Microsoft Denies Core Gamers Hated Kinect

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Coldster

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Oct 29, 2010
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Well, I don't own a Kinect, but I really do think it is the best motion controller out there right now. I went over to my next door neighbour's house to try out the PS3 move and the Kinect thinking the PS3 move would just be a better Wii-mote and the Kinect a dysfunctional gimmick. However, when I was finished trying out each one I realized I had been horribly mistaken: the Move was a Wii-mote that never says that stupid "point the controller at the sensor again" but it does not have the same feeling a Wii-mote+Nunchuk had and the Kinect was a whole other story. I tried to make it fail at my movements as much as possible and waving my arms from behind the couch while my friend was playing but the smart bastard somehow knows what to do. That doesn't mean I didn't find any flaws because here are the ones I found (after much experimentation).
1. When you move your hand to move your "cursor" over the "squares" on the dashboard, it compensates and goes apeshit.
2. The voice commands suck and almost never work (I just can't wait to see it on Mass Effect 3)
3. There is no button feedback so you don't really know if your doing what you wanted to do right away (read Yahtzee's extra punctuation on 2011 E3 he explains that better than I can).

In conclusion, yeah it is a gimmick, but the best one at that.

P.S. Oh I almost forgot, 4. THE GAMES ON IT SUUUUUCK!(except for the Micheal Jackson one)
 

Ukanef

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Jul 5, 2009
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I don't care about kinect one bit, it looks like a silly gimmick for simplistic games. The only way I would hate it if microsoft tries to shove it in games it don't fit and ruin them.
Voice commands on ME3? I'm mildly annoyed that probably it's the reason it got delayed.
And don't try and speak for me MS.

P.S. Whats with this kudo guy and sunglasses?
 

uguito-93

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Jul 16, 2009
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The.Bard said:
uguito-93 said:
honestly i dont really see the point of voice commands, especially in a game like ME3 which is gonna have quite fast paced combat.

1) It takes a lot longer to say a phrase than push a button
2) Responsiveness would be an obvious issue as saying clear, audible phrases would probably be harder than it seems when thinking solely about shooting.
3)Yelling at your TV will be immersion shattering as well as the fact that your room mates will probably think you're a lunatic.
Things to consider...

1) It may take longer to say a phrase than push a button, but you can say a phrase WHILE you are shooting. If you want your squadmates to change weapons or use any of their full abilities with a controller, you need to stop shooting, open a radial menu (dpad only lets you hotkey ONE), and THEN hit a button. Longterm, the voice control will speed the game up for me, as I will be pausing a LOT LESS.

2) For the most part, Kinect has read my natural speaking voice exceptionally well, even with noise in the background. I don't have to over-enunciate very often, and I don't imagine the concentration required to say the phrases will be a distraction at all. If we can hold conversations while driving, this is a non-issue.

3) Screw roommates.... my wife loves the story behind Mass Effect, but hates actually playing games. This way she can sit on the couch and read a book while I shoot things, and then engage directly with the interface when conversations come up, no controller necessary. This one feature is going to SAVE my marriage when ME3 comes out. XD

Given that Bioware was able to practically turn-key the implementation (Kinect does all the heavy lifting), I love them for adding this. Giving me new options for playing the game? YES. Ye Gods, YESSSS!
ok I can see why some people will think of it as awesome and i guess that the reason why I'm even more skeptical and pessimistic about voice control than most people is that the few times i've tried kinect it flat out refused to understand my accent. (To be fair it is an ungodly mixture of Australian and South American accents so that might be it).
 

Mangue Surfer

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May 29, 2010
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For dance games is cool. For the rest is bullshit and I don't wanna in the others games and genres that I love.
 

viranimus

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Nov 20, 2009
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Whatever

It scares me to see the utter lack of imagination when I read posts that say things like, Its only good for party games or its only good for dance games.

I can think of half a dozen types of potential uses for the technology off the top of my head that would actually be fairly intriguing.

There in lies the problem I think. "Core" gamers are showing an uncharacteristic (given that it only took games 2 decades to move from blocks to relatively photo realistic) level of impatience when it comes to kinect. It has a lot of potential uses. The Devs of the various companies out there just have not had time to work through the trial and error to figure out what is good and what is bad.

Given the strong sales of the hardware, we are starting to see some unique attempts in software. ME3 with Voice commands, Child of Eden, Gunstringer all show promise in the ways this can be utilized.

If you want the games that the "core" want, then you need to show the same sort of patience that it took to move video games from being a toy kids played with that made beep boop noises, to being one of the largest and most profitable industries in existence today.
 

Couch Radish

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Mar 28, 2011
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I never liked the Kinect. I like having something to hold onto while I'm playing (Wii, Move) because of tactile feedback.

With the Kinect I'm waving my arms around trying to make something happen.
 

Googooguru

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Jan 27, 2010
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"People saying: 'Wow, we'd really love to have Kinect in the games that we love to play and the genres and types of games we like to enjoy,'... to me that's saying like, 'We really love Kinect, and we'd like Kinect to be in the experiences that we play regular"

I love this quote it seems to me people are saying
"for the love of God Microsoft please make it do something im tired of playing with my non tactile virtual tiger and i am having serious buyers remorse after the initial high wore off. i wish it could be used for FPS, RPG, Racing Games, RTS... anything other than a TV Counter top paper weight and Dust magnet"

Microsoft hears
"Wow you guys are Epic and Uber Awesome, We Love you Sooo Much, Please continue giving each other high 5's for a job well done, oh and dont worry about bringing any meaningful titles with kinect support to the table we will be thrilled with Talking to mass effect even though it coud be accomplished just as easily through a headset :)"


Maybe Microsofts official Office Language is Klingon would explain why S*&T gets lost in translation
 

Wolfenbarg

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Oct 18, 2010
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I love the Kinect for the interface and a couple of the Kinect specific games that it came out with. For core games though? I wouldn't ever use it, not unless they really brought it and did something new that I didn't feel to be a gimmick with zero depth.

This statement is a little odd to be honest. To this point, I've enjoyed the presence of Kinect because it has added to the experiences of the people who wanted it without hindering the rest of us who have absolutely no interest.
 

ZeZZZZevy

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Apr 3, 2011
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I can't say I've been particularly happy with the kinect games so far, but I still believe that Microsoft can do pretty cool things with it (especially in video games)

People have already done cool things with the Kinect outside of gaming, it's a very interesting piece of technology.
 

WeAreJimbo

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May 17, 2010
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"Hated" sounds past tense, I "hated" and still "hate" Kinect, Move and the Nintendo motion controller.

From the discussion between Todd Howard (Oblivion, Fallout 3, Skyrim) and Notch (Minecraft) at E3 it sounds like every XBox game from now on has to have some Kinect compatibility built in. The telling comments are at about the 50 second mark.

http://www.gameinformer.com/b/features/archive/2011/06/14/notch-and-todd-howard-the-one-on-one-interview.aspx
 

SL33TBL1ND

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Nov 9, 2008
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Wait. So someone from Microsoft is saying we don't hate their product? Well obviously we should believe them.

 

ultrachicken

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Dec 22, 2009
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I think there is absolutely no way in hell that voice commands are going to improve games because I'd like to be able to play games without disturbing the other people in the house.

As for motion control, while it's certainly entertaining as a novelty at first, the lack of an ability to move makes for severely hampered gaming experiences.
 

Treblaine

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Jul 25, 2008
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Hey, I DON'T WANT TO BE THE CONTROLLER!

That was fairly lame a year ago, now a year has gone by no one gives a crap about that gimmick as ultimately you know what is better than your body being a controller, and actual controller being the controller.

They say "I't so easy to command thing with your voice", no it isn't. It's way way easier to jsut twitch my thumb to control input rather than speaking artificially clearly and loudly at a retarded computer program.

Star Trek style "computer, Tea, Earl grey" is much more useful as a dramatic presentation technique in a fictional TV show. It would actually be much more effective for Captain Picard to press a few buttons and the Tea appear instantly but just wouldn't be as impressive.

You know what, he is right that people WERE interested in Kinect, but only before they ever got to use the thing.
 

Ashcrexl

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May 27, 2009
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i would totally get the kinect if A) i had the money to afford it and B) i had a 360.

so, uh, nothing personal, eh, kinect?
 

Treblaine

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Jul 25, 2008
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viranimus said:
The Devs of the various companies out there just have not had time to work through the trial and error to figure out what is good and what is bad.
They've had over a year and all the stuff even in development looks really lame.

People watching the trailer for Crytek's Ryse were all really interested yet an audible collective moan when the Kinect controls were revealed. Same with star wars. Oh god that looked terrible, you could play that game blind just flailing your arms.

The only game remotely enjoyable remains Dance Central. It's the dance central device.

Given the strong sales of the hardware, we are starting to see some unique attempts in software. ME3 with Voice commands, Child of Eden, Gunstringer all show promise in the ways this can be utilized.
two things about voice controls:
(1) voice commands SUUUUCK, I've worked with the best software in the business and the simplest things are just mind numbingly frustrating. Controls are always quicker and more than that; less of a cognitive load.
(2) you do not need kinect for voice commands, you just need a microphone which the 360 has for $10? This artificial limitation to Kinect is ridiculous.


Child Of Eden, while fun with arm-aiming not so much fun without a fire button when child of Eden says this time there is much more emphasis on the rhythm of the shots you take. Move would be better or even just a gamepad's thumbstick.