elder scrolls and mmos. 3, i have played wow, gw2, eq 1, war hammer online, swtor, lotro, and a couple other minor free to play mmos. I can safety say questing in eso is far better then any other mmo i ever played.

If you start playing eso looking for a skyrim online your going to be disappointed. Its not skyrim online. If you happen to enjoy mmos, you will like this game. If you like elderscrolls lore and like mmos, you will love this game. If you're a mmo fan and burned out on wow and wow clones, then this game is most defiantly worth a try. If you don't like mmos, your not going to like this game, but you already new that.
 
Oct 20, 2010
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Karadalis said:


Thats my 5 cents on the topic. There are much worse things happening in terms of discrimination.

Has he discriminated against gays in his own company? No? Case closed[/QUOTE]


Can't help but wonder if this went in the wrong thread XD. Funny as hell though.
 

tofulove

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SilverStuddedSquirre said:
Karadalis said:


Thats my 5 cents on the topic. There are much worse things happening in terms of discrimination.

Has he discriminated against gays in his own company? No? Case closed[/QUOTE]


Can't help but wonder if this went in the wrong thread XD. Funny as hell though.[/quote]

Off topic, but it has my vote to stay. Gave me a little giggle when i saw it.
 

PuckFuppet

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I like ESO.

That said people are seriously misinformed about how ESO, developed by Zenimax Online Studios, affects the development of any future Elder Scrolls game, developed by Bethesda Game Studios. Which are two heavily related but still distinct entities within the scope of Bethesda Softworks as that company stands as a subsidiary of ZeniMax Media.

You see the difference right?
 

Amir Kondori

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TESO actually seems to have all the worst parts of Elder Scrolls games while missing the one component that made them worthwhile, the huge world that invited you to explore it. The mountain peaks off in the distance that beckoned you to find them and hike them. The strange cave deep in the forest, the Daedric shrine just off the road.

Personally I think we will see a F2P TESO before the end of the year.
 

MXRom

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As a beta player who was around for a long time, I get the feeling Zenimax wasn't some greedy corporation trying to make a quick buck, but was actually trying to make a decent MMO.

When I first started playing, there were bugged quests every other corner. Next beta most bugs were gone. Player complained how there wasn't a real switch between third and first person. They put one in. Players found the starting tutorial zone tedious and boring. So they added an option to skip it and revamped the levels of all the mobs in the new starting area.

When the game launched I feared the worst and was pleasantly surprised when I never once crashed to desktop or disconnected. I can't even boast WoW did that when I played the vanilla release. Maybe my expectations were so jaded and lowered by bad press that anything was good. Or maybe...just maybe...the game is kinda good?
 

Requia

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Jandau said:
The worst thing about ES:O is that while it's active, you won't see a new "proper" Elder Scrolls game. Yeah, let that sink in. For the next 5-10 years (or more), there will be no new Elder Scrolls. Have fun :)
Given the usual release cyccle of TES that's not exactly news ;)
 

Therumancer

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Cerebrawl said:
Therumancer said:
2. Elder Scrolls Online is pretty much charging standard rates. The cost is box plus subscription. You cannot consider that truly "double dipping" as that has been the way MMOs were being sold since pretty much the very beginning. I say pretty much because the first MMOs actually charged you by the hour or minute. But Everquest, WoW, Ultima Online, and others all used this basic business model.
Plenty of MMOs have been free-to-download, monthly sub. Heck those outnumber the ones with a box price. But tell me about these mythical MMOs that came before Everquest and Ultima Online? There were MUDs, but not MMOs(aside from Meridian59 which released a few months before UO), there's a difference. MUDs were also typically truly free to play, as in totally free, no transactions at all unless you wanted to donate some money to them, though there were some exceptions, and of course internet back then was usually dialup so you could be saddled with some hefty phonebills.

Or are you talking about games that came before the internet, through proprietary networks, back when bandwidth was super expensive? Like the original(1991) Neverwinter Nights?

I say this as someone who was into MUDs back then and considered the new-fangled graphical MUDs(MMOs) to be gimmicky. ;)

I sported over 4000 hours on my main character alone in Discworld MUD, and I had several characters, and played several MUDs, and none of them cost money to play except for what it cost to actually have internet access(internet cafes at first, phone bills later).
Actually I'm quite familiar with MUDs, I was pretty big into Moments In Tyme (Wheel Of Time MUD), Warriors Of Gor (invitational MUD with a large population based around ultraviolence and heavy ERP... I was in a different place personaly at the time), Wings of Melnibone (similar to WoG) and others.

Prior to Ultima Online and even Meridian 59 you had things like "Dark Sun Online: Crimson Sands" which was run through TEN (Total Entertainment Network) which was a service largely based around Quake death matches but also had that MMO running on it which itself based on code/levels/etc... heavily lifted from the Dark Sun single player games. TEN was largely based around an hourly fee (which applied to any game you played) but you could also pay like a $50 a month flat fee to have unlimited hours each month (they kept raising the price). AoL (I think it was) ran the original "Neverwinter Nights" which was an MMO largely based around the old SSI gold box games (never played that one, but I believe it was by the minute), you also had Kesmai, and of course Sierra Online's various games such as "Shadows Of Ysebrius/Fates Of Twinon" and "The Realm" which were also I believe pay by the minute games.

If you were involved in Ultima Online, you might remember guilds like "The Mercs", which were a multi-game guild from the time that had cut their teeth terrorizing things like "Dark Sun Online", and of course "Ysebrius". That's in part why they were so famous and got griped at in so many places since simply mentioning their name (along with a few others like Inner Circle, Pirates Of Dark Water, or Covetus Crew) could derail entire forums. On Atlantic shard the final show down between The Mercs and Covetus Crew to see who was the baddest of the bad PVP/terror crew was pretty much the duel watched by the MMO world of the time (The Mercs won). At any rate though, the point of this is that part of why it was news is that The Mercs at least were involved to some extent in pretty much every online game up until that point. I have no idea if they are still around in any form though.

On top of this you had things like "Club Cairbe" on Q-link which might actually be able to make the claim of being the first MMO, being a graphical game where people could run around and interact with avatars in real time. Albeit it was based more around scavenger hunts, social interaction, and assorted things like that, probably being spiritually more like "Second Life", as much as groups like the early "Adventurers Guild" tried to do more with it. It was however like most games of the time horrendously expensive (again, pay by the minute if I remember) so didn't exactly take off in people's minds.

The generation of MMOs that began with Meridian 59/Ultima Online and then moved on to Everquest and AOC was the first time you started to see these kinds of games given exposure and being made affordable to the average person through their monthly fees. Prior to them the whole idea was being strangled by the fact that the big services tried to maintain a hold on anything telecommunications related so they could charge premium, by the minute rates for services we take for granted right now or even find obsolete like oh... text chat. AoL, Prodigy, PC Link (and Qlink), and others all being driven out of business (or at least their initial business models) was in part done by MMOs (though not exclusively). While there were always work arounds, like MUDs, one of the things that helped sell things like UO, Everquest, and others was how cheap it was, and you had people thinking it was worth tolerating UO's infamous lag just for the ability to say hang out on the roof of a bank and chat with whomever happened by... like a chat room that doesn't cost $1 a minute. To a lot of people that in of itself was a big deal.

Truthfully the big thing that kind of annoys me right now is that it seems like the industry is starting to gradually swing back towards the old school levels of greed. What's more it seems like we haven't been seeing the continued level of advancement of technology and innovation we'd expect. To be honest one of the reasons why despite limited funds I try and find a way to at least try almost every MMO out there is because I see a lot of potential in the medium, and for a while it was exploding for a bit, but then it just kind of fizzled and pooped out, with the focus being on finding ridiculous ways to monetize things. It's sort of like the leap from BBS systems and Echos to the Internet and WWW, for a while it got stymied when a few big companies tried to monopolize technology by tying it into professional services that they could force people to pay minute to minute, or hour to hour for. We needed to see that collapse before things
moved on to the current level.... I'm rambling, but basically, there are not only MMOs (as in real ones, not MUDs, I did those too) that came before the well known ones that got strangled, but there was a whole era where you'd be charged literally minute to minute for a service which was actually inferior to what The Escapist provides for free today (although I personally support the Publisher's club). :)
 

Voulan

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MXRom said:
As a beta player who was around for a long time, I get the feeling Zenimax wasn't some greedy corporation trying to make a quick buck, but was actually trying to make a decent MMO.

When I first started playing, there were bugged quests every other corner. Next beta most bugs were gone. Player complained how there wasn't a real switch between third and first person. They put one in. Players found the starting tutorial zone tedious and boring. So they added an option to skip it and revamped the levels of all the mobs in the new starting area.

When the game launched I feared the worst and was pleasantly surprised when I never once crashed to desktop or disconnected. I can't even boast WoW did that when I played the vanilla release. Maybe my expectations were so jaded and lowered by bad press that anything was good. Or maybe...just maybe...the game is kinda good?
No, I totally agree with you. The game in itself is actually pretty decent - it certainly gets better and better the more time you put into it (probably because when first beginning I kept comparing it to Skyrim, whereas towards the end I was enjoying it for what it was). In the end it's whoever is at the top end that makes those decisions about payments, not the people actually putting their time into creating the game. They're being shot in the foot because of the corporate suits and shareholders whose only interest is in returns, not product quality.

But in response to the comic, I'm glad I'm not the only one that found mudcrabs weirdly strong at lower levels. Seriously, if you end up fighting two at a time, watch the hell out!
 

Gennadios

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This is odd. I read through page 1 of the comments with no positive comments made about the game.

What happened to the days when everyone was excited about upcoming MMOs with a 10-20% troll ratio?
 

Asmundr

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As shocking as it may sound I'm actually having fun with it. So far I've only encountered two bugs that prevented me from completing a quest or impeding play general play. The latter being quickly rectified by typing /stuck and the former, if the in game zone chat is anything to go by, was recently fixed.

Granted their are a handful of things that I don't like. Crafting while fun is a bit clunky and getting certain resources is a chore. Mainly certain rune stones for enchantment or hides from beasts to make medium armor. Another issue of mine seems to be the lack of "bang" for magic. This is something I've seen in every game recently made (that has magic or something like it). My main is a healer and healing spells seem to either not last long enough to be efficient for their cost, or don't heal enough for their cost. I can eat through my mana bar quickly with a few casts. They have nice touches to them like a damage shield for the amount of health missing on the target and so forth but it still feels very lacking.

Melee combat is something I created an alt for, a Dunmer rouge if anyone is curious, and stealth gameplay could be done better but its workable. Mostly. I have no tank alt yet so I'll say nothing on that.

Overall its fun but could use some polish with combat, group finding, and the things you'd expect from a MMO just released. I like the Elder Scrolls-ish atmosphere and folks in game so far have been mature. Occasional trolls and dickery but its an online game so...yeah. I don't much care for the retcon of lore/history, the removal of the schools of magic, and other things that I've come to like from TES games past. But its an MMORPG and I know for balance issues that they had to draw the line somewhere. I can see them going F2P after they regain the money they sank into it and putting in an item shop for things like cosmetics, "lockboxes" and so forth sometime in the future.

That is IF the game is given a chance to stand on its own two legs without being labeled a failure right out of the gate. Seriously, some of the y'all folks need to stop being to cynical and at least give it a couple years (hell a handful of months even) before chucking it into a coffin. I think they may have something of a game here if they can keep the momentum and make sound decisions in the terms of content, mechanics, and the like. If Zenimax bungles it then you and I can feel justified in whatever emotions and opinions we have then, now, or after.
 

NuclearKangaroo

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also if skyrim is any indication for me of the nature of the SC saga, uninteresting lore must be barfed at you from the very begining
 

Arawn

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Like many I played the beta for ESO. The worst I faced was some horrible disconnects and audio problems. (voices didn't sync up and some weird music). Problem was I didn't need to party. I had no problem going solo through most of my time in beta. The boss sequences I did face were easy enough. It felt like an online single player game. The chat box was only good for shouting questions about gear or locations of shards. Yes, I got past the starting areas; and I didn't feel a need to form a party. I talked to people, but nothing else. I guess I should have gotten into PvP or tried the exploring more.
 

Fdzzaigl

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I played the beta and was turned off by the same problems mentioned in the comic: combat that has no weight to it and questgivers that keep on going on and on about stuff, together with a distinct lack of polish.

For example: the game has no auction house, deciding instead to go with an unproven and likely stupid guild based system. It encourages trolling and ninjaing in dungeons (link [https://www.youtube.com/watch?v=KLBHjwCw088]) and is generally unfriendly to group questing due to phasing.

And finally, I found myself skipping through the dialogue in ESO, even though I'm one of the people who never skips a line of dialogue in SW:TOR or other RPG's. The way NPC's just constantly spew out TES lore at you for no reason and say everything in 10 lines while they could've easily made their point in only 1 just put me off.

The biggest redeeming factor for me was the PvP, which was genuinely fun, they recently made it much harder to level up that way though.
Crafting could become something fun too. But then I'm not a bigtime crafter and without a way to easily sell your goods, meh.
 

iseko

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I actually like it. The quests are nice. Voice acted (in the usual terrible ES way but still). The quests themselves are FAR better then what I've seen so far in MMO's. That is SWTOR included. Yes yes yes the end game content sucks in SWTOR but the leveling itself was pretty nice

You do have that exploration vibe going on in TESO. I'm usually just walking through the world doing quests here and there. Suddenly wander over a camp of a couple of stranded travelers and such. OOOH a cave in the middle of nowhere. A dark black fortress in the side of the mountain? Lets go camp there! Walking around a plain and suddenly three giant spikes pop into the ground next to you. Dozens of players that saw it from a click away rush in to help you kill some daedra. Good stuff.

Combat is... unique but not bad per se. Only 5 skills per hotbar. And you can switch weapons to second hotbar. It tends to focus on you building a strategy for different situations. Not every character is a clone of the 1000 other sorcerers/warriors/thiefs running around. The skills are upgradeable into different subskills (starcraft II style). To me it feels like guild wars II style of gameplay. Only better and less... clusterfucky. Different builds/weapons/armors are possible with each of them different enchantments. Making it actually a very diverse world. I've not run into a sorcerer yet that looks/does exactly the same thing as what I do. All this could change to 1 or 2 ultimate builds (probably will) but I feel that teamplay and building characters to complement each other is going to be a much bigger role.

Havn't run into microtransactions yet. So... shut up? Not a valid point.

Crafting is actually quite fun. Not very time consuming. If you want to level your crafting you have to explore the game and collect resources. So basically just play the game and level crafting every time you get back to town. Not the usual 5-10 day macro grind.

Just my two cents but so far it's been great fun. Only bad thing: some quests are a bit bugged. Not game breaking (that I know off) but annoying. And some dungeons are fucking hard to solo. But sometimes you got like 10-15 people in the same dungeon. You're lucky if you can fire off a shot then. Even at the boss...
 

Ferisar

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Gennadios said:
This is odd. I read through page 1 of the comments with no positive comments made about the game.

What happened to the days when everyone was excited about upcoming MMOs with a 10-20% troll ratio?
Those MMO's happened. It's hard to keep the same tune when you're hit over and over with either sub-par or mediocre for almost a decade. Sure, most of those found their own little audience and had their own gems, but in terms of perspective, it's just not exciting.
 

008Zulu_v1legacy

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Zachary Amaranth said:
Also, it's not an authentic TES experience until you have 50,000 people simultaneously screaming about the power of mods because the game itself is apparently ass but mods are the sweet elixer or life.
Well, ignoring that the mod community has improved the overall visual quality without the same hardware requirements as the official Skyrim high res pack, or that the mods have improved the game's combat mechanics or that the mods have fixed most of the game breaking bugs/glitches that Bethesda couldn't be bothered fixing. You're right, there is no benefit to modding at all.

If the games weren't modable, they would be mediocre at best and forgotten very quickly.