theApoc said:
Hero in a half shell said:
Many people don't want to pay a subscription fee for a console, they don't want it turned into a "service" that they don't own. They simply want to play their videogames on their console, and unfortunately the Xbox One has not been designed for that.
At the end of the day the console was supposed to be designed for the consumers. When you look at the disconnect between what the Xbox One delivers and what gamers wanted, that hasn't happened.
The success and growth of XBOX live would tend to disprove that assumption. And you are confusing "gamers" with consumers IMO. XBOX was a game console. XBOX 360 was an entertainment console. XBOX One is the next logical step.
This is exactly the issue. An
entertainment console. What the hell is that? The Xbox One allows you to do nothing new that other devices don't already do for cheaper. Xbox 360 was still primarily for games, you could do a little extra like surf the web, but those were very much extra features that didn't harm the primary goal of gaming.
They have taken a games console the primary purpose of which was to play games, and turned it into an 'entertainment console' of which gaming is an afterthought that unfortunately still has a tonne of exclusive games that you cannot experience any other way than to buy this console with an extra $100 price tag and extra features you never asked for that at best do nothing and at worst compromise your privacy and get between you and your game.
And there is nothing in the specs that suggest Kinect "gimps" the system in any way. The original Kinect had no impact beyond how the consumer decided to use it.
The Xbox One uses 3 gigs of RAM out of 8 for it's operating system. That means the One's operating system uses 6 times more RAM than the 360 actually had. That's for all the extra crap like Kinect and TV etc. that will be running at the same time as your games, meaning your games console could potentially have been a lot more powerful without it.
And the whole thing about DRM is a ruse by ALL media companies. We DO NOT own any digital content. We never have and never will. We license the ability to listen to, watch, and play said content. The future of all media is a continuation of this trend, and ultimately it is consumer driven. Convenience, flexibility of use, that is why there is a such thing as an MP3, why your IPAD plays movies. Ask yourself, are you concerned about ownership or access? Because that is what this all really boils down to and seeing as you don't actually own your digital CONTENT, the point seems to be moot.
Ok, so technically we don't have ownership, but we absolutely should fight for the freedom of the license we currently enjoy when we buy a console. It's supposed to be a two way agreement, but currently the companies are making all the rules, pushing all the boundaries, and taking away all the liberties we used to get when we purchased a license to play our games.
For the music industry to survive we don't need to pay the artist a fee every single time we hear the song. Once is enough and we own a copy we can carry around and listen to whenever we want. For the movie industry to survive we don't need to pay the studio a fee every single time we want to watch a movie, buying a copy once is enough, for books the same holds true, and for videogames it has been exactly the same way since their creation.
We should fight so that our consoles remain a purchase-once-only affair, because that is what is best for us as consumers, and sure, if you want multiplayer aspects or whatever form of online connectivity, then pay a fee because you are relying on their servers and infrastructure to connect you with other consoles and their home servers, but that shouldn't be a requirement for the console to be continually used even when you don't use their services. It shouldn't brick up because E.T. failed to phone home within 24 hours and now your legally bought console cannot play your legally bought games because of an unrelated requirement that hasn't been met.
The deal that Microsoft wanted us to agree to use it was unacceptable to many gamers, especially since at the time we didn't know all the details and Microsoft's PR was crap. They wanted us to accept a DRM of 24 hours for all games, an always on Kinect that they had patented spying technology to mine the video and audio for brands and sell to advertisers, and to keep tabs of how many people were in the room so if too many were watching a game or movie it would freeze until you bought a fuller license. As well as paying an activation fee for used games.
The consumers didn't agree, and after outcry and poor sales Microsoft increased the freedom we would enjoy with our consoles, taking out the DRM, and stating that the Kinect could now be apparently turned off (in specific circumstances), and our data won't be mined for advertisers. That's a huge deal, one which pleased many gamers and will lead to lots of sales of this console. The idea that Microsoft would then turn around some months or years down the line and retroactively add these things in, that's not a good thing at all.