Or my personal favorite: running around a corner into a room with a freshly killed guy right as the grenade explodes. Also, I agree about Hardcore.Amnestic said:Again: Why would you play anything that's not Hardcore?GryffinDarkBreed said:Martyrdom is perfectly balanced by the GRENADE DANGER INDICATOR.internetzealot1 said:Balanced? Just like martyrdom? Whatever you say.
Please note that Call of Duty is the only game to give you this nice little indication to run like hell.
Also, you can turn your 19" CRT TV up a bit and try to listen for the sound of a grenade hitting the ground. There are enough telltale factors that balance it out. The best way to go about it is assume it's present before you go running up to teabag the guy. Noob.
It's been a while, but I'm 90% certain that Hardcore removes the Grenade Indicator. And don't pull bullshit like "listening for the sound." Oh yeah, I'm going to listen for the tinkle of a grenade over those RPG, heavy sniper and assault rifle rounds flying past my head. That's really logical.
OT: This just seems like a silly perk. Not nearly as ridiculous as Eavesdropping, but just out of place with the supposed realism of the series. I don't know how big of an issue this will be on hardcore though. Without the ability to aim down the sights snipers and riflemen should have a field day with anyone using this perk.