Madness?! THIS ISWait, you mean remakes and re-releases can exist at the same time? MADNESS.
Yet Capcom is still winning with remakes out, new mainline entries, and selling well with original and smaller IPs. You're just butt hurt, because your spoiled and flippant about what you actually want. Sucks to be you.Consider how much they had to push Capcom. "Old and busted," Capcom thought.
The point didn't go over my head. The point you're trying to make is that "inferior" remakes means that there is little to no chance of re-releases that change absolutely nothing other than platform getting made to scratch the nostalgia itch of gamers like you. However, that article says that it may be more difficult, but it is possible. Yes, they had to fight for it, because Capcom is actually making money on the "inferior" remakes that you hate. However, they did in fact get the original games re-released with as few changes as possible...BECAUSE THEY FOUGHT FOR IT. They didn't just give up and ***** about how no one wants to do re-releases.The point.
You.
Consider how much they had to push Capcom. "Old and busted," Capcom thought.
Especially since Capcom are the kings of re-releasing games. Then you have Night Dive Studios bringing back nearly every old school style FPS with QoL and bonus levels, features, or all of the above.And this isn't the only game series to have basically straight up re-releases, either. Both the Baldur's Gate: Dark Alliance games come to mind. They are out there. It's not like every company is saying "Well, remakes make money, can't do re-releases any more."
I intentionally ignored Night Dive Studios' re-releases for those very reasons. QoL and bonus levels are added content, which is something Ezekiel seems to be against when it comes to re-releases. I was focusing on games that are literally just the original games, but on a new platform.Especially since Capcom are the kings of re-releasing games. Then you have Night Dive Studios bringing back nearly every old school style FPS with QoL and bonus levels, features, or all of the above.
There are plenty of those too. Also, I don't give a shit what Zeke says, Night Dive fucking counts. They put so much thought and care into these remasters. If he wants mediocre or bare bones remasters, then he contradicting himself and shooting himself in the foot. He better go back to the 5th-7th generation gaming for that shit.I intentionally ignored Night Dive Studios' re-releases for those very reasons. QoL and bonus levels are added content, which is something Ezekiel seems to be against when it comes to re-releases. I was focusing on games that are literally just the original games, but on a new platform.
Then where are the ports of the Spyro trilogy, after that gaudy remake?The point didn't go over my head. The point you're trying to make is that "inferior" remakes means that there is little to no chance of re-releases that change absolutely nothing other than platform getting made to scratch the nostalgia itch of gamers like you. However, that article says that it may be more difficult, but it is possible. Yes, they had to fight for it, because Capcom is actually making money on the "inferior" remakes that you hate. However, they did in fact get the original games re-released with as few changes as possible...BECAUSE THEY FOUGHT FOR IT. They didn't just give up and ***** about how no one wants to do re-releases.
And this isn't the only game series to have basically straight up re-releases, either. Both the Baldur's Gate: Dark Alliance games come to mind. They are out there. It's not like every company is saying "Well, remakes make money, can't do re-releases any more."
Yet he never did. But he will complain about people making both options available. Zeke does not know what he wants.ETA: If anything, you should be railing against games like Warcraft III Reforged or the GTA Trilogy releases that, at least on PC and digitally, actually DID replace the originals. As in, once they came out, the original games were delisted on digital stores.
Fox Hunt, the online multiplayer mode for Metal Gear Solid Delta: Snake Eater, is available now
The 12-player online multiplayer mode offers two different game types
Fox Hunt, the promised multiplayer mode for Metal Gear Solid Delta: Snake Eater, is now available.
Metal Gear Solid Delta was released back on August 28, with Konami promising that the Fox Hunt multiplayer mode would arrive at a later date in Fall 2025.
Now the mode is finally available as a free update for the game, offering two different game types – Survival Capture and Survival Intrude – for up to 12 players online.
Survival Capture has players trying to collect as many frogs as possible to win the game. “The iconic Kerotan frogs continue their elusiveness in this tense game mode,” Konami’s description reads.
“Find and secure more hidden frogs to guarantee victory. As the match progresses, their numbers will dwindle and lead to intense clashes against enemy operatives.”
Survival Intrude, meanwhile, is described as “a covert assignment where operatives must utilise stealth and survival elements in designated zones to progress through multiple phases”.
“As time advances, dedicated zones reduce ensuring stealth and positioning is vital to victory,” Konami says. “Each player is equipped with an ‘AT-CAMO’ suit to help employ advanced stealth tactics.
“This suit allows them to instantly alter their camouflage patterns to suit the terrain. Operatives are also given “Naked Sense” to help detect enemies and items.”
VGC’s Metal Gear Delta: Snake Eater review calls it a solid but safe remake, saying it’s “a steady hand at the tiller of a franchise that has felt in mortal danger for some time”.
“It’s a way to play the PS2 classic on modern hardware, with a fresh coat of paint, and contemporary controls,” we wrote. “While those looking for a more expansive remake may be left wanting, translating much of MGS 5’s excellent gameplay to the PS2 classic is more than enough for us.”
I liked the interpretation he provided at 20:01, about it being a story of a sexual awakening.
He has the taste to know that the scripted camera is best, but claims it made less sense in 2004 than today. Claims the walk speed was always too fast for your limited visibility and it was easier to crawl all the time. Skill issue. First person I found other than myself who called them "cinematic camera" angles.
His black and white justifications are interesting. Still don't see myself ever playing through this.
Appreciate some of his observations about the symbolism that my ignorant self never noticed.