uguito-93 said:
honestly i dont really see the point of voice commands, especially in a game like ME3 which is gonna have quite fast paced combat.
1) It takes a lot longer to say a phrase than push a button
2) Responsiveness would be an obvious issue as saying clear, audible phrases would probably be harder than it seems when thinking solely about shooting.
3)Yelling at your TV will be immersion shattering as well as the fact that your room mates will probably think you're a lunatic.
Things to consider...
1) It may take longer to say a phrase than push a button, but you can say a phrase WHILE you are shooting. If you want your squadmates to change weapons or use any of their full abilities with a controller, you need to stop shooting, open a radial menu (dpad only lets you hotkey ONE), and THEN hit a button. Longterm, the voice control will speed the game up for me, as I will be pausing a LOT LESS.
2) For the most part, Kinect has read my natural speaking voice exceptionally well, even with noise in the background. I don't have to over-enunciate very often, and I don't imagine the concentration required to say the phrases will be a distraction at all. If we can hold conversations while driving, this is a non-issue.
3) Screw roommates.... my wife loves the story behind Mass Effect, but hates actually playing games. This way she can sit on the couch and read a book while I shoot things, and then engage directly with the interface when conversations come up, no controller necessary. This one feature is going to SAVE my marriage when ME3 comes out. XD
Given that Bioware was able to practically turn-key the implementation (Kinect does all the heavy lifting), I love them for adding this. Giving me new options for playing the game? YES. Ye Gods, YESSSS!