Agreed.
I'm not against MMO's like Yahzee usually is, in fact I've spent most of my gaming hours in MMO's the last few years (and way too much at that). However, trying to cram an existing franchise into an MMO just doesn't work. They're completely different beasts that rely far more on player interaction to tell a storyline than on dialogue and pre-determined content.
MMO's should rise to be games of their own, with settings that are developed to suit their playstyle. That way they'll actually be able to innovate as well, instead of just cramming existing settings into a format that doesn't fit it.
The big exception would be WoW I guess. But I'd argue that WoW was actually fit to be turned into an MMO. Blizzard used the WC3 engine to build that game, the same items & heroes systems were already in place before in WC3 as well. So WoW did actually end up being "a world full of warcraft" (with a good deal of copying EQ1).
I'm not against MMO's like Yahzee usually is, in fact I've spent most of my gaming hours in MMO's the last few years (and way too much at that). However, trying to cram an existing franchise into an MMO just doesn't work. They're completely different beasts that rely far more on player interaction to tell a storyline than on dialogue and pre-determined content.
MMO's should rise to be games of their own, with settings that are developed to suit their playstyle. That way they'll actually be able to innovate as well, instead of just cramming existing settings into a format that doesn't fit it.
The big exception would be WoW I guess. But I'd argue that WoW was actually fit to be turned into an MMO. Blizzard used the WC3 engine to build that game, the same items & heroes systems were already in place before in WC3 as well. So WoW did actually end up being "a world full of warcraft" (with a good deal of copying EQ1).