42 said:
You are right in that many of the people who dislike COD are just jumping on the bandwagon, to make themselves feel superior and better than the "sheeple", (I think this thread has a few in it as well) but one of the biggest geniune complaints about COD is that it doesn't deserve the popularity and profit that the game gets: that the developers aren't bothering to put much effort into the game because they know it will sell, so a great opportunity to experiment and innovate is lost as they refuse to change the formula.
Modern Warfare 2 got lucky in that it created a highly successful and simple formula for making multiplayer addictive, (the RPG elements)and those that got addicted to it drew all their friends in until the franchise became the game to own, because everyone else owned it. The weird thing is, the multiplayer isn't even that spectacular, the perks can be manipulated to get overpowered loadouts, the guns are all outshadowed by one or two of the most powerful, which everyone tends to use, kill-streaks only benefit the winners, while penalising losers, etc.
And Activision can be dicks in their marketing strategies and attitude to customers.
This guy gives a great example of the lazy programming that is seen to just turn the games into wasted opportunities:
Grubz said:
This is why read this article
http://www.lazygamer.net/xbox-360/mw3-is-just-recycling-buildings-and-error-messages/
The reason why people hate it is because it is the exact same experience over and over again.
while no one would normally care the fact that billions could be made with such lazy work compared to those who actually try pisses people off.
If you need a quick summary we don't like people who hardly do anything different but get so much money.
As an example, Minecraft became insanely popular, but there isn't much hate towards it from gamers because the idea behind the game is incredibly original and well executed. The guy that made the game was able to use the funds to start his own game company, and is creating other original games (Skyrim... Oh wait, I mean Scrolls. The two are so similar I got confused.)
But with Activision they are just rehashing the same tried formula: 6 hour highly linear and scripted singleplayer with shock value set-pieces, online multiplayer with a few maps, game modes, several different guns, skill trees and killstreaks. There are minimal patches and bug-fixes, and several inherent balance issues are either ignored of half-assedly dealt with (quick-scoping nerfed in Blops by making snipers pretty much unusable, then brought back in MW3)