theApoc said:
Hero in a half shell said:
Many people don't want to pay a subscription fee for a console, they don't want it turned into a "service" that they don't own. They simply want to play their videogames on their console, and unfortunately the Xbox One has not been designed for that.
At the end of the day the console was supposed to be designed for the consumers. When you look at the disconnect between what the Xbox One delivers and what gamers wanted, that hasn't happened.
The success and growth of XBOX live would tend to disprove that assumption. And you are confusing "gamers" with consumers IMO. XBOX was a game console. XBOX 360 was an entertainment console. XBOX One is the next logical step. And there is nothing in the specs that suggest Kinect "gimps" the system in any way. The original Kinect had no impact beyond how the consumer decided to use it.
And the whole thing about DRM is a ruse by ALL media companies. We DO NOT own any digital content. We never have and never will. We license the ability to listen to, watch, and play said content. The future of all media is a continuation of this trend, and ultimately it is consumer driven. Convenience, flexibility of use, that is why there is a such thing as an MP3, why your IPAD plays movies. Ask yourself, are you concerned about ownership or access? Because that is what this all really boils down to and seeing as you don't actually own your digital CONTENT, the point seems to be moot.
The irony, and this really is quite funny, is that as much as you disparage the contributions of, as you stated, the nerds and fanboys, The entire success of Live that you use as your counterpoint is due to those same individuals. You don't seriously think that there are people in any appreciable number out there who are paying a subscription just for Skype? Or the Internet browser? Or even Netflix? Aside from the multiplayer gaming aspect, all the services that the subscription allows you to access on the Xbox console are services that can be accessed on numerous other devices for no additional charge. Unlike the argument about how people bought a PS3 for the Blu-ray player, (Which would actually make sense when you consider that, initially, the console was actually the cheapest Blu-ray player on the market,) There was very little reason for people to buy an Xbox 360 if they had no intention of, you know, playing games on it. It would be like buying a juicy, highly expensive steak dinner just so you can mostly nibble on the potatoes.
It makes your insistence on focusing on the Xbox One's prospects as an entertainment device all the more confusing, because in the larger scope of the market, its chances of competing purely as an entertainment device, and by extension appealing to a wider market then just gamers, are far slimmer than competing on the gaming market, Because the competition in the broader consumer market is so much more fierce. You yourself explain why.
Price and entertainment functionality. When it comes to the number of features, I fully admit, the console has a robust and varied offering. But many of its unique aspects seem to focus on shaving a second here, a few seconds there, streamlining the experience as opposed to adding very much particularly new to it.
But when it comes to price, the Xbox One basically gets destroyed. 500$ For a game console might be par for the course, and even quite reasonable compared to a computer, but in today's market, that price is just laughable for a non-portable entertainment device. Sony's NSZ-GS7 with Google Tv? 99$. Apple TV's gadget? 109$. Chromecast? 35$. Many of these, by the way, don't require any additional subscription fee to access Netflix and such goodies.
While the Xbox One would edge these devices out, in terms of the number of non-gaming features, (More the voice commands and multi-tasking than anything else when it comes to, say, Apple TV, though Apple has its own advantage in AirPlay,) the fact that it is literally multiple times more expensive than the competition is going to severely hurt its chances. Because a large reason for that high price is that it isn't just an entertainment device either, it is a game console. Price of research, development, infrastructure and materials is going to reflect that.
Now like I said, gamers might find the price of admission worth getting to access these features, on top of the gaming exclusives they already want. But these other consumers you speak of, those who don't care about the games? They'll look at the console's features. They'll murmur appreciatively. They'll even think it's quite the cool thing, that camera.
But then they'll just go buy something much cheaper, that isn't packed with gaming features they don't want.
So I'd sit back and pray that the gamers buy this thing. Because I don't think you can rely on the wider consumer market very much.