"This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand."
Alright Microsoft, 'educate' me.
In fact, he said a lot of the way people have responded to Microsoft's moves was "kind of as we expected."
Making me question your sanity is not getting off to a good start.
"We're trying to do something pretty big in terms of moving the industry forward for console gaming into the digital world. We believe the digital world is the future, and we believe digital is better."
Explain.
On Xbox One, having all games exist as cloud-connected downloads enables new features like the ability to access your entire library at a friend's house with a single login
Because carrying the disc over by hand is so fucking arduous, right?
or loaning games to up to ten "family members" digitally and remotely.
Do you need to watch Sony's video again? I think you do.
Those digital "benefits" will be available at launch, but Mehdi hinted that the digital rights management transition might unlock some more interesting game access and distribution methods later on.
I'm not interested in your snake oil, dude. Explain why it's of benefit to me
now.
"You can imagine the capability to have different licensing models, different ways that people have to access games," says Mehdi. "This all gets unlocked because of digital."
We already have different ways to access or license games. They include: full price, free-to-play, subscription, shareware, donate-what-you-please, rentals, trial versions... none of this explicitly requires either a cloud or a 24hr connection check.
Mehdi also suggested that the transition to a world of strictly downloadable and online-connected games would help allow for "a diversity of business models" for publishers to take advantage of, from free-to-play titles to $60 AAA games to Xbox Live Arcade games somewhere in between.
Again, how does this require constant digital connection? It already exists.
"As you go into a digital world, what's happening is publishers are choosing to have different business models, and consumers are saying 'Hey, if I can't resell the title, provide me a different way to get value to get into your game.'
Allow me to finish your sentence. "SAID NO ONE EVER." If people have paid for a game and they no longer want it, exactly what benefit is there to them if you change the licensing arrangement? "Good news! You can now get the game free-to-play!" "I already have the game, dipshits."
And we think the market will be efficient in finding good models that work for consumers."
It already has found one. It's called the second hand market.
In essence, Mehdi said, consumer demand for good value from games will drive prices down, even if a publisher decides to fully cut off the market release valve of used game resale.
You bonehead. Competition between vendors drives prices down. You want to create a closed platform with no resale market, and you want us to trust that prices will go down, because pinky promise?
But Mehdi said that Microsoft wasn't simply "giving in" to publisher demands with its new game licensing terms. Instead, it was trying to balance the needs of its four main "constituents," including the consumer (who comes "first and foremost" he said), game publishers, retailers, and Microsoft itself as a company.
You fucking clown. Under your new arrangement, you would not only be the console manufacturer and a games publisher, you would also be a retailer. Is it any surprise then that the majority of policies are actually going to benefit you, rather than the consumer?
"We do want to support everyone in that system, beginning with the consumer," he said, "but we want publishers to get paid for the great IP they work on."
I'm sorry, was that a Freudian slip? Developers work on the game, not the publishers. If you can't even get that right, why should anyone believe that you're putting the consumer first?
Mehdi noted that purely digital game marketplaces like the iOS App Store have thrived despite having absolutely no physical media.
And no real resale market or even the potential for refunds. The ABC show The Checkout recently showed how difficult it is to get a refund from Apple that you are entitled to under Australian Consumer Law. The only reason Apple gets away with it is because the price point for iOS stuff is so small that people chalk up their losses most of the time. Good luck getting that same reaction out of $60 games.
Still, he did concede that, without discs, the licensing norms for the system "would be easier to understand."
Are you somehow implying that people buying discs are under the misguided perception that they actually own the software, and you can't just terminate the service anytime you like? Thanks for clearing up what the big advantage of digital is for you...
On the Xbox One, Mehdi said the company has "tried to? bridge the two in a way that no one has done?to give you the power of digital and then give you all this power in physical.
By having a physical device that only downloads software digitally? I already have one of those you twat, it's called a smartphone. Except the games on my smartphone don't stop working if I fail to connect it to the internet at least once a day...
? We know we're providing a lot more value to consumers, but in that comes a lot of need to clarify 'how come disc, how come digital, how's that work?'
So far I'd give you about 0 out of 10 for clarity.
"I think it's fair to say there's a segment of consumers at this show in particular who really pay attention, who are very passionate about all aspects of gaming, and that we listen to closely.
"WE'RE LISTENING TO YOU! CAN YOU HEAR HOW LOUDLY WE'RE LISTENING TO YOU?"
In a broader set of community, people don't pay attention to a lot of the details. We've seen it in the research, we've seen it in a lot of the data points."
Well that's a swell attitude to have towards your consumers, dickwad, but tell me: what happens when those people who don't pay attention to things like the 24hr check buy an Xbone and discover it doesn't work at their internet-less apartment? They'll be pissed.
"Amazon basically says they are on path to sell out?
Amazon sold out years ago, dude.
Amazon is saying it's one of their best-selling consumer products.
So is Dan Brown's
Inferno. Doesn't make either of them any less of a rip-off.
We're seeing the same thing from other retailers."
[citation needed]
While the Xbox One will sell for $100 more than the PlayStation 4, Mehdi suggested that the extra money spent would be worthwhile to consumers looking for the "best value" in their next gaming system.
And that better value would be what, exactly?
Besides exclusive titles and gaming content,
Let's break this down. You pay the publisher a lot of money to make it exclusive to your system. I pay you extra money to get access to it. This is not called 'better value', it's called 'ransom'.
Mehdi said players would see value in the system being "backed by 300,000 servers backed by Microsoft that enable incredible game experiences."
Sounds sweet. Wait, I have to pay extra to actually get any use of out them? How the fuck is that 'better value'? Especially when its competitor service will cost less!
Also, Mehdi said, the Kinect in each box provides for better gameplay and "ease of use for the entire system."
So we're paying for the stupid Kinect. I have yet to see a single game that is actually made better with this thing, and you know it. So rather than pony up and admit it's a dud, you're forcing us to buy it by bundling it with the console. Have you learned nothing from Windows Explorer?
Things like live TV support
Does the console come with a TV? No? Then why would I pay you extra for something I already have?
I'm Australian, I couldn't care less.
and Skype partnerships will also help show consumers the Xbox One's "tremendous value."
Do you think I'm legendarily thick? You own Skype. How is that a 'partnership'? That's you giving exclusives to yourself, for free. It's like saying "Hey, buy an Xbone! You get an exclusive partnership with the Xbone controller!" Not to mention that I already have a myriad of other devices that can run Skype and would probably do it better...
"We want to have our offering be differentiated relative to all others,"
You certainly did that, by crippling it with the most absurd restrictions of any console on the market...
"It has value that is in so many areas that is not in competing systems?
Your grammar is so awful that I think you're the one who needs to be educated, frankly.