Since Notch is holding so much leverage now over Microsoft's wallet, maybe him and some of the other big XBLA developers should start pushing for a policy change. You know, because Microsoft responds to $$$.
Sales numbers are vital to small companies like Polytron. Withholding that info could affect their future plans a lot. Not being told your sales after a month is still BS.Formica Archonis said:Uh, did I miss something? Minecraft broke a record, they told Mojang. Fez likely didn't, they didn't tell Polytron. I'm not saying there's not bias, but that particular hook doesn't look strong enough to hang something on."How did you get those stats from MS?" asked Polytron. "We still don't know exactly how much Fez sold almost a month later. You get stats in 24 hours?
And tomorrow I'll be replacing Pope Benedict...Reyalsfeihc said:Since Notch is holding so much leverage now over Microsoft's wallet, maybe him and some of the other big XBLA developers should start pushing for a policy change. You know, because Microsoft responds to $$$.
Not impossible, just means it'd dig into the gazillion dollar honey pot that is Minecraft. Mincraft is actually in a fairly unique position to do that, actually.Rutskarn said:Well, it is, because Microsoft's XBLA policies would normally make the updates he's referring to impossible. It's actually directly addressing the article.
Wasn't this an issue for the guys who made Breath of Death VIII/Cthulhu Saves the World?AzrealMaximillion said:Sales numbers are vital to small companies like Polytron. Withholding that info could affect their future plans a lot. Not being told your sales after a month is still BS.
Yeah, he was complaining about not knowing his sales as well. Then he sold the game on Steam and both games sold literally 10 times the amount that the XBLA version did. If your game isn't a sure seller, MS doesn't care to help you out.Zachary Amaranth said:Wasn't this an issue for the guys who made Breath of Death VIII/Cthulhu Saves the World?AzrealMaximillion said:Sales numbers are vital to small companies like Polytron. Withholding that info could affect their future plans a lot. Not being told your sales after a month is still BS.
A shame, since those guys REALLY deserved promotion and such.AzrealMaximillion said:Yeah, he was complaining about not knowing his sales as well. Then he sold the game on Steam and both games sold literally 10 times the amount that the XBLA version did. If your game isn't a sure seller, MS doesn't care to help you out.
Of they got they're promotion once the game came out on Steam. As did Bastion. MS just has this ability to make sure that critically acclaimed games on XBLA get next to no promotion.Zachary Amaranth said:A shame, since those guys REALLY deserved promotion and such.AzrealMaximillion said:Yeah, he was complaining about not knowing his sales as well. Then he sold the game on Steam and both games sold literally 10 times the amount that the XBLA version did. If your game isn't a sure seller, MS doesn't care to help you out.
Those games are awesome, totally worth the price, and I'd like to see more games. But dicking around people on their product is just...awful.
Yeah, I'm aware of the trickery involved in chipping away at code to get something to work. The point I was responding to was the idea that downloadable content/updates couldn't be introduced to the 360 due to it's power (or lack-of if you will). Hence why I mentioned Battlefield and other titles which all use more than Team Fortress.SmashLovesTitanQuest said:And 3 of those games screw your FOV down to something ridiculous like 60 and have weapon models that literally take up one fourth of the screen.Calcium said:I really doubt that's a problem. Just look at other games requirements.Nalgas D. Lemur said:Well, it's more than just that. The update policy and things surrounding that were part of the problem, but after the first major update or two to the game was out, it was starting to get kind of impractical to get the game to run within the amount of RAM the 360 has, considering just the base game was ported with that limit in mind. At this point it's probably gone beyond impractical to more like not realistically possible without having to degrade the quality of the game. It's not just that they aren't willing to let you pay them for it even though you want to, it's that they also don't want to have to compromise on the quality of their game. Their more recent ones have avoided that problem by being designed with console releases in mind from the beginning.snip
Team Fortress 2 asks for 512MB RAM on the PC.
Mass Effect 2 asks for 1GB.
Battlefield Bad Company 2 asks for 2GB.
Battlefield 3 (must be at least 2GB).
All of these games run on the 360 which has only 512MB.
You can get them to run on consoles but you have no idea how much trickery and work goes into getting Battlefield 3 to run on the xbox. And thats with half the graphical wow factor the PC version packs, less players, loads of overheating and on and on it goes.
Agreed. I know games are optomised down and such so that what they require as minimum on the pc is generally higher than their console counterparts but...Zer_ said:Comparing requirements of PC titles to their console ports is foolish to say the least.
I guess what I don't get is why they do this.AzrealMaximillion said:Of they got they're promotion once the game came out on Steam. As did Bastion. MS just has this ability to make sure that critically acclaimed games on XBLA get next to no promotion.