Because they find it fun? It's no more a waste of time than playing any other video-game or watching cartoons or indeed even posting on forums.Tiger Sora said:Men with no lives worked on this.
Capatcha: beg the question Yes and I must beg the philosophical question of..... why?
Why throw like months upon months of your time at this project, when you should be working or studying. Unless these guys are all rich and need not do any of that. I feel like it's something..... odd.
So, anyone who does something creative that consumes alot of time is wasting time and is pitiful? Wow, if humanity shared your attitude art wouldn't exist.Tin Man said:I had no interest in Minecraft, still don't, but this is just sad...
Christ knows how much time they wasted making this, but I pity each and every one of them. truly.
How much time do you think it'll be before someone makes a Death Star?
Some kids go outside, some kids play videogames.Tiger Sora said:Men with no lives worked on this.
Capatcha: beg the question Yes and I must beg the philosophical question of..... why?
Why throw like months upon months of your time at this project, when you should be working or studying. Unless these guys are all rich and need not do any of that. I feel like it's something..... odd.
Well, can you think of any triple A game that's actually done something even close to this? Oblivion was just a hugely scaled down procedurally generated terrain map world with several tiny walled villages they called cities and wildernesses full of one bland cookie cutter dungeon upon another. Oh and like two or three farms that couldn't have produced enough food for their owners let alone the whole province. That's about as close as any AAA game has gotten to something like this. Daggerfall got closer in scale, but was completely randomly generated and came from an era where people were actually interested in making games with ambitions beyond selling over a million of copies in the first week at sixty dollars a piece and then selling the rest of the game later as separate downloads so I'm not sure how well that applies to the modern day idea of a triple A title.Silva said:It's funny that people are stunned by this (I was too, but then I had a longer think about it). Yeah, making all this with blocks is amazing, but people really did design this stuff in much more detail in other places.
The movies, the games... giant feats of this magnitude happen in all AAA releases these days, but we almost miss them because of their incredible realism.
Yeah, the fact that this has a lot of scale is a big deal. But it's not like this was all done by one guy, so how is it different from how amazing normal game design is? I mean, yes, there is shorthand used in these designs to speed up the process, but even then I'm sure the detailed work involved is still bigger.
I suppose it has a coolness factor in the sense that it's done by amateurs and still accomplished very well, though. So, I'm not trying to burst anyone's bubble. Just trying to open minds to the other amazing stuff we're taking for granted.