Metal Gear Solid Δ: Snake Eater

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Ezekiel

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The point.

You.




Consider how much they had to push Capcom. "Old and busted," Capcom thought.
 

BrawlMan

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Wait, you mean remakes and re-releases can exist at the same time? MADNESS.
Madness?! THIS IS SPARTA! VIDEO GAMES!

Consider how much they had to push Capcom. "Old and busted," Capcom thought.
Yet Capcom is still winning with remakes out, new mainline entries, and selling well with original and smaller IPs. You're just butt hurt, because your spoiled and flippant about what you actually want. Sucks to be you.

Back to actual related news:

 

thebobmaster

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The point.

You.




Consider how much they had to push Capcom. "Old and busted," Capcom thought.
The point didn't go over my head. The point you're trying to make is that "inferior" remakes means that there is little to no chance of re-releases that change absolutely nothing other than platform getting made to scratch the nostalgia itch of gamers like you. However, that article says that it may be more difficult, but it is possible. Yes, they had to fight for it, because Capcom is actually making money on the "inferior" remakes that you hate. However, they did in fact get the original games re-released with as few changes as possible...BECAUSE THEY FOUGHT FOR IT. They didn't just give up and ***** about how no one wants to do re-releases.

And this isn't the only game series to have basically straight up re-releases, either. Both the Baldur's Gate: Dark Alliance games come to mind. They are out there. It's not like every company is saying "Well, remakes make money, can't do re-releases any more."
 

BrawlMan

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And this isn't the only game series to have basically straight up re-releases, either. Both the Baldur's Gate: Dark Alliance games come to mind. They are out there. It's not like every company is saying "Well, remakes make money, can't do re-releases any more."
Especially since Capcom are the kings of re-releasing games. Then you have Night Dive Studios bringing back nearly every old school style FPS with QoL and bonus levels, features, or all of the above.
 

thebobmaster

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Especially since Capcom are the kings of re-releasing games. Then you have Night Dive Studios bringing back nearly every old school style FPS with QoL and bonus levels, features, or all of the above.
I intentionally ignored Night Dive Studios' re-releases for those very reasons. QoL and bonus levels are added content, which is something Ezekiel seems to be against when it comes to re-releases. I was focusing on games that are literally just the original games, but on a new platform.
 
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BrawlMan

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I intentionally ignored Night Dive Studios' re-releases for those very reasons. QoL and bonus levels are added content, which is something Ezekiel seems to be against when it comes to re-releases. I was focusing on games that are literally just the original games, but on a new platform.
There are plenty of those too. Also, I don't give a shit what Zeke says, Night Dive fucking counts. They put so much thought and care into these remasters. If he wants mediocre or bare bones remasters, then he contradicting himself and shooting himself in the foot. He better go back to the 5th-7th generation gaming for that shit.
 

Ezekiel

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The point didn't go over my head. The point you're trying to make is that "inferior" remakes means that there is little to no chance of re-releases that change absolutely nothing other than platform getting made to scratch the nostalgia itch of gamers like you. However, that article says that it may be more difficult, but it is possible. Yes, they had to fight for it, because Capcom is actually making money on the "inferior" remakes that you hate. However, they did in fact get the original games re-released with as few changes as possible...BECAUSE THEY FOUGHT FOR IT. They didn't just give up and ***** about how no one wants to do re-releases.

And this isn't the only game series to have basically straight up re-releases, either. Both the Baldur's Gate: Dark Alliance games come to mind. They are out there. It's not like every company is saying "Well, remakes make money, can't do re-releases any more."
Then where are the ports of the Spyro trilogy, after that gaudy remake?
Of Shadow of the Colossus after the PS4 remake?
Of Demon's Souls?
Silent Hill 2?
Crash Bandicoot?

Yeah, the remakes replaced them.
 

thebobmaster

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Good job naming 4 series of games that never even had re-releases, let alone remasters, before the remakes happened. I also don't remember people coming door to door, kicking them in to confiscate any copies of the Silent Hill HD Collection when they remade Silent Hill 2. Or the original version of Silent Hill 2 vanishing into the ether when the HD Collection came out, for that matter, despite that TRULY being an inferior remaster.

I also love how you describe a remake/remaster of a trilogy that was pretty much loved/enjoyed by most people who played it as "gaudy". Have you considered that you might just have different standards that aren't any more right or wrong than anyone else's opinions?

ETA: If anything, you should be railing against games like Warcraft III Reforged or the GTA Trilogy releases that, at least on PC and digitally, actually DID replace the originals. As in, once they came out, the original games were delisted on digital stores.
 

BrawlMan

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ETA: If anything, you should be railing against games like Warcraft III Reforged or the GTA Trilogy releases that, at least on PC and digitally, actually DID replace the originals. As in, once they came out, the original games were delisted on digital stores.
Yet he never did. But he will complain about people making both options available. Zeke does not know what he wants.

What's funny is that you can get the original PSX trilogy of Resident Evil games from GOG, and they're based off of their PC ports (ports that are hard to find nowadays). These ports allow for any customizable controls too.
 
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Ezekiel

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Fox Hunt, the online multiplayer mode for Metal Gear Solid Delta: Snake Eater, is available now
The 12-player online multiplayer mode offers two different game types


Fox Hunt, the promised multiplayer mode for Metal Gear Solid Delta: Snake Eater, is now available.

Metal Gear Solid Delta was released back on August 28, with Konami promising that the Fox Hunt multiplayer mode would arrive at a later date in Fall 2025.

Now the mode is finally available as a free update for the game, offering two different game types – Survival Capture and Survival Intrude – for up to 12 players online.

Survival Capture has players trying to collect as many frogs as possible to win the game. “The iconic Kerotan frogs continue their elusiveness in this tense game mode,” Konami’s description reads.

“Find and secure more hidden frogs to guarantee victory. As the match progresses, their numbers will dwindle and lead to intense clashes against enemy operatives.”

Survival Intrude, meanwhile, is described as “a covert assignment where operatives must utilise stealth and survival elements in designated zones to progress through multiple phases”.

“As time advances, dedicated zones reduce ensuring stealth and positioning is vital to victory,” Konami says. “Each player is equipped with an ‘AT-CAMO’ suit to help employ advanced stealth tactics.

“This suit allows them to instantly alter their camouflage patterns to suit the terrain. Operatives are also given “Naked Sense” to help detect enemies and items.”

VGC’s Metal Gear Delta: Snake Eater review calls it a solid but safe remake, saying it’s “a steady hand at the tiller of a franchise that has felt in mortal danger for some time”.

“It’s a way to play the PS2 classic on modern hardware, with a fresh coat of paint, and contemporary controls,” we wrote. “While those looking for a more expansive remake may be left wanting, translating much of MGS 5’s excellent gameplay to the PS2 classic is more than enough for us.”

You know what I dislike about the Metal Gear Online series? As soon as this mode (that most people will walk away from after a short while, while the rest sharpen their skills and exploit the mistakes until any newcomers have too tough a time getting into it) started, they stopped providing meaty single player extras. I mean, Subsistence also had Metal Gear 1 and 2 because they had to sell it to people who already had the original MGS3, and there was also the boss rush mode and Snake vs. Ape that were mysteriously missing from the PS3 and X360 remaster... But the VR missions from Integral and MGS2: Substance were over. Could have played around with map scenarios more, like in the Arkham City Riddler's Revenge challenge campaigns: Have the player perform specific tasks while using negative and positive modifiers. Instead of multiplayer maps, they could have added a few single player maps that are not in the short (if just counting gameplay) MGS3 and 4 campaigns. All that time spent on writing the netcode and designing the multiplayer structure and mechanics, on balancing it all, could have been spent making a few more bosses and special enemies in the extra single player modes.
 

Ezekiel

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He has the taste to know that the scripted camera is best, but claims it made less sense in 2004 than today. Claims the walk speed was always too fast for your limited visibility and it was easier to crawl all the time. Skill issue. First person I found other than myself who called them "cinematic camera" angles.

His black and white justifications are interesting. Still don't see myself ever playing through this.

Appreciate some of his observations about the symbolism that my ignorant self never noticed.
 

BrawlMan

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Bedinsis

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He has the taste to know that the scripted camera is best, but claims it made less sense in 2004 than today. Claims the walk speed was always too fast for your limited visibility and it was easier to crawl all the time. Skill issue. First person I found other than myself who called them "cinematic camera" angles.

His black and white justifications are interesting. Still don't see myself ever playing through this.

Appreciate some of his observations about the symbolism that my ignorant self never noticed.
I liked the interpretation he provided at 20:01, about it being a story of a sexual awakening.