Miyamoto Unimpressed by Modern Games

The Wooster

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Jul 15, 2008
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Miyamoto Unimpressed by Modern Games


The legendary game designer wouldn't play games if he didn't make them.

"I think it's the lack of time in general," he told The Guardian [http://www.guardian.co.uk/technology/gamesblog/2012/apr/27/shigeru-miyamoto-rushed-game-forever-bad]. "And maybe I don't see so many titles that I find fascinating enough that I want to spend time playing. Time is precious and a game has to be worthwhile, right?"

"Another problem is that there are so many games on the market today that it's difficult to find the right one," he continued. "In many ways I think I am in a similar place to the average game player. This is one of the greatest challenges for the industry right now."

Miyamoto's point isn't that games are getting worse, but that our standards are increasing so quickly its difficult for games to keep surprising players.

"Yes, it's become more difficult [to surprise players]" he said. "In the past it was just, you touch a button and something happens on screen and this was surprising enough to people! Like magic. Nowadays we have experienced players and players with no experience and we must accommodate the needs of both groups. It's becoming increasingly difficult."

Though the franchises he's created tend to rely heavily on iterative design, with the occasional giant step forward like Mario 64 or Ocarina of Time, Miyamoto seems to value innovation over all else. When asked which of his games were his favorites, he mentioned Donkey Kong and Super Mario Bros before finally seeming to settle on Wii Sports. "With this game we kicked off an adventure into something new. I want to be able to do this bold step many times in my life," he said.

The interview is a solid piece of work by "Grauniad" writer, Simon Parkin - free of the usual fawning adoration that interviewers tend to heap upon the developer. Miyamoto is even described as "indignant" at one point, when asked if the 3DS's poor initial performance compared to the DS was due to the platform's 3D tech being a "gimmick."

"Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world," said Miyamoto. "TVs are the unusual things in 2D! We don't look at stereoscopic as a gimmick. It's rather the most normal way to display things."

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Klitch

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Jan 8, 2011
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I'm kind of getting tired of the constant stream of negativity coming out of Miyamoto recently. It's about at the point where I see Miyamoto's name in the news and I assume the story basically boils down to "Miyamoto talks about how gaming was better when Nintendo ruled the world" and I move along.
 

PurePareidolia

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Nov 26, 2008
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He can throw stones in glass houses all he wants, I'm going to be over here playing all these awesome non-Nintendo games.
 

Doom-Slayer

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Jul 18, 2009
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Rearrange that title and add a few letters and you get. "Modern gamers unimpressed by Miyamoto"

Seems to still be accurate.





I joke... I joke..mostly.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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DVS BSTrD said:
Here's a way to surprise players Mr. Miyamoto. Why don't YOU come up with a new original IP?
Because ponies.

Seriously, that's all I got.

Besides, apparently Wii Sports was a new and original IP.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Doom-Slayer said:
Rearrange that title and add a few letters and you get. "Modern gamers unimpressed by Miyamoto"

Seems to still be accurate.





I joke... I joke..mostly.
Well, it IS true. I'm not sure anyone should be that concerned with what modern gamers think, especially when they aren't making games for them. ;)
 

xyrafhoan

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Jan 11, 2010
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DVS BSTrD said:
Here's a way to surprise players Mr. Miyamoto. Why don't YOU come up with a new original IP?
Actually, the original article does touch on Miyamoto talking about opportunities to create new IPs. Though you have to find it incredible that Mario has survived so long with core games that are still generally accepted as good/maybe even great, when other iconic characters such as Sonic and Megaman have been pulled through the dirt by their respective companies. And that's totally discounting IPs like Crash Bandicoot, who went from strong competition to bargain bin garbage, or Spyro, who is only around in name-only as a ridiculous cash-in.

And it also ignores that Nintendo has managed to keep Zelda as a strong, reliable franchise even when they attempt some new frontiers in terms of visual style and control scheme. It's only really the DS games that really fell on their face, since Twilight Princess is by no means bad. Skyward Sword has its issues, but it at least is a little more successful as a core motion controlled game than its competitors.

"I am not that concerned, actually. Nintendo and I have always hoped that games would someday become a more accepted part of our daily life. Every month this becomes closer to the reality we live in.

"Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.

"With this success comes a new challenge of course: how do we make our titles relevant in this world of games. How do we keep going when everything has changed? It's a huge challenge. But it's a good one. It's what we always wanted."
As a Japanese developer, I think Miyamoto has a healthy attitude towards the industry. Of course, he targets a different kind of audience, but he fills a niche that seems unfulfilled by any other company. Despite clinging to a small core of franchises, Nintendo has done incredible things since the days of the NES, keeping those franchises relevant and remarkably strong when other companies have failed. It's striking for a Japanese company to have that kind of ability to transform itself, when their company structure is all about conformity. Nintendo has done extremely well expanding its market, even if said market is not where people expected them to go. It was a smart move on their part not to compete with the experiences we already get from the PC, XBox 360, and PS3. After all, Miyamoto wants to "surprise" people. He's not going to do it by pumping out Setpiece Tour Shooter 2012.

I am curious as to what Miyamoto does think up next after Pikmin, Nintendogs and Wii Sports. Pikmin was just incredibly endearing and bizarre, whereas Nintendogs and Wii Sports broke ground into casual territory. With Wii Sports and Wii Fit, I actually got to connect with my non-gamer family with video games, something I could never do with my other favourite games like Skyrim or Ragnarok Online.
 

Robert Ewing

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Mar 2, 2011
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Haha, oh the hypocrisy. Come up with a new IP that isn't just changing the main character every now and again, and then we'll talk.
 

Yopaz

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Jun 3, 2009
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PurePareidolia said:
He can throw stones in glass houses all he wants, I'm going to be over here playing all these awesome non-Nintendo games.
Did you read the article?
Miyamoto's point isn't that games are getting worse
Honestly I think this is to be expected. He's been in the industry for so long and he's seen a massive change in how games are played and received. Remembering people thinking Super Mario Bros. was an amazing new show of what technology could do having so many different levels rather than one screen barely without changes. He idolizes his young career when the industry was small and the future was open to reveal anything. Who can blame him for missing those days? He makes some decent points, but he's most likely struck by the same nostalgia so many of us gamers are struck with when it comes to certain games.
 

LilithSlave

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Sep 1, 2011
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Amen Miyamoto. I couldn't agree more. Sticking around here, I was starting to wonder how alone I was. I tire of new games very quickly. And certainly it's not all that fun looking at the list of new games each year. Not as much as it used to be.

Back in 1996 or so, it was "Oh God! It's a new game!".

Now it's... "Oh... God. It's... a new game.... yeah."
 

Scrustle

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Apr 30, 2011
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Good points Mr. Miyamoto. I hope that means your new franchise will deliver. But 3D isn't normal. It isn't normal to try and force the brain to see a 2D image as if it's actually got depth. If it was then why do so many people get headaches doing it? And why is it I simply can't see the 3D on the 3DS at all? All I see is a blurry mess when I try it.
 

getoffmycloud

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Jun 13, 2011
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xyrafhoan said:
After all, Miyamoto wants to "surprise" people. He's not going to do it by pumping out Setpiece Tour Shooter 2012.
So he does it by pumping out a generic platformer that only sells because it is a mario game?

Capchta- come along pond

Hell yeah capchta
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Well, thank goodness he's here to save us with wonderfully imaginative and surprising titles like Wii Sports.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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LilithSlave said:
Amen Miyamoto. I couldn't agree more. Sticking around here, I was starting to wonder how alone I was. I tire of new games very quickly. And certainly it's not all that fun looking at the list of new games each year. Not as much as it used to be.

Back in 1996 or so, it was "Oh God! It's a new game!".

Now it's... "Oh... God. It's... a new game.... yeah."
This attitude has more to do with the present state of multi media then with the quality of the games themselves.
 

PurePareidolia

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Nov 26, 2008
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Yopaz said:
PurePareidolia said:
He can throw stones in glass houses all he wants, I'm going to be over here playing all these awesome non-Nintendo games.
Did you read the article?
Miyamoto's point isn't that games are getting worse
Honestly I think this is to be expected. He's been in the industry for so long and he's seen a massive change in how games are played and received. Remembering people thinking Super Mario Bros. was an amazing new show of what technology could do having so many different levels rather than one screen barely without changes. He idolizes his young career when the industry was small and the future was open to reveal anything. Who can blame him for missing those days? He makes some decent points, but he's most likely struck by the same nostalgia so many of us gamers are struck with when it comes to certain games.
Let me be specific - It sure must be hard to surprise players when you keep on releasing the same games with minor tweaks every single time. On the other hand, there's plenty of games that are surprising and awesome and worth my time that I can play at any given moment so he can be nostalgic or he can be competitive and give me a reason to buy a Nintendo game for once.

Relevant captcha: jump higher
 

uguito-93

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Jul 16, 2009
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As much as I love the games he's help make I always feel like he refuses to see the flaws in anything he's helped make. Case in point, wii sports, sure people played the hell out of it and some even got a wii just for that one game, but I don't see how it was a "bold step". To me it always felt like a glorified tech demo for the wii, fun for a while but shallow and forgettable.