The only way a Game of Thrones MMO wouldn't fail (initially) would be if it had boobs and proper sex scenes included. Without them, it would just be a fantasy themed MMO, and it's not like we don't have any of those.
All well said, and on the point of PvP I couldn't agree more to boot!Ken Sapp said:I think Guild Wars has been doing interesting things. Every so often they move the world forward as major events take place. I am an on-again/off-again player and it seems like every time I hit an on-again phase I have to start by learning what happened. Last phase I logged out while in Lion's Arch, a bustling central hub where all races came together as one unified force(my impression) and recently I logged back in to find that Lion's Arch had been pretty much destroyed in a recent conflict.
Guild Wars also serves to illustrate how many things that other MMOs do wrong can be fixed. You can hop in and out of fights and events without stealing credit from others allowing a loner like me to have fun and adventure without being screwed by spawn farmers who run around wiping out mooks which are still a challenge for my character and when you harvest a gather point or treasure chest it is not removed from the world for everyone else until it respawns. Add to this that they built their own world instead of trying to force some other property to function in a system it wasn't intended for and you get a fun game that is not such a static theme park.
Unfortunately I can't speak on the subject of PvP since I have no interest in having my rear handed to me constantly by the people who devote their lives to these games.
Well yeah, the game was built assuming the functionality would be there, and then it wasn't. It's kind of key for an MMO with grouping functionality.faefrost said:One MMO actually managed to accomplish this feet of only nearby or LOS communications. Albeit unintentionally. Asherons Call 2, shortly after its release when its crapy experimental Microsoft Chat Server system imploded and remained broken for months. You could only chat with people in your immediate area. It killed the game. It never recovered.Thanatos2k said:There would be no "PMs." You would only be able to speak to people in sight. But maybe someone is hiding in a hallway nearby, listening....Maphysto said:Everquest Next is about the only MMO I have any hope for, and that only because it looks like they're trying to move away from the whole static theme-park approach. I have some friends who keep trying to convince me to get on ESO because "It's not like any other MMO," but everything I've seen on it points to it just being another same-old grind with slightly different combat and art design.
While I agree with you to a degree, this would be hard to implement, since one of the primary reasons people get offed in GoT is to keep them from spilling your secrets and plots.Darth_Payn said:See, the only way you could make a good Game of Thrones MMO would be for all characters to have PERMADEATH. Good luck trying to get that past the suits.
So let's say you're some high lord in King's Landing, and you're planning to assassinate some prick you don't like. But then this other guy finds out about your plan and threatens to squeal, so now you have to kill him. Once that character is dead, you can scheme in peace... for five minutes as the player rolls a new character and PM's the guy you were gonna assassinate.
See, exchange of information is key for player-driven games. In Westeros, information can only ever travel as fast as a raven can fly or a messenger can ride. But in an mmo, information moves at the speed of instant messages and Skype calls. What people know or don't know about the actions of other characters is integral to the intrigue of GoT, so having players who are able to communicate instantly from across the map, or retain knowledge from previous characters, would make it nearly impossible to simulate.
Of course, this doesn't prevent out of band communication, but that only ramps up the paranoia even more. Are they talking behind our backs? That IS just a bot in our vent channel, right?
And who are you going to trust with your contact information.....?
This here sums up my biggest problem with MMOs. I never feel like I'm making much of an impact on anything.Yahtzee Croshaw said:Secondly, all MMOs take place in a frozen moment of time, where the status quo can never change, for the sake of all the other human players who are going to want to come along and do the same quests as you.