Modding single player Mass Effect 3 bans you from Origin

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Fappy

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Jan 4, 2010
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SajuukKhar said:
Fappy said:
And their motives behind why they licence the software with strict EULAs. Like one of the posts above mine points out, I am sure DLC does play a rather large role.
Licenses have always been used to establish a legal complete control over the use of the software in question.

the reasons have not changed in the slightest.
Perhaps I should have worded it differently. Their motives for how they enforce their EULA and more importantly why has likely changed since the late 90's.
 

SajuukKhar

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Fappy said:
Perhaps I should have worded it differently. Their motives for how they enforce their EULA and more importantly why has likely changed since the late 90's.
I don't think the motives for enforcing them have changed at all.

Had they actually had the means to enforce them back in the 90s they would have.
 

endtherapture

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SajuukKhar said:
Fappy said:
Perhaps I should have worded it differently. Their motives for how they enforce their EULA and more importantly why has likely changed since the late 90's.
I don't think the motives for enforcing them have changed at all.

Had they actually had the means to enforce them back in the 90s they would have.
And if they had to means to enforce the EULAs we'd have no Counter Strike, Team Fortress, DOTA.

The Elder Scrolls games would be shit empty husks of games.

We would be stuck with low res textures and graphics, and the entire industry would be sterile and uncreative.
 

SajuukKhar

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endtherapture said:
And if they had to means to enforce the EULAs we'd have no Counter Strike, Team Fortress, DOTA.

The Elder Scrolls games would be shit empty husks of games.

We would be stuck with low res textures and graphics, and the entire industry would be sterile and uncreative.
That is not true at all.

Valve has always been open to the modding community and has endorsed making mods and modding their games even going so far as to provide tools for modding, as is their right to do so.

Bethesda also DOESN'T GIVE A SHIT, many of the mods made for the nexus are in violation of the construction kit EULA, and Bethesda just doesn't care, as is their right.

Even if they did have the means to prevent modding back then they wouldn't have because their entire design philosophy is based around letting people mod.
 

Aerosteam

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Sep 22, 2011
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You shouldn't use Origin anyway.
You shouldn't be modding anyway.
You especially shouldn't be modding when there's the option of fucking [HEADING=1]NARRATIVE DIFFICULTY.[/HEADING]
But if it's textures, etc I'm pretty sure anyone can live without them.
 

Kahunaburger

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Aerosteam 1908 said:
You shouldn't use Origin anyway.
You shouldn't be modding anyway.
You especially shouldn't be modding when there's the option of fucking [HEADING=1]NARRATIVE DIFFICULTY.[/HEADING]
But if it's textures, etc I'm pretty sure anyone can live without them.
Why shouldn't people be modding? What ethical rule does it breach to set your FOV, fix bugs, or add content to a single-player game?
 

SajuukKhar

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Kahunaburger said:
Why shouldn't people be modding? What ethical rule does it breach to set your FOV, fix bugs, or add content to a single-player game?
The ethical rule that it is wrong to change something that legally doesn't belong to you without the owners permission.
 

Ratboy1337

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I don't think most people would mod the game to make it easier, but to add more content. New weapons and armor and stuff.
 

RedEyesBlackGamer

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Jan 23, 2011
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SajuukKhar said:
wintercoat said:
You have every right to modify any and all files you download. Being banned for modding Coalesced.bin is ludicrous. Especially when you consider that most do so to tweak performance, such as changing the FoV.
Not unless the EULA says you can, or the developers say that you can regardless of the EULA.
Incorrect. Unless I was shown the EULA before my purchase, it is void. I can't agree to something I was never shown.
 

Kahunaburger

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SajuukKhar said:
Kahunaburger said:
Why shouldn't people be modding? What ethical rule does it breach to set your FOV, fix bugs, or add content to a single-player game?
The ethical rule that it is wrong to change something that legally doesn't belong to you without the owners permission.
Legality =/= morality. Particularly where something on as shaky legal ground as EULAs are is concerned.
 

SajuukKhar

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RedEyesBlackGamer said:
Incorrect. Unless I was shown the EULA before my purchase, it is void. I can't agree to something I was never shown.
Court rulings disagree with you on several occasions.
 

RedEyesBlackGamer

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SajuukKhar said:
RedEyesBlackGamer said:
Incorrect. Unless I was shown the EULA before my purchase, it is void. I can't agree to something I was never shown.
Court rulings disagree with you on several occasions.
Could you link the cases? I have a hard time believing that I can agree to a contract that I was never presented with.
 

SajuukKhar

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RedEyesBlackGamer said:
Could you link the cases? I have a hard time believing that I can agree to a contract that I was never presented with.
https://en.wikipedia.org/wiki/ProCD_v._Zeidenberg
https://en.wikipedia.org/wiki/Bowers_v._Baystate_Technologies
 

RedEyesBlackGamer

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SajuukKhar said:
RedEyesBlackGamer said:
Could you link the cases? I have a hard time believing that I can agree to a contract that I was never presented with.
https://en.wikipedia.org/wiki/ProCD_v._Zeidenberg
https://en.wikipedia.org/wiki/Bowers_v._Baystate_Technologies
Only applies to digital purchases. I bought mine at a store, so I never had a EULA pop up to agree to it. I'm arguing that an EULA was never presented to me at any point.
 

SajuukKhar

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RedEyesBlackGamer said:
Only applies to digital purchases. I bought mine at a store, so I never had a EULA pop up to agree to it. I'm arguing that an EULA was never presented to me at any point.
Actually both those apply to things they bought physically.

If you bought the PC version then yes there was EULA, I'm not sure how it works on consoles.
 

RedEyesBlackGamer

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SajuukKhar said:
RedEyesBlackGamer said:
Only applies to digital purchases. I bought mine at a store, so I never had a EULA pop up to agree to it. I'm arguing that an EULA was never presented to me at any point.
Actually both those apply to things they bought physically.

If you bought the PC version then yes there was EULA, I'm not sure how it works on consoles.
No, they don't. My copy is for the 360. I never installed the game and I never had an agreement/contract pop up.
Edit: It would be different if the EULA popped up at start up and I had to agree to it to continue or if they pulled out the EULA at the store before my purchase.
 

spartandude

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i love how some people here are so complacent

"EA has the legal right to bann you therefore its fine"

no that doesnt make it ok, maybe they shouldnt have that right!


Kahunaburger said:
SajuukKhar said:
Kahunaburger said:
Why shouldn't people be modding? What ethical rule does it breach to set your FOV, fix bugs, or add content to a single-player game?
The ethical rule that it is wrong to change something that legally doesn't belong to you without the owners permission.
Legality =/= morality. Particularly where something on as shaky legal ground as EULAs are is concerned.
i want your adopted babies
 

SajuukKhar

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RedEyesBlackGamer said:
No, they don't. My copy is for the 360. I never installed the game and I never had an agreement/contract pop up.
https://en.wikipedia.org/wiki/ProCD_v._Zeidenberg
"Zeidenberg created a website and offered the information originally on the CD to visitors for a fee that was less than what ProCD charged its commercial customers"
How is a physical CD digital again?

Also many games nowadays have a "this software is subject to a license agreement" stamp/wording on the box normally on the back in that area of small text you are EXPECTED to read before you buy the game.

In a case like that EA could argue that since you were told of the EULA's existence you should have looked it up beforehand.
 

Soviet Heavy

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SajuukKhar said:
Fappy said:
I think its fair that the definition of "licensed" in gaming terms has changed since then. Back in those days publishers did not have a way to track what you were doing and remotely lock your shit down. It was more a way to prevent copyright infringement and piracy.
The difference between now and then is not what they meant by licensed but how they can now actually catch you for breaking it.

Gamers are finally having to face up the consequences of what they been signing after nearly 30 years of ignoring it.
You say that like modders are criminals.