Modern Day Assassin's Creed: Can it Be Done?

jboking

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Tears of Blood said:
Onto what? Concrete? <.<; Hay bales hardly exist in modern society. I suppose there'll bee a nice conveneint stack of matresses whenever you perform a Leap of Faith? Blah.
Or you know...a dumpster. At any rate, I'm pretty sure the placement of hay bales at the bottom of any large building was a bit skewed in AC1, So...
Anyway, you wouldn't spend the whole game in a shootout, just the parts where you're, y'know, killing lots of people. Which, in AC1 and AC2 is only so often.
If your only going to do it for a very small portion of the game, why include it? It would be more interesting to watch him try and figure out a way around the people that had guns using the abilities he learned. Giving an assassin in AC an M4 just seems so...tasteless.
Also, the Templars know exactly what Desmond looks like, most likely. Furthermore, they also probably know about the outfit that Altair and Ezio have worn. I don't know how it's gonna' work, man.
I never said he had to wear the same outfit or brightly show his face to everyone he walks by.
I have a feeling that it's going to go on a path where there's going to be little to no guns. I just feel it in my bones. There'll be some plot device where guns aren't going to be practical or something, and we'll have to use melee weaponry. If it weren't the case, ACII would basically have no point.

Since it's all about training Desmond to use Ezio's abilities. I suppose the free-running would be important and such, but still... Blah!
Then why wonder about this, it seems that it would be clear that he won't be picking up a gun to solve his problems, but rather a blade. I wouldn't be surprised if Desmond never holds a gun in the next game, it would be kind of hard to fully conceal a gun worth using. The Templars are some rich SOB's, I expect them to employ security measures greater than some dude with a pistol(which I imagine is the most Desmond could conceal while still being inconspicuous).

A throwing dagger to the throat is still just as deadly now as it was in Altair and Ezio's time. So, yeah...blades.
 

Jandau

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Dec 19, 2008
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Depending on the amount of sci-fi you want to put into your modern day setting, it could be a mix of Splinter Cell and Deus Ex with an open world such as GTA or Prototype. It could be done and it could be awesome fun if they let you infiltrate huge corporate headquarters and military complexes using elaborate disguises, stolen identities and an assortment of gadgets.

Let's assume no superpowers/nanobots/crap like that. Each assassination would have to carefully planned. The main character (let's call him Bob) would have to acquite surveilence data, info about the target's movement, hack databases to get even more info, do black market deals with suspicious characters. He could hire accomplices to secure escape routes, act as backup (sniper support!!!), disable security systems (or Bob could disable them while the accomplice does something else), etc.

I'd throw in a timetable-style mission planner in which you plot the actions of various team members. For instance, Bob enters the building with his fake ID and exactly 5 minutes into the mission Jim (who spent the 5 minutes getting into the power junction) cuts the power, and so on and so forth.

Then I'd give him nanobot superpowers and make the whole thing even more complicated.

However, such a game would likely go over the head of the average gamer and will never be made...
 

Jandau

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Dec 19, 2008
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SikOseph said:
Jandau said:
Depending on the amount of sci-fi you want to put into your modern day setting, it could be a mix of Splinter Cell and Deus Ex with an open world such as GTA or Prototype. It could be done and it could be awesome fun if they let you infiltrate huge corporate headquarters and military complexes using elaborate disguises, stolen identities and an assortment of gadgets.

Let's assume no superpowers/nanobots/crap like that. Each assassination would have to carefully planned. The main character (let's call him Bob) would have to acquite surveilence data, info about the target's movement, hack databases to get even more info, do black market deals with suspicious characters. He could hire accomplices to secure escape routes, act as backup (sniper support!!!), disable security systems (or Bob could disable them while the accomplice does something else), etc.

I'd throw in a timetable-style mission planner in which you plot the actions of various team members. For instance, Bob enters the building with his fake ID and exactly 5 minutes into the mission Jim (who spent the 5 minutes getting into the power junction) cuts the power, and so on and so forth.

Then I'd give him nanobot superpowers and make the whole thing even more complicated.

However, such a game would likely go over the head of the average gamer and will never be made...
Such a game would be crap and would definitely ruin the series. Why have a game character 'hack' a computer when you could have him try to work out which one is the cop bar, go there and listen to loose talk about which motorcade the VIP will be driving down. Elaborate disguises? You mean crap costume changes - no creativity on the part of the player. Do black market deals? What do you mean? Perform lesser assassinations for info? If so, then we've been there before, and if you mean give them money, then how is that fun? Any kind of superpowers would make the game pretty crap, unless you count the ability to do silly but awesome leaps of faith. Go over the head of the average gamer? Get over yourself, it would be incredibly boring, apart from the odd exciting bit where you get to kill someone.
Sooo, you couldn't add your suggestions without acting like a condescending douche?

I meant disguised in the sense that you might work through several minor missions to acquire the identity and uniform of, say, and army officer to infiltrate the military base or such. Black market deals for information, equipment, etc.

And as for "superpowers", play Deus Ex, you'll see what I meant.

Also, "over the head of the average" gamer was reffering to the concept of planning out the actions of your AI accomplices, which might be more than someone whose high point of a game is "kill someone" can handle... ;)
 

Jandau

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SikOseph said:
Jandau said:
Sooo, you couldn't add your suggestions without acting like a condescending douche?

I meant disguised in the sense that you might work through several minor missions to acquire the identity and uniform of, say, and army officer to infiltrate the military base or such. Black market deals for information, equipment, etc.

And as for "superpowers", play Deus Ex, you'll see what I meant.

Also, "over the head of the average" gamer was reffering to the concept of planning out the actions of your AI accomplices, which might be more than someone whose high point of a game is "kill someone" can handle... ;)
It would be crap mate, and 'over the head' of other gamers makes you the condescending prick. Planning out what A.I. are to do would either be tedious micro management out of place in an action game, or a pointless exercise where they will more or less think for themselves. That said, I suppose it could work if you assigned one to create a diversion at an appropriate time, or cut the lights/set off a fire alarm or something. But these things could be achieved with timed smoke bombs or such. It's actually not as bad an idea as I first thought, though you claiming it would be over the heads of other gamers makes me think it'd probably work badly.
It wouldn't be crap if done well since simmilar things HAVE been done well, such as in the old Rainbow Six games. However, it would likely go over the head of many people because even simpler things have confused a lot of people (tactics system of the recent Dragon Age: Origins).

What I was trying to convey is that I belive it would be possible to make a modern day Assassin's Creed by infusing it with the tropes and setpieces of the espionage genre. Let's face it, if every mission were to culminate in you taking a sniper shot at a moving car (or a guy climbing out of a car) it would really be monotonous and unimaginative. It could be done once or twice, but no more. Also, I'd like to think that the protagonist of an AC game would be called to do more unusual things than shoot someone in the face. You can get a regular hitman to do that.

When I think what a modern "assassin" might be like, I get an image of a more intelligence gathering individual who meticulously plans his way around sophisticated security systems using electronic warfare and information gathering. I also envision a game in which the only preset is the "target", but the path you take to him/her can be any number of methods. From ventilation shafts through fake biometric data to advanced surveillance, each method of getting to your target could have its advantages and drawbacks.

Now feel free to continue bashing my ideas as you will...
 

Twofo

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Nov 6, 2009
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I would think it would combine a third-person version of chronicles of riddick for the combat. All the disarming and stealth kills would suit it nicely.
 

aarontg

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Maybe, if they did something clever with it but their ed be a lot of repeating of the same phrase: "why cant I just shoot him?"
 

MiracleOfSound

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Jan 3, 2009
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No! Bad! It would be GTA with jumping.

I want to see AC3 in ancient Japan, with fuckin Samurai Ninja Assasins throwing shurikens at eachother.
 

Numb1lp

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Tears of Blood said:
1.) Keep the AC free-running, but add in a combat system similar to GTAIV. It might not be exactly like the first two AC games, but it could certainly be a good game, I think.
While this could be interesting, I didn't particularly like the way GTA IV was handled. I also think it would make AC too over-the-top. Maybe if it was made by a great developer it could be pulled off, but that would still be very difficult.
 

MiracleOfSound

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SikOseph said:
miracleofsound said:
No! Bad! It would be GTA with jumping.

I want to see AC3 in ancient Japan, with fuckin Samurai Ninja Assasins throwing shurikens at eachother.
I agree. Any inclusion of GTA in the planning process would take away from the fun of AC.
PLus the history side of the game is tremendous fun and makes it feel more authentic. A modern day setting would lose all the mystique.

Imagine a whole game of Desmond running though offices... yuk.
 

James Cassidy

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Not saying it should be done, but it is possible.

Some modern day assassins still use the wrist-blade similar to that of Altair and Ezio of AC.

However, you already have a modern day AC...we call it Hitman. Not much difference between Hitman and AC except he uses guns and no wrist-blades.

Just give Agent 47 a wrist-blade and there you have modern day AC.